![]() Home of Retro PC Gaming Currently hosting 26 1990 games! |
| Alien Force 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Freeware (always) | Shooter | |||||||||||||||||||||||||||||||||||||
| Developed by Robert Epps | |||||||||||||||||||||||||||||||||||||||
| Published by Robert Epps | |||||||||||||||||||||||||||||||||||||||
| Screenshot | |||||||||||||||||||||||||||||||||||||||
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Alien Force is a space shooter for Windows 3.0, and one of the first Windows games I ever played. Gameplay takes place in a 10×10 grid, and each level pits your ship against 10 alien ships. Both you and each alien ship can only have one shot on the screen at a time, so a missed shot can leave you defenseless. At first the game is slow and the aliens are dumb, and they don't even shoot in Level 1. By Level 2 some of them start shooting back, and by Level 8 some of them can take two hits. Each kill is worth 100 points, and the level bonus is 500 times the level number. Your score ticks down 10 points at a time when you take too long to complete a level. To customize the level of challenge, you can start at any level you like. Alien Force v1.0 Freeware (16k)
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| Bang! Bang! 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Shareware (full version) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by David B. Lutton II | |||||||||||||||||||||||||||||||||||||||
| Published by David B. Lutton II | |||||||||||||||||||||||||||||||||||||||
| Screenshot | |||||||||||||||||||||||||||||||||||||||
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A very simple ballistics game that was one of the first popular games for Windows 3.0. Playing against a human opponent or the computer, two cannons take turns selecting an angle and velocity and firing a cannonball at each other. The flags indicate which way the wind is blowing, and the wind speed is listed at the bottom of the screen. The wind and terrain are selected at random each round. The impact from cannonballs alters the terrain. Despite the game being so small and so simple, it appeared on so many shareware disks and CD-ROMs that almost everyone has played it, so it simply has to be considered a classic. Mentioned as a possibility in the documentation of v1.00, Lutton developed Bang! Bang! 2.0 which had a modem-to-modem multiplayer capability and gave it to a friend to post on BBSes, but he believes that it was never uploaded. Bang! Bang! v1.00 Shareware (35k) David B. Lutton II still accepts shareware registration of this game.
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| Banyon Wars 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Strategy | |||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||||||||||||||||||||||||||||
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Banyon Wars is a game of global domination, like Risk. Instead of a world map, battle takes place among 35 cities divided between 8 islands of varying size. Occupying an entire island gives you bonus armies based on the size of the island. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. The game features CGA graphics and pits you against 2 computer opponents. There are 7 difficulty levels and a random difficulty level, and you can set the maximum number of armies that each city can have at the beginning of the game. The shareware version isn't limited in any way compared to the full version.
Soleau Software no longer sells this game.
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| Battle for Atlantis 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | |||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||||||||||||||||||||||||||||
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Battle for Atlantis is a game of global domination, like Risk. Based on Banyon Wars, this game adds EGA graphics and has four factions. Battle takes place among 43 cities divided between 8 islands of varying size, which collectively make up the atoll of Atlantis. Occupying an entire island gives you bonus armies based on the size of the island. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. The maximum number of armies that can be in a city is 9999. The game pits you against 3 computer opponents, and has 7 difficulty levels and a random difficulty level, and you can set the maximum number of armies that each city can have at the beginning of the game. The registered version loads and exits faster. Battle for Atlantis v2.2 Shareware (138k) Soleau Software no longer sells this game.
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| Chopper Commando 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 9 | DOS Freeware (former shareware) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Mark Currie | |||||||||||||||||||||||||||||||||||||||
| Published by Mark Currie | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||||||||||||||||||||||||||||
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An old favorite of mine. This simple chopper game has a number of missions, sarcastic dialog, and beautiful 4-color graphics. Man that takes me back. Using your helicopter's bullets, missiles, bombs and nukes, destroy other helicopters, transport planes, missiles, some weird looking tanks, and any buildings that you're not fond of. Even when you're walking around outside of your chopper you can still throw grenades. The documentation with v2.0 mentioned that for $5, the author would send you the source code for v2.5 which added new missions to a new "Very Hard" category, but was never distributed compiled and was not to be mass distributed or uploaded to BBS. He was kind enough to send me a compiled copy that includes the source code, and this may be the only site that has it. Complete version history:Chopper Commando v2.56 and source code in Borland Turbo Pascal 5 (154k) Play onlineChopper Commando v2.0 (61k) Chopper Commando v1.0 (Still searching) Author Mark Currie has generously released this game as freeware.
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| Cipher 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||||||||||||||||||||||||||||
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Cipher is a cryptogram game. A quotation is encrypted by switching all instances of each letter to another letter. These look hard, but I have learned to really enjoy them. The most frequent letter in any phrase is often the letter E, and single letter words must be A or I. Two letter words often end with T, and by looking for three letter words that start with the same letter that could be "the", and four letter words that begin and end with the same letter that could be "that", you slowly fill the other words with letters until you can guess what the words might be. Cipher fills in every instance of a letter when you guess what it is, can show you every other instance of that letter in the phrase, and can offer hints like giving a list of letter frequency, remove your incorrect guesses, or tell you the correct answer for whatever letter you want to know. Scoring is based on things like completion time and incorrect guesses. There are 200 quotes in this game, with only the first 32 playable in the shareware version. Complete version history:
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| Commander Keen: Invasion of the Vorticons 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by id Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
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In one of the most popular platform games of all time, you play Billy Blaze, the intrepid Commander Keen, who has built a space ship and flown to Mars to stop a Vorticon invasion. You get a gun and can find a pogo stick to help you make your way through levels with a number of different aliens, some of which are friendly. Suitable for all ages, this game has universal appeal. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Marooned on Mars Complete version history:Commander Keen: Invasion of the Vorticons v1.31 Shareware Episode (238k) Play onlineCommander Keen: Invasion of the Vorticons v1.3 Shareware Episode (156k) Commander Keen: Invasion of the Vorticons v1.1 Shareware Episode (191k) Commander Keen: Invasion of the Vorticons v1.0 Shareware Episode (Still searching) Apogee still sells the registered version of this game for $5.99 by download. id Software still sells the registered version of this game with Commander Keen: Goodbye Galaxy for $10 by download.
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| Doubolo 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×200×16c | |||||||||||||||||||||||||||||||||||||||
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A new twist on Reversi, Doubolo is played with on a 23×14 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. More grid board shapes are available in the registered version. Complete version history:
Soleau Software no longer sells this game.
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| Gold Hunt 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×200×16c | |||||||||||||||||||||||||||||||||||||||
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Originally known as The Goldhunt Adventures, the title was shortened to Gold Hunt in v1.1. Gold Hunt is a challenging puzzle adventure game. The hero must collect twelve bags of gold in each level and, in some cases, kill all of the enemies by trapping them, in order to advance to the next level. The enemies will kill the hero any time they have a direct line of sight to him, so the hero must move boxes around the level to hide behind. Some enemies don't move, but those that do are killed whenever they are trapped by blocks. If there are still bags of gold in the room, they will randomly regenerate somewhere in the room. The registered version lets you start the game with eight lives. There are 10 rooms in this game. Complete version history:
Soleau Software no longer sells this game.
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| Hugo's House of Horrors 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Published by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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In Hugo's first adventure, he must rescue his girlfriend Penelope from a house she disappeared into while babysitting. The game is a graphical adventure, but commands must be typed. The arrow keys control Hugo's movement, while simple commands like "look at pumpkin" or "talk to butler" control the action. Points are awarded for completing objectives, and the game can be saved before difficult stages where Hugo can be killed, though a bug in v1.8 prevents games from being restored. The game isn't very long, but there is a series of questions that would be quite difficult to complete without the hint manual that came with the registered version. Still a fun little diversion, suitable for children of most ages. The registered version allows recording and playback of Hugo's actions. Complete version history:
Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.
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| Indiana Jones and the Last Crusade 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Based on the legendary SCUMM engine, Indiana Jones and the Last Crusade is a graphic adventure based on the movie. Set in 1938, Indy has just returned from recovering the Cross of Coranado when he learns that his father has disappeared while searching for the Holy Grail. Indy must collect and figure out how to use objects throughout the game, but he can also solve some problems by fighting. You can practice boxing at the Barnett College gym at the beginning of the game. The player earns IQ (Indy Quotient) points for solving problems and progressing through the game, and many problems can be solved in more than one way. The player's score is retained when a new game is started, so every path and solution must be used to get a perfect score, giving the game replay value. Only the first stage is playable in the shareware version.
LucasArts no longer sells this game. It can be ordered from Amazon: Indiana Jones and the Last Crusade or as part of LucasArts Classic Adventures.
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| Kingdom of Kroz II 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
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Originally, Kingdom of Kroz was the first game in the epic Kroz series, released in 1987. In 1990, the registered version was renamed Kingdom of Kroz I, and Kingdom of Kroz II was released as a shareware episode to allow users to try out the game and decide if they wanted to purchase the other seven volumes. Kingdom of Kroz II has different levels from Kingdom of Kroz I, many of which are from later games in the series, especially The Lost Adventures of Kroz. Kingdom of Kroz II v2.0 Shareware Episode (109k)  Play online NOTE: Apogee no longer takes orders for the full version of this game, which they discontinued in early 1999, and it is not in their downloads section. It couldn't hurt to politely ask them if they could make the game available for sale again, or make the registered version freeware. Sign our petition to Apogee
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| Loom 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Loom is the fourth point-and-click adventure to be built with the SCUMM engine. While still featuring the beautiful graphics that LucasArts' adventure games were known for, Loom differs in that it has a mostly serious storyline and uses a unique interface. The game features a fantasy storyline that takes place in the distant future, when powerful guilds formed communities devoted to their specific craft. The hero, Bobbin Threadbare, lives on the island of Loom, home of the Guild of Weavers. Using a distaff, he can weave four-note tunes called drafts to cast spells. Most drafts can be played backwards to create the opposite effect, such as playing the Opening draft backwards to close something. Originally Bobbin can only play the first three notes on the distaff, but as he becomes more powerful he can use five higher notes. As the mysterious "Loom-child", Bobbin must discover his destiny. Only seven screens are playable in the shareware demo.
LucasArts no longer sells this game. It can be ordered from Amazon: Loom or as part of LucasArts Classic Adventures.
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| Monuments of Mars 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Scenario Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||||||||||||||||||||||||||||
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Based on the FAST engine, Monuments of Mars takes most of the best elements of Pharaoh's Tomb and adds new challenges. Astronauts have been disappearing in ruins on Mars, and your job is to discover the secrets and rescue the survivors. Gameplay is quite different from the Nevada Smith series because many areas only become accessible after tripping invisible switches, and there are movable blocks. Having a changeable environment is a great twist. Your character has infinite lives, but it's still a good idea to save in case you get stuck somewhere and can't die. Poor collision detection makes some of the later levels more frustrating than necessary. Developed by Scenario Software, Todd Replogle misspelled the name of his own company, listing it as "Scenerio Software" on the title page! There are 20 levels in each volume, which must be played sequentially because there is no map screen. There are 4 volumes in this game, with only the first volume playable in the shareware version. Volume 1: First Contact Complete version history:Monuments of Mars v1.0 Registered Version (201k) Play onlineMonuments of Mars v1.0 Shareware Episode (78k) Play online Apogee generously released this game as freeware under the Monuments of Mars Freeware License on 20 March 2009.
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| Moraff's Entrap 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c EGA 640×350×16c VGA 320×200×256c | |||||||||||||||||||||||||||||||||||||||
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A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Entrap v1.11 Shareware (104k) Play online I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Super Blast I 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Paddle | |||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||||||||||||||||||||
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A ball and paddle game with three gameplay modes: Brick Walls, Falling Walls, and Super Blast. All three modes can be played by one player, two players, one human and the computer, or just the computer. The paddles can be controlled by keyboard, mouse, or joystick. Brick Walls and Falling Walls are the same as in Moraff's Blast. The real story is Super Blast. Instead of scoring points, your goal is to complete each level by hitting the tunnel to the next level. In addition to the blocks from Blast (catch, stop catch, bigger paddle, shrink paddle, speed ball, slow ball, split into four balls, one up, vertically striped blocks that take two hits, horizontally striped balls that take many hits), there are now one way blocks that the ball can only pass through while going up or down, blocks that create new blocks, blocks that move when hit, blocks that split the ball into eight balls, and 2-Ups. The game is broken into difficulty levels. The shareware version has Easy Super Blast and Medium Super Blast, which have 17 screens each. Registered users originally received Moraff's Super Blast II, which has 200 new screens, and later received Moraff's Super Blast III, which has 384 new screens.
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Pharaoh's Tomb 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Micro F/X Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||||||||||||||||||||||||||||
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You are Nevada Smith, an archaeologist and adventurer who is exploring an Egyptian pyramid. You can jump and shoot arrows, and there is sometimes hidden treasure in some of the blocks if you hit them from below, like Super Mario. There is no sidescrolling, though. Each level consists of a single, appropriately named room, and there are 20 levels in each episode. There are 4 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Raiders of the Lost Tomb
Apogee generously released this game as freeware under the Pharaoh's Tomb Freeware License on 20 March 2009.
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| Rescue! 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Carr Software | |||||||||||||||||||||||||||||||||||||||
| Published by Carr Software | |||||||||||||||||||||||||||||||||||||||
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In one of the of the most ambitious ASCII-mode games ever, you pilot a hovercraft and go from island to island destroying missile launchers in order to save your abducted friends. There are various types of terrain to slow you down or block your path, while guided missiles try to destroy you. Firing and movement are independent, allowing you to fire in all eight directions as you move in any direction. Originally called Islands of Danger, in which all islands were random, it was later renamed Rescue!, and SoundBlaster effects, a learning mode, and four extra episodes with fixed placement were added. There are 8 episodes in this game, with only the first playable in the shareware version. Episode 1: Fixed placement Rescue at Islands of Danger
Carr Software still sells the registered version of this game with full versions of all of Carr's games for $29.95 on CD-ROM only.
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| Secret of Monkey Island, The 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Fate of Atlantis is a point-and-click adventure. Guybrush Threepwood always wanted to be a pirate, but didn't know how to get started. This humorous point-and-click adventure is the first in the Monkey Island series of games. Guybrush can talk to people and use objects to solve puzzles and advance through the game. A shareware demo was released as part of The Secret of Monkey Island Caribbean Summer Contest in Game Player's Guide, and your goal is to complete the demo and answer questions so that you can enter the contest. There are only five screens in the contest demo. A slightly different demo appeared in the Passport to Adventure three game sampler, which removed a cinematic sequence at the beginning and all references to the contest, but added a sixth screen and four extra unlockable doors, as well as people walking around in the city.
LucasArts no longer sells this game. It can be ordered from Amazon: The Secret of Monkey Island or The Secret of Monkey Island: Enhanced CD-ROM Edition with Digital Music, or as part of LucasArts Classic Adventures.
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| Shooting Gallery 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | |||||||||||||||||||||||||||||||||||||||
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A surprisingly well-rounded shooting simulation. There are seven rounds of shooting, two each of a traditional carnival "duck shoot" game, skeet shooting, and target practice, and it concludes with a western-style shootout mode. The graphics are quite nice, and there are SoundBlaster sound effects. The registered version includes a much larger sound effects library.
Arcanum Computing still sells the registered version of this game for $16 on floppy disk only.
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| Sink'em 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c | |||||||||||||||||||||||||||||||||||||||
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Sink'em is Hangman, except that every wrong guess causes a man in a boat to sink deeper into shark-infested waters. The man congratulates you for correct guesses and insults you for incorrect guesses. The registered version has more words and more quips for the man in the boat. Sink'em v1.01 Shareware (74k) Soleau Software no longer sells this game.
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| SuperFly 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 4 | DOS Shareware (full version) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | |||||||||||||||||||||||||||||||||||||||
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Flies have invaded your house, and you must fight them off with only a fly swatter. Move the swatter around the screen with your mouse or joystick to hit the flies, which leave corpses which are impassable. If you get surrounded so that you can't move, you lose a swatter. The SuperFly appears when you have killed enough flies. Kill the SuperFly to advance to the next round.
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| VGA Concentrate 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||||||||||||||||||||||||||||||||
| Developed by Alive Software | |||||||||||||||||||||||||||||||||||||||
| Published by Alive Software | |||||||||||||||||||||||||||||||||||||||
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Originally known as VGA Concentration, this is the traditional memory concentration game we all played as kids. Difficulty can be adjusted to determine how many cards you have to match. Some of the sets are interesting, like the European flags set. The registered version comes with additional sets.
Alivesoft still sells the registered version of this game for $20 on floppy disk or CD-ROM, or $10 as a registered download.
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| War-8}! 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Jake Firth | |||||||||||||||||||||||||||||||||||||||
| Published by Jake Firth | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c VGA 640×480×16c | |||||||||||||||||||||||||||||||||||||||
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War-8}! is a tank wars game for two human players. The author gave it an odd name to differentiate it from all of the other games called "war", and because it represents a smiley emoticon. The terrain is randomly generated before each battle and some buildings are placed on the map, which provide a small amount of cover. Each side gets five tanks and may use one of them to fire each turn. There are three types of weapon: rocket-propelled grenade, amplified light pulse, and pyrotechnic missile. The RPG requires creates a small explosion and is fired by choosing the angle and power. The amplified light pulse is a laser which fires in a straight line from the chosen angle and travels until it hits something, bouncing off the walls and ceilings. It gradually loses power as it moves, and can fizzle out if it never hits anything. The pyrotechnic missile is the most power weapon, and the most difficult to use. It requires angle, power, and the amount of fuel to use to deliver it to the target. The player must press D to make it detonate, and the timing is important to get the maximum yield. If timed properly, the explosion can be huge and will usually destroy any tank with a direct hit. The catch to all three weapons is that angle, power, and fuel levels must be selected from moving gauges, so getting your shot to travel at the angle and distance you want requires proper timing, making this a game of reflexes as well as skill. War-8}! Shareware (46k) Play online I have found no ordering information for this game.
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| WinTrek 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 3 | Win16 Shareware (full version) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by TSoft | |||||||||||||||||||||||||||||||||||||||
| Published by TSoft | |||||||||||||||||||||||||||||||||||||||
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A number of games based on the old Star Trek game for minicomputers were named WinTrek. This is one is notable for being developed by TSoft, the company that later made Football for Windows. The game is simple: you command the Enterprise and search a grid of 8×8 sectors, each of which are made up of 8×8 coordinates, trying to destroy a certain number of Romulans with a certain number of days. There are a couple of frustrating factors: when you put energy in the shields, it doesn't add it to whatever energy was already there, so the existing energy is just wasted; and when you lower your shields to go to warp, the energy doesn't go back into your reserves, again being wasted. Wasted energy is factored into your final score, but it's still annoying. As in other versions of the game, your various systems are sometimes damaged, but in WinTrek systems can fail for no reason when you're not even in battle! The classic gameplay of the original is still present, but this is one of the harder versions I've played. There are three difficulty levels in this game.
I have found no ordering information for this game.
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| Worm War 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | Win16 Freeware (always) | Arcade | |||||||||||||||||||||||||||||||||||||
| Developed by Kirk Saathoff | |||||||||||||||||||||||||||||||||||||||
| Published by Kirk Saathoff | |||||||||||||||||||||||||||||||||||||||
| Screenshot | |||||||||||||||||||||||||||||||||||||||
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Worm War is a clone of Atari's popular 1980 arcade game, Centipede. Your goal is to shoot everything that moves, particularly a long centipede that moves through the level and break into smaller centipedes. Designed to run on a slow computer, game runs too quickly to be playable on a modern computer, even in an emulated environment like DOSBox, so it will be necessary to reduce the emulation speed to as little as 1% or use slowdown software. The author wisely released the game under a freeware license.
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