DOSGuy wrote: ↑March 31st, 2021, 5:09 pm
You're right that I should list the Holiday Hares as shareware episodes rather than demos. I wasn't thinking or caring enough about the meaning of "demo" when I merged them. I think that a shareware episode is a
demonstration of the larger game, but I try to use the same terminology that the publisher used.
The problem with that is that every publisher uses different nomenclature, so there would be no consistency across the site. I'll try to use their nomenclature with regard to shareware "episode" versus "demo" in the download description
Thanks!
DOSGuy wrote: ↑March 31st, 2021, 5:09 pm
I'm not going to stop referring to freely distributable demos as shareware. If you can share it, and it lets you try before you buy, then it's shareware regardless of how the publisher describes it.
I accept that a playable demo for a commercial game is technically not shareware; shareware is a distribution
model that differs from the commercial
model. The problem is that a distinction based on distribution models isn't helpful for what I'm using these terms to convey: price.
I gave a further thought to the previous discussion and I'd like to point out that your description of download types as "Legal status" seems not entirely correct to me. Your own definitions as you gave in the previous post, and this statement I just quoted, suggests that you classify downloads chiefly based on whether there is some paid content or not.
a. Without claiming any expertise in copyright law, I'd imagine that the only "legal" distinction is proprietary versus non-proprietary software. The former is protected by copyright law, i.e. any violation of software license is theoretically punishable by law.
b. Whether a game is purchased or obtained for free has no bearing on the legality of such transactions. Here's a fine example: you can purchase the game
Seven Kingdoms here, but you can also download the free open source version
here (it's the complete game, not just a source port). Both ways of obtaining the game are 100% legal.
c. The distribution of a piece of software is ultimately governed by the license attached to it. It is true that license restrictions are often implemented in order to protect the interests of software sellers, but this does not make it generally true for all cases.
Remember the game
Evasive Action? The author made the full game freeware, but forbade third parties to redistribute it, with which request you and others complied. Now the author's site is down and the file was not preserved by the Wayback Machine (what wonders!) so the full game is technically lost (I assume someone has a copy but I can't be bothered to look for it).
So when you're looking at any game that you offer for download, the right question would not be, "Is it legal for the users to download it?" (as your classification by "legal status" seems to suggest), but rather, "Am I, as the website owner, allowed by the license to distribute this game and make it available for download?"
I'd say that the illegality of "abandonware" actually does not lie in the fact that such websites give free downloads of games that are, or were, or could be sold by rightful owners. Rather, that they distribute these games in a way not provided for or outright forbidden by the respective software licenses/EULAs.
If you look at the problem from this perspective, you have a very clear difference between commercial game demos and shareware games. The former very rarely have a specific license. As you state yourself, there are no guidelines with
Lemmings demos nor with many others. At present I can think of just two examples of a clearly demo that states
something about distribution terms:
Tomb Raider and
Blackthorne. Actually the latter also openly states that the game is not shareware, like
Hexen:
Conversely, most shareware games have a license with them that very clearly states the terms under which you may or may not distribute these versions, free of charge or otherwise.
I'm not even talking about the demo versions which apparently have the license from the full game. Ever looked in the license that comes with the demo of
Axia -- I should note here that I would classify the distribution model for this game as shareware, but the free versions is called the demo by developers. No contradiction here in my book. BUT, the license supplied there appears to be the full version's license. Anything from EA also has license text with clauses that go like "no part of this software may be copied without written permission" etc.
However, without distribution guidelines in the license, if a game is designated as "shareware" and "freeware" by its authors (e.g.
this obscure little platform/shooter title), then this is a good positive indicator for free distribution.
DOSGuy wrote: ↑March 31st, 2021, 5:09 pm
The point of making a clear and color-coded distinction is to encourage visitors to pay for the full/registered/commercial version of the game after they've tried the free part. For simplicity's and understandability's sake, I'm declaring that the entire game is
shareware if any part of it was released under a "try before you buy" model, whether the publisher calls it a trial, demo, shareware episode, or some other synonym for "free to try and redistribute". <...> for the purposes of this site, any game that had a "try before you buy" option will be considered "shareware". We already subdivide shareware into fully playable and partially playable.
I think that for the purposes of the site, it is sufficient to simply mark fully free stuff as green. If it's not green or red, then you don't get the full game for free. That alone should be a good colour-coded indicator for the users.
Of course, I feel obliged to point out that, from the user's perspective, there
is a difference between Apogee model shareware and many demo versions. Any Apogee model shareware episode is, for all intents and purposes, a complete game, even if relatively short. It may have limitations, such as not all enemies, weapons, items etc. are present, but it is functionally intact otherwise. Conversely, many commercial demos are actually
crippleware, with some or many core game functions disabled, like no option to save or load the game, no multiplayer or the like. This is obviously done to reduce the replay value and only give a taste of the game to get the user interested in buying the full version.
Truly, some demos give you a good chunk of gameplay and don't cripple core functions, as in
Descent II or
Powerslave demos. Also true is that not a few games marketed as shareware have demo-like limitations or very restricted content (e.g. only one level in
Terroid shareware). But the general rule of thumb is that a shareware episode is a complete free game, while many demos, not so much.
DOSGuy wrote: ↑March 31st, 2021, 5:09 pm
Holiday Hare 1995 is the less common example of a shareware episode that isn't actually part of the full game. Maybe that's a distinction worth noting with a third subcategory, but I'm not going to bother for now.
As I noted before, this is not the only example. Both
Rise of the Triad,
Warcraft II and
StarCraft shareware versions (officially called shareware) contain exclusive levels not found in the respective full games. If you count in the trial versions of
Age of Empires and
The Rise of Rome, then there's two more.
Strife teaser has different quests, but you can play the teaser campaign in the Veteran Edition now.
I don't think this actually warrants a separate category. If a user does not own the full registered version and does not intend to buy one (or the full game is no longer available for purchase at all), what difference does it make if the levels are the same or not as in the full game? This can be noted down as some sort of trivia in the game's description though.