A good article of the correct aspect ratio of DOS games
- MrFlibble
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A good article of the correct aspect ratio of DOS games
Gamasutra: Felipe Pepe's Blog - No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
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Re: A good article of the correct aspect ratio of DOS games
That was a good one indeed! I've talked a lot with a friend about the aspect ratios (and the effect of CRT on graphics - love that Sonic 2 waterfall example at the end). Gotta put those tips to use.
- DOSGuy
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Re: A good article of the correct aspect ratio of DOS games
It's a problem for this site, for sure. The author only talked about VGA, but we also have EGA's 640x350, which is a 64:35 ratio. Have fun with that one. Then you have Hercules' 720x348 (60:29).
Today entirely the maniac there is no excuse with the article.
- MrFlibble
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Re: A good article of the correct aspect ratio of DOS games
Here's another great post on the subject:
Retro-gaming Enthusiasts Are Getting It All Wrong
Retro-gaming Enthusiasts Are Getting It All Wrong
- MrFlibble
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Re: A good article of the correct aspect ratio of DOS games
Recently I came across a few more interesting sources on the subject, which I am presenting here in no particular order:
DOS Gaming Aspect Ratio - 320x200
The Quest for Pixel Perfect DOS Emulation
320x200 : The Resolution of Choice for the IBM PC
Classic DOS Pinball Games, Mode X and What they can Teach Us about Aspect Ratios
Oddball EGA and VGA Resolutions, When the Standard Resolutions Aren't Used
Jazz Jackrabbit on an actual CRT
DOS Gaming Aspect Ratio - 320x200
The Quest for Pixel Perfect DOS Emulation
320x200 : The Resolution of Choice for the IBM PC
Classic DOS Pinball Games, Mode X and What they can Teach Us about Aspect Ratios
Oddball EGA and VGA Resolutions, When the Standard Resolutions Aren't Used
Jazz Jackrabbit on an actual CRT
- OleBumma
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Re: A good article of the correct aspect ratio of DOS games
very well thought concept.MrFlibble wrote: ↑March 19th, 2016, 9:32 am Gamasutra: Felipe Pepe's Blog - No, MS-DOS games weren't widescreen: Tips on correcting aspect ratio
always been a pain for me whenever I need to convert or resize images of any kind, and the thing that some old games I play seem to look like crap when I play them in emulators that try to emulate their vanilla graphic and behavior always affected on my experience of enjoying the game, 'cause I don't remember them looking so weak back when I used to play them in the 90's.
I never play them fullscreen, but I also never play them at small graphic size 'cause, well, myopia has to be a part of aging I guess. :p
that said, I wish I still had an old computer system with me to fiddle around with, even just to go back once more to the original experience.
Currently looking for Quake 2's early patches. If you can help me, hmu!
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