Game patches

Requests for games to be added to the site
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MrFlibble
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Re: Game patches

Post by MrFlibble »

id Software
Quake
  • shareware v0.91 to v0.92 (Jun 25, 1996): QUAKE92P.ZIP [Added to the site]
  • shareware v1.00 to v1.01 (Jul 19, 1996): Q100-101.ZIP [Added to the site]
  • shareware and registered v1.05 beta (Sep 13, 1996): q105beta.zip (originally distributed as an exe, as described here)
  • update v1.05 beta to v1.05a beta (Sep 14, 1996): beta5a.exe
  • shareware and registered v1.08 (Mar 11, 1997): quake108.zip
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MrFlibble
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Re: Game patches

Post by MrFlibble »

Here's a patch for Zorro: zorrupgr.zip
April 4, 1995

This latest fix gives the player the ability to name their saved games as
well as displaying a picture of where their saved game is located. It also
saves any enemies that have been killed and also any gold bars or Z's that
have been collected.
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MrFlibble
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Re: Game patches

Post by MrFlibble »

Bethesda Softworks
SkyNET The Terminator: Future Shock
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OleBumma
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Re: Game patches

Post by OleBumma »

QUAKE92P.ZIP may have been called QUAKE92P.EXE at some point? (just like the direct link to BETA5A.EXE, they're both sfx executables)
the INSTALL.BAT that's inside it tries to delete QUAKE92P.EXE after running the Deice installer.
Currently looking for Quake 2's early patches. If you can help me, hmu!
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MrFlibble
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Re: Game patches

Post by MrFlibble »

OleBumma wrote: April 3rd, 2019, 5:56 pm QUAKE92P.ZIP may have been called QUAKE92P.EXE at some point? (just like the direct link to BETA5A.EXE, they're both sfx executables)
the INSTALL.BAT that's inside it tries to delete QUAKE92P.EXE after running the Deice installer.
QUAKE92P.EXE is a self-extracting LHA archive that DEICE unpacks into the Quake directory and then runs to extract/overwrite the updated files. Once done the EXE is deleted.

This is a rather typical "installer" routine that existed back then. Old Apogee/3D Realms installers function exactly the same way, except some of them have a GUI other than DEICE (often with cool ASCII art logos), and the SFX EXE archive is a verified PKZIP rather than LHA.
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