Strife
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- leilei
- File Contributor
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Re: Strife
I would put it as a 10 if it weren't for the sewer level.
- DOSGuy
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Re: Strife
Ouch! -2 points for the sewer level?
Today entirely the maniac there is no excuse with the article.
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- 7-bit super nerd
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Re: Strife
Excellent game that was unfortunately overlooked by the majority of gamers. Well worth looking into.
Chinese checkers. Mashed potatoes! And a tyrannosaurus rex!
- MrFlibble
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Re: Strife
Strife boasts excellent graphics and an interesting plot; besides, it brought many elements like extended character interaction and quests/missions (more typical for a role-playing game) into the FPS genre, which was still mostly pure action-oriented back then (well, Cybermage, being ahead of its time in this respect, did not gain a lot of popularity among the FPS gaming community).
- leilei
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Re: Strife
Cybermage crashed a lot and most computers in its time and was slow (486DX2 66mhz was the popular budget pc EVEN IN 1996 while Pentium 166-200 were heavily marketed)
IT sucks because Cybermage was actually kind of ambitious. Hi-res sprites, drivable tanks, voice acting
IT sucks because Cybermage was actually kind of ambitious. Hi-res sprites, drivable tanks, voice acting
- MrFlibble
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Re: Strife
Found a nice illustrated walkthrough of the full game:
http://www.rpgcodex.net/forums/index.ph ... hed.33556/
There are some noticeable differences from the demo version, both in the layout of the town and the quests. The second quest to get the flamethrower from the Mayor's mansion is absent from the full game (you get the flamethrower much later and through other means), and the entrance to the rebel base in the demo is done through teleportation, while in the full game it's an underground entrance through the abandoned Town Hall.
Also, the people behind the Chocolate Strife source port suggest that the code used in the demo is from an earlier stage of development than the full game release:
http://www.rpgcodex.net/forums/index.ph ... hed.33556/
There are some noticeable differences from the demo version, both in the layout of the town and the quests. The second quest to get the flamethrower from the Mayor's mansion is absent from the full game (you get the flamethrower much later and through other means), and the entrance to the rebel base in the demo is done through teleportation, while in the full game it's an underground entrance through the abandoned Town Hall.
Also, the people behind the Chocolate Strife source port suggest that the code used in the demo is from an earlier stage of development than the full game release:
- The demo version is *not* supported, and there are not any current plans
to support it in the future, due to the vast number of differences (the
demo version of Strife is based on a much earlier beta version of Rogue's
codebase). You should use a commercial Strife IWAD file, preferably of
version 1.2 or later.
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- 5-bit member
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Re: Strife
It's a shame it didn't get the attention that it deserved. Imagine the modding community that could have been around it.