
I had Allegro hooked up for midi playback, except allegro sounded crap and not only that, it leaked memory like hell. It's been since removed.
The game had 3 weapons modeled - pistol, shotgun, submachinegun. They had sounds, firing and reload animations
It's supposed to control more like a modern shooter but look like a 1994-ish shooter trying to make it through for 486s by upping the texture scale and using low resolution textures and models as well as keeping dynamic lights to a minimum (updating lightblocks in surfacecaches are quake engine's #1 486 killer)
What i'd really want to do is use the ASS sound system for MIDI in DOS. Problem is, that's a watcom thing. The engine is compiled with DJGPP.
The game hasn't progressed, but the engine has, sort of exceeding the 486 target. Colored lighting in C slaughters Pentium IIs, I mean really.
I might reboot this with a different design, taking cues from Duke3D, Heretic and Blood for some inspiration (as in the inventory/weapon design)