I had always thought there were no DOS games that supported MMX, but I just found a DOS game with the "Designed for Intel MMX" logo and "Enhanced for MMX equipped computers" on a DOS game I bought a few weeks ago. I'd like to compile a list of games that take advantage of MMX, or require MMX (if any). Please contribute to the list!
Enhanced by MMX
Extreme Assault
JetFighter FullBurn
Requires MMX
MMX DOS games
- DOSGuy
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MMX DOS games
Today entirely the maniac there is no excuse with the article.
- DOSGuy
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Re: MMX DOS games
It takes one heck of a DOS rig to run JetFighter Final Burn!
Required:
Pentium 133 MHz
16 MB RAM
4x CD-ROM drive
DOS 5.0 or above
1 MB SVGA VESA-compatible video card
50 MB hard drive space
Mouse
Recommended:
Pentium 200 MHz
20 MB RAM
3Dfx video card
IPX/LAN
Joystick
I had always assumed that a Pentium II would be overkill for a DOS gaming rig, but now I'm going to recommend a minimum of Pentium 200 MMX if you want to play any DOS game ever made.
Required:
Pentium 133 MHz
16 MB RAM
4x CD-ROM drive
DOS 5.0 or above
1 MB SVGA VESA-compatible video card
50 MB hard drive space
Mouse
Recommended:
Pentium 200 MHz
20 MB RAM
3Dfx video card
IPX/LAN
Joystick
I had always assumed that a Pentium II would be overkill for a DOS gaming rig, but now I'm going to recommend a minimum of Pentium 200 MMX if you want to play any DOS game ever made.
Today entirely the maniac there is no excuse with the article.
- leilei
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Re: MMX DOS games
Extreme Assault - uses MMX to do bilinear filter on explosion graphics
- DOSGuy
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Re: MMX DOS games
I love that MMX logo on the top left corner of the box.
The system requirements for Extreme Assault are much more reasonable.
486 DX4 (100 MHz), VESA VBE graphics card, 16 MB RAM, 50 MB harddisk space, 2x CD-ROM drive, DOS 5.0 or Windows 95
The system requirements for Extreme Assault are much more reasonable.
486 DX4 (100 MHz), VESA VBE graphics card, 16 MB RAM, 50 MB harddisk space, 2x CD-ROM drive, DOS 5.0 or Windows 95
Today entirely the maniac there is no excuse with the article.
- leilei
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Re: MMX DOS games
I believe Oddworld: Abe's Oddysee uses MMX to do vertical screen stretching. Just FYI, the DOS version isn't available on Steam - only retail. The Win32 native version is used instead.
There is no DOS Abe's Exoddus
There is no DOS Abe's Exoddus
- deathshadow
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Re: MMX DOS games
There were also MMX optimized builds / graphics libraries for Quake 1 and 2... I believe 2 came with a MMX prepped version of the 256 color driver for the folks who didn't have Voodoo or other miniGL ready cards.
-- edit -- my bad, Quake 2 didn't have that... it was Quake 1 that had the MMX option... and 3dNow.
-- edit -- my bad, Quake 2 didn't have that... it was Quake 1 that had the MMX option... and 3dNow.
If everyone is thinking the same, somebody isn't thinking.
- leilei
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Re: MMX DOS games
Quake didn't support MMX at all, ever, period. Neither did Quake2
you're probably getting confused with the unrelated special 3dNow! build of Quake2's renderer drivers (sadly a binary exclusive - no source is available for that)
Quake III Arena did have MMX support in there but I think it was used only for sound mixing.
you're probably getting confused with the unrelated special 3dNow! build of Quake2's renderer drivers (sadly a binary exclusive - no source is available for that)
Quake III Arena did have MMX support in there but I think it was used only for sound mixing.