Compiling instructions for Chopper Commando
Posted: June 30th, 2011, 4:51 am
Hi everyone.
I got Chopper Commando 2.56 compiled successfully using Turbo Pascal 7
It's not as straightforward as I originally thought. All sorts of error messages came up: division by zero error, missing TPU file, BGI failed to initialise, overlay errors etc. It's a nightmare.
Now that it finally compiled, on hind sight it was obvious what had to be done.
Just in case anyone wants to compile that game too, I've written a quick tutorial here explaining how I did it. Hope you find it useful.
Have a good day!
PS: If anyone is interested in expanding on this game, I'd be the first one like to know! For example we can expand the ceiling to create a strip of galaxy above. That should be fun.
I got Chopper Commando 2.56 compiled successfully using Turbo Pascal 7
It's not as straightforward as I originally thought. All sorts of error messages came up: division by zero error, missing TPU file, BGI failed to initialise, overlay errors etc. It's a nightmare.
Now that it finally compiled, on hind sight it was obvious what had to be done.
Just in case anyone wants to compile that game too, I've written a quick tutorial here explaining how I did it. Hope you find it useful.
Have a good day!
PS: If anyone is interested in expanding on this game, I'd be the first one like to know! For example we can expand the ceiling to create a strip of galaxy above. That should be fun.