Abuse
Posted: October 14th, 2007, 4:28 pm
Feel free to rate and discuss this game.
Keeping the classics alive... together
https://classicdosgames.com/forum/
http://web.archive.org/web/20030610094112/abuse2.com/public_domain.php3 wrote:Is Abuse Public Domain?
The source code, artwork, and shareware levels (1-4) are public domain. This means you are free to copy, sell, or modify it with no restrictions. To get this point across you can do the following:
1. You can write a book about games and include the data on CD with the book. Some people have done this already.
2. You can put the data on a FTP or web site without asking permission to do so. People have done this many times as well.
3. You can make your own game based off of the Abuse source and artwork and sell it as your own. As noted below you can't call the game Abuse or Abuse 2 because the name is trademarked.
Data that is not public domain:
1. The sound effects in Abuse are owned by Bobby Prince (contact http://bpmusic.com). Since we do not own them we cannot make them public domain, but you should not have a problem using them in most cases. Besides they are 8bit 11khz, games these days are expected to have higher quality.
2. The levels with commercial Abuse (4+) are not public domain. We did not make them public domain because some stores are still selling the game.
The readme file in the source code wrote:Crack dot Com is hereby releasing the source code to Abuse to the public domain.
Ownership:
The following are statements of Crack dot Com's ownership. These
items are NOT being submitted to the public domain.
Crack dot Com retains ownership of the Abuse trademark.
Crack dot Com retains ownership of the Crack dot Com trademark.
Crack dot Com retains ownership of the Abuse "retail" data set.
Crack dot Com retains ownership of the Abuse "registered" data set.
The "retail" and "registered" data sets are defined as the levels, sound effects, music, artwork and other data which are NOT common to the "shareware" release of the game.
Licenses and Third Party Owners:
Crack licensed the DOS Abuse rights to Electronic Arts and the Mac Abuse rights to Bungie. Crack is therefore NOT releasing the full data set to the public domain to protect EA's and Bungie's investments in the product.
Sound effects found in the shareware release of Abuse are the copyright of Bobby Prince and are not being submitted to the public domain.
At any rate, the legal declaration on abuse2.com is nearly identical to the one included with the source code, so I consider it reliable even though the project, and possibly site administration, seem to have been primarily contributed to by volunteers outside of Crack dot Com.Wikipedia wrote:After Crack dot Com's demise, sequel ideas were exchanged on abuse2.com (primarily set up by Crack dot Com to spread Golgotha source code), but work on an official sequel was minimal, most of it being conceptual. The team for the sequel consisted of very few of the original Abuse developers and members of the abuse2.com community.
Hmm, I can't find any official information about that, save for the very vague statement on the website:watson wrote:This website features the SDL port of Abuse for Linux. The latest tarball (version 0.8) includes the full registered dataset, which the original creators allowed to be distributed with Abuse SDL.
[Edit]Licensing terms for the data are still unclear but are being sorted out. Jonathan Clark and Dave Taylor, the original Abuse authors, allowed the full dataset to be freely redistributed with Abuse-SDL. Same with Bobby Prince, the sound samples author. However Bobby did not allow modification of the samples.
That Win32 port apparently stems from this project (Wayback Machine copy).
Code: Select all
-size ?
Code: Select all
-2 -size 640 480
Yes, I'm using a two or so year old build of SVN Daum.DOSGuy wrote:With machine=vesa_oldvbe I only get the first four (the official VESA modes). With svga_et3000/svga_et4000/svga_paradise I get "No VESA driver detected. You need to install a VESA TSR." What version are you using to get that list?
[Edit] Never mind, I get the same modes when I use DOSBox SVN Daum.
Code: Select all
abuse -lsf addon/pong/pong.lsp
It is also possible to reconfigure control keys by editing LISP\INPUT.LSP. Some options can be adjusted by editing LISP\OPTIONS.LSP (e.g. turn off switching to a more powerful weapon when running out of ammo, or switching to a newly picked up weapon).;;;; This "game" was written by Jonathan Clark as a demonstration of the
;;;; capabilities of the abuse engine. It is not meant to be a complete game
;;;; and is released strictly for purpose of study only. Any part of this file
;;;; may be used by others and distributed in any form, but it uses some of the
;;;; lisp, sound effects, and artwork from Abuse (TM) which may only distributed
;;;; as a complete package with no files missing or changed.
Our guidelines on how level data may
be distributed:
1. You may distribute level data if you do not collect
any compensation for it. For instance, you can upload it to an
ftp site or BBS or online service public download area, as long
as you aren't receiving compensation for it.
2. You may submit it to us so that we may consider distributing it
for you. We will pay you profits directly based on the quality
of the work you submit. We will have an answer for you within
five business days of the submission date.
3. If we turn down your data for distribution, you may then either
seek a third party distributor, if you wish to seek compensation
for the data, or you may of course choose to release it for free.
The exception to the above three rules:
You may not publicly distribute any modified or original levels
from the REGISTERED VERSION. You may not distribute any modified
or original artwork, sound, or LISP code from the REGISTERED
VERSION. This includes everything in the REGISTER subdirectory
and levels 5 through 18 under the LEVELS subdirectory. You may
submit modified versions of the above to us to consider
publishing. However, you may not have it published through a
third party if we refuse.
Cooool! That was a weird game.MrFlibble wrote:There's some other interesting stuff regarding the older versions of the game. First off, v1.05 has an "add-on" written in Lisp called Pong. To activate it, you need to run the game with the following command line parameter:Code: Select all
abuse -lsf addon/pong/pong.lsp
jg007 wrote:only one thing the text for the game states that it is released as freeware but only the shareware versions is available, have they not realeased the registered version?
I'm not sure that the game is should not be considered shareware if the publisher ceased to sell the registered version. I think that the licence under which the source code and the shareware game assets were released does not retroactively affect the shareware versions released prior to the source code release. In fact, the press release states that:DOSGuy wrote:So, what exactly is the status of Abuse? It's not shareware because the registered version is no longer sold. It's not public domain because there are some limitations in the license. Bobby Prince (best known for his work for Apogee and id) owns the sound effects, and the retail and registered data sets aren't being released because distribution rights to the full version were licensed to EA and Bungie. It seemed most accurate, and least confusing, to simply say that the game is freeware.
Which I understand as the shareware assets (with the exception of sound effects and music) being public domain, that is eligible for any used without permission from original creators/owners. However the shareware releases these assets are included in are not. While EA and Bungie were selling the game, the respective demo versions functioned as such and were not (and are still not) public domain.Crack would like to thank Electronic Arts and Bungie for agreeing to
donate the Abuse shareware data to the public domain.
Taking all this into account, I believe that designating Abuse as "freeware" might be confusing for the end-user. People usually expect from a freeware game to be freely available in its entirety. This is not the case with Abuse.Dave Taylor wrote:And this brings us back to the beginning. We released all the shareware bits of Abuse to the public domain back in the day, but we kept ownership of the Abuse trademark, the registered levels, and Bobby Prince kept ownership of the sound effects.