Thieving Time - making an Apogee-inspired platformer
Posted: July 26th, 2018, 5:35 pm
So some time ago I posted here to ask for Crystal Caves font. Just wanted to follow up on that a bit.
Since then, I decided to just make it a completely new game, just heavily inspired by CC, a spiritual successor of sorts to both that and Secret Agent.
I came up with Thieving Time, a game about a thief stealing stuff from mansions and castles. The development is going slowly but smoothly, since I've got a full-time job and other responsibilities. I'm still using a few sprites ripped from Crystal Caves, but I've been replacing them steadily.
You can try the game online (requires WebGL2): tt.kons.pw
Controls: Z - jump, X - shoot, Arrows - move. C flips player's gravity, it's only there for testing and debugging.
Press X on switches to use them.
Your bolts stick to walls (and to each other) so you can create your own platforms.
The current build is still only 1 proper level. The goal is to get all the crystals and reach the exit, though I'll be changing it in final release. Hope you like it.
If you have any feedback or ideas, I'll be more than happy to read them.
Since then, I decided to just make it a completely new game, just heavily inspired by CC, a spiritual successor of sorts to both that and Secret Agent.
I came up with Thieving Time, a game about a thief stealing stuff from mansions and castles. The development is going slowly but smoothly, since I've got a full-time job and other responsibilities. I'm still using a few sprites ripped from Crystal Caves, but I've been replacing them steadily.
You can try the game online (requires WebGL2): tt.kons.pw
Controls: Z - jump, X - shoot, Arrows - move. C flips player's gravity, it's only there for testing and debugging.
Press X on switches to use them.
Your bolts stick to walls (and to each other) so you can create your own platforms.
The current build is still only 1 proper level. The goal is to get all the crystals and reach the exit, though I'll be changing it in final release. Hope you like it.
If you have any feedback or ideas, I'll be more than happy to read them.