Hello there!
I've just registered on this forum to tell you that I just have finished my work on a new Level Editor for Hocus Pocus.
I was looking for an editor for this game for a long time. Of course I downloaded and tried out Camoto Studio, but I found it incomplete and not capable of editing all features of the game. I also ran into an editor called Hocus Creation Station, but it was quite hard to use and I don't think it could edit everything too.
So finally I decided to make my own editor, which would be easy to use and complete in terms of level editing. And after almost two months of work the editor is finally here!
Download here:
http://www67.zippyshare.com/v/O20cIquU/file.html
Here are also screenshots (to prove I'm telling you truth):


I'd like to ask you for testing the editor a bit and telling me if you find anything wrong.
Currently Hocus Pocus v1.1 full version is supported, but the editor supports configuration for different versions of the game.
Here is some more info about the editor:
Installation:
Just unzip all files into your Hocus Pocus game folder.
You can set up paths (your game and Dosbox folder) and several other settings in HocusEditor.ini file - it will be created after opening and closing the program first time.
Feature list:
- Open/save maps directly from/to HOCUS.DAT file or an external map file
- Advanced map editing possibilities, allowing you make maps more easily and fast:
- Three editing modes: Basic Tile mode, Pattern mode and Block mode
- Predefined Pattern and Block presets for each tileset, ability to add your own presets
- Undo&Redo feature
- Copy&Paste feature (works also between different maps)
- Fill area feature
- Auto-place window edges feature
- Shift map feature
- Full support for editing all special objects and events (teleports, monsters, switches, locks...)
- Support for editing animation and monster data
- Show/hide specific map layers, show grid feature
- Minimap feature (providing schematic overview of all map)
- Save map image feature
- Simple statistics (number of crystals, healing potions, points etc. in a map)
- Test map feature (map is saved, game is launched in Dosbox, tested level is "saved" on the first savegame slot)
- Many keyboard shortcuts, pattern/block presets can be quickly selected with keys (1,2,3,4,5,...,Q,W,E,R,T,...)
NOTE: The controls of the editor may seem to be a bit complicated - there are many different actions for different mouse buttons (left, right, middle) and their combinations with Shift and Ctrl keys. I strongly recommend reading the help and getting familiar with the controls, so that you will be able to use full potential of editing possibilities and make your maps easily and fast.