In Search of Dr. Riptide graphics format?
Posted: August 11th, 2015, 12:13 am
Hi again. For In Search of Dr. Riptide, I am interested in the sprite graphics format and also how to extract the sprites while keeping their original filenames. The graphics (and other data) are stored in the riptide.dat file. I extracted the CMF music and VOC sound effects easily enough (Ripper6 was also able to extract those files). The DAT file has some PCS PC Speaker sound effect files, PCX files which are fullscreen images, and sprites and/or animations which are..."L" files? For example, there's "TENT_IN.L" and "TENT_OUT.L" which I think somehow form the animation for the octopus tentacle moving into and out of the caves... After some more poking around with a hex editor, I was able to view some graphics, including a few unused sprites.
The game had a shareware release, and there are 2 versions: 1.0 and 1.1. Only the shareware release has a 1.1 version (as far as I know). Edit: It turns out that a Registered v1.1 release does in fact exist, although it was incredibly hard for me to find it. The registered version is abandonware. The 1.0 and 1.1 DAT files are very slightly different sizes. Shareware versions are here: https://www.dropbox.com/sh/741eapdhf2a7 ... NSx7a?dl=0
Edit: Someone found this page, which has information on the file formats: http://sysmagazine.com/posts/154781/
The game had a shareware release, and there are 2 versions: 1.0 and 1.1. Only the shareware release has a 1.1 version (as far as I know). Edit: It turns out that a Registered v1.1 release does in fact exist, although it was incredibly hard for me to find it. The registered version is abandonware. The 1.0 and 1.1 DAT files are very slightly different sizes. Shareware versions are here: https://www.dropbox.com/sh/741eapdhf2a7 ... NSx7a?dl=0
Edit: Someone found this page, which has information on the file formats: http://sysmagazine.com/posts/154781/