The ProGraphx Toolbox is a graphics library created by Peder Jungck. It's used in Dark Ages, Duke Nukem, Crystal Caves, FBI Fred, Secret Agent and possibly more games. Peder also wrote two articles for a magazine called Programmer's Journal: Pixel Panning in May 1991 and Icon Power in September 1991. In the second article there's an ad for his ProGraphx Toolbox:
It says there's a fullscreen scrolling arcade style game called Operation: Airlift. I would like to play that game.
Also, according to this website there's a game called Saucer vs. Tank that might use the ProGraphx Toolbox.
Games using the ProGraphx Toolbox like Secret Agent & Duke 1
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Games using the ProGraphx Toolbox like Secret Agent & Duke 1
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Re: Games using the ProGraphx Toolbox like Secret Agent & Du
Wow that's interesting! I always wondered where the ProGraphx Toolbox came from, now we know!
I wonder whether Peder is around to ask whether the source is still available? Maybe he has the Crystal Caves/Secret Agent source floating around too...
I wonder whether Peder is around to ask whether the source is still available? Maybe he has the Crystal Caves/Secret Agent source floating around too...
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Re: Games using the ProGraphx Toolbox like Secret Agent & Du
Joe Siegler once told me 3D Realms still had the source code of either Crystal Caves or Secret Agent in their archives. I can't remember which of the two games it was. I guess Crystal Caves, because they have 18 betas of Crystal Caves and 0 of Secret Agent.
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Re: Games using the ProGraphx Toolbox like Secret Agent & Du
That sounds promising. I wonder whether any code will come out for Crystal Caves then with the recent acquisition of 3DRealms? I hope so.
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Re: Games using the ProGraphx Toolbox like Secret Agent & Duke 1
Operation: Airlift has a page on MobyGames and the Internet Archive. Too bad it's stream only.
I've managed to find it somewhere else and I've added it to the ProGraphx Toolbox tileset format page on ModdingWiki.
It comes with a text file that mentions another game: Vegas Cards. Because of such a generic title, I can't find it on the internet.
I've managed to find it somewhere else and I've added it to the ProGraphx Toolbox tileset format page on ModdingWiki.
It comes with a text file that mentions another game: Vegas Cards. Because of such a generic title, I can't find it on the internet.
Code: Select all
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ProGraphx Toolbox and ProGraphx Menus Demo Diskette
===================================================
ProGraphx Toolbox and ProGraphx Menus were released at COMDEX Fall 89 by
Stanwood Assoicates, Inc. of Chicago, IL. Enclosed on this demo disk are four
product samples.
1) Operation:Airlift - A full screen scrolling video game, which
uses the ProGraphx Toolbox icon routines.
Complete source code to this product is
enclosed with the ProGraphx Toolbox.
2) VEGAS CARDS - A video poker game used as a demo at COMDEX.
Source code is provided to show how easy it
is to use the ProGraphx Toolbox routines.
3) MEMORY Editor - A sample application from the MicroCode
Machine Simulator which shows the ProGraphx
Menus textmode pull-up menus.
4) MENUS DEMO - A demo of the ProGraphx Menus pull-down
mouse driven routines. Samples uses of
ProGraphx Toolbox routines also included.
The contents of this directory are packed,
and must be moved to another disk to sample.
In each directory is a document file (.DOC) which explains the particular
sample application. Please read these files prior to operation. Enjoy the
demos of our ProGraphx Toolbox and ProGraphx Menus products.
For further information, or to order call:
Stanwood Associates, Inc.
303 East Ohio Street
Chicago, IL 60611
(800) 752-7982 -- (312) 828-9734 Outside US
(312) 828-9742 FAX
turn to page 2 please
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ProGraphx Toolbox and ProGraphx Menus Product Descriptions
==========================================================
ProGraphx Toolbox $199*
High-Speed assembly language graphics routines for EGA/VGA,
including proprietary icon routines to display color images.
Includes an icon editor with over 500 sample icons. Additionally,
source code to a full screen scrolling arcade game,
Operation:Airlift. Works with Turbo Pascal, Turbo C, Zortech C,
Microsoft C, or any language which can call assembly object code.
ProGraphx Toolbox(Source) $399*
Includes everything from ProGraphx Toolbox, as well as fully
documented assembly language source code.
ProGraphx Menus $99*
Only four lines of code required to add pull-down mouse driven
menus to a Turbo Pascal or C program. Additionally, function key
pop-up menus with the same ease of use are included. ProGraphx
Menus provides customizability from outside of an application.
Several sample applications.
ProGraphx Menus(Source) $199*
Includes everything from ProGraphx Menus, as well as fully
documented source in both Turbo Pascal and C.
*Illinois Residents be sure to add 8% Software Tax to orders!
For further information, or to order call:
Stanwood Associates, Inc.
303 East Ohio Street
Chicago, IL 60611
(800) 752-7982 -- (312) 828-9734 Outside US
(312) 828-9742 FAX
We accept VISA/MASTERCARD
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Re: Games using the ProGraphx Toolbox like Secret Agent & Duke 1
I grepped my games folder for "ProGraphx" and came up with two new games - "Dragon Shard" and "Stone Mist 2", both of which seem to use v1.0 of the toolkit. If you want a copy and can't find them online send me an e-mail - I only have the shareware versions.
I found a card game called "The Las Vegas EGA Casino" but it's not the one you're after as it uses a different graphics toolkit (which is also advertised in the game).
I found a card game called "The Las Vegas EGA Casino" but it's not the one you're after as it uses a different graphics toolkit (which is also advertised in the game).
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Re: Games using the ProGraphx Toolbox like Secret Agent & Duke 1
Dragons Shard and Stone Mist 2 are created by Bit Brother Software. They also did Stone Mist 1 and Terradyne. I'm not sure if Terradyne is a unique game or just a different name for one of their other games.
Stone Mist 1 doesn't use ProGraphx. Dragons Shard and Terradyne do use it.
I'm not sure Stone Mist 2 uses it. "ProGraphx" does appear in its executable, but I've seen different versions of this game and not all versions have data files that are in the ProGraphx file format.
Stone Mist 1 doesn't use ProGraphx. Dragons Shard and Terradyne do use it.
I'm not sure Stone Mist 2 uses it. "ProGraphx" does appear in its executable, but I've seen different versions of this game and not all versions have data files that are in the ProGraphx file format.
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Re: Games using the ProGraphx Toolbox like Secret Agent & Duke 1
A couple updates to this thread:
Per "It comes with a text file that mentions another game: Vegas Cards. Because of such a generic title, I can't find it on the internet." - This was a sample game done for Comdex Fall 1989. I found the source and working executable (worked in DosBox), basically a poker hand roller to demo simplicity of graphics engine, not really a full game. Will get it uploaded for others to see.
Question regarding "Crystal Caves/Secret Agent source"... Secret Agent source retained, engine was provided for Crystal Caves so not much will be different. New Secret Agent re-created in Unity ground up. 3D Realms might have had access to Crystal Caves source, didn't for Secret Agent.
Per "Also, according to this website there's a game called Saucer vs. Tank that might use the ProGraphx Toolbox." ... I found Saucer code sent to inquire for how to resolve ProGraphx Toolbox coding issue, not full game, but did confirm there was a Saucer game of sorts.
""ProGraphx" does appear in its executable" ... note that those that purchased Object Code only versions of ProGraphx Toolbox would have linked with library including the watermark. Source code licensees may have edited that out. Disassembler of app logic with x86 icon routines easiest to compare for which apps used ProGraphx Toolbox.
Per "It comes with a text file that mentions another game: Vegas Cards. Because of such a generic title, I can't find it on the internet." - This was a sample game done for Comdex Fall 1989. I found the source and working executable (worked in DosBox), basically a poker hand roller to demo simplicity of graphics engine, not really a full game. Will get it uploaded for others to see.
Question regarding "Crystal Caves/Secret Agent source"... Secret Agent source retained, engine was provided for Crystal Caves so not much will be different. New Secret Agent re-created in Unity ground up. 3D Realms might have had access to Crystal Caves source, didn't for Secret Agent.
Per "Also, according to this website there's a game called Saucer vs. Tank that might use the ProGraphx Toolbox." ... I found Saucer code sent to inquire for how to resolve ProGraphx Toolbox coding issue, not full game, but did confirm there was a Saucer game of sorts.
""ProGraphx" does appear in its executable" ... note that those that purchased Object Code only versions of ProGraphx Toolbox would have linked with library including the watermark. Source code licensees may have edited that out. Disassembler of app logic with x86 icon routines easiest to compare for which apps used ProGraphx Toolbox.
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Re: Games using the ProGraphx Toolbox like Secret Agent & Duke 1
Great to have you here, Peder! I'm happy to host any source code on the main website.
Today entirely the maniac there is no excuse with the article.