Page 1 of 1
ReDuke: Duke Nukem 1 for Windows
Posted: May 22nd, 2013, 7:03 am
by K1n9_Duk3
Here's something I started in April 2011:
ReDuke
UPD: ReDuke (Beta 4) is now hosted on the
Duke Nukem 3D: High Resolution Pack website. Scroll down to the bottom of the page.
It's a re-engineered port of the original Duke Nukem game.
- runs natively in Windows
- supports all three Episodes
- High Scores and saved games are compatible with DOS versions
- supports high-quality graphics (four times higher resolution) and sounds
You'll need the data files from the original DOS games to play ReDuke.
Here's a video of ReDuke playing the preview demo:
http://www.youtube.com/watch?v=fLzTEn7EtZE
(the footage was recorded more than a year ago, so some of the minor issues have already been fixed)
Consider this a beta release. There are still some issues that need to be fixed (see readme.txt).
Re: ReDuke: Duke Nukem 1 for Windows
Posted: May 22nd, 2013, 11:13 pm
by Lunick
I have been waiting so long for this \o/
Edit: You should really post this over at Duke4
http://forums.duke4.net/
Re: ReDuke: Duke Nukem 1 for Windows
Posted: May 30th, 2013, 7:51 am
by K1n9_Duk3
I'd do that, but my account over there has yet to be reviewed so that I can actually post something.
Re: ReDuke: Duke Nukem 1 for Windows
Posted: May 30th, 2013, 10:38 pm
by Lunick
Well I did it on your behalf at least and linked to this thread and your PCKF thread.
I really do love this
Re: ReDuke: Duke Nukem 1 for Windows
Posted: June 10th, 2013, 7:40 am
by K1n9_Duk3
I just uploaded the second beta of
ReDuke.
Changes:
- added QuickSave & QuickLoad
- added customizable controls
- added demo recording
- added auto-scaling for backdrops and full-screen images and custom tile sizes
- added music support
- added "/fixratio", "/nomipmap", "/nofilter" and "/waitkey" parameters
- added support for JPEG images
- improved mirror code (less glitches when screen height is no multiple of 200 pixels)
- main demo now uses last level in the list defined in the string files instead of the hard-coded value 20 (allows variable number of levels)
- external string files now override idividual string sections instead of replacing the internal files completely
Here's a test video showing ReDuke with (some) HD graphics:
http://www.youtube.com/watch?v=uzhR3gMDEqo
I'd like to hear what you think about the new QuickSave feature. If you think it ruins the gameplay, I'll turn it into a cheat/debug feature in future releases.
Whatever your opinion might be, please use the QuickSave and QuickLoad keys excessively! I hope I didn't miss anything while I implemented it, but you can never be too sure.
Re: ReDuke: Duke Nukem 1 for Windows
Posted: June 11th, 2013, 6:42 am
by DOSGuy
Re: ReDuke: Duke Nukem 1 for Windows
Posted: July 3rd, 2013, 4:08 am
by K1n9_Duk3
Here's
ReDuke Beta 3.
Changes:
- Duke can now do somersaults
- HoverBots can now ascend "stairs" properly
- EnemyShots are less likely to fly through walls
- added DOS end screens (a.k.a. B800 screens)
- added DOS keycode mapper (ReDuke now uses the original KEYS.DN? file to load and store key codes. Keyboard controls should now be exactly like in the DOS version.)
- fixed a bug where files included in the executable could not be read due to case-sensitive extensions
Re: ReDuke: Duke Nukem 1 for Windows
Posted: February 2nd, 2014, 4:21 am
by Lunick
Is this still going on?
Re: ReDuke: Duke Nukem 1 for Windows
Posted: March 8th, 2016, 6:33 am
by K1n9_Duk3
Lunick wrote:Is this still going on?
With Gearbox now owning Duke Nukem 1, ReDuke is officially dead.
You can still get the most recent version (Beta 4)
here. But do not count on it being available "forever".
Re: ReDuke: Duke Nukem 1 for Windows
Posted: March 8th, 2016, 7:04 am
by MrFlibble
Did you get a C&D already, or is it just precautionary measures?
Re: ReDuke: Duke Nukem 1 for Windows
Posted: March 8th, 2016, 4:07 pm
by K1n9_Duk3
If I did get a C&D, the zip file wouldn't be online anymore.
It is both precaution and the fact that I see no sense in spending any more time analyzing video captures. I have not received any bug reports, so most users of ReDuke appear to see no difference between ReDuke gameplay and vanilla Duke Nukem gameplay. (You would have to record a demo in one version and play it in the other to notice). The few issues I know of do not affect the gameplay.
I think the only way to get even closer to the original would be through disassembly/decompilation. But the whole point of doing ReDuke was to prove that recreating a game can be done without that. So either way, ReDuke is dead. Long live DeDuke? No.
Edit: ReDuke (Beta 4) is now hosted on the
Duke Nukem 3D: High Resolution Pack website. Scroll down to the bottom of the page.
Re: ReDuke: Duke Nukem 1 for Windows
Posted: March 29th, 2017, 4:24 am
by MrFlibble
I just added the working download link to the OP so that people can easily see it.