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Compiling Rise of the Triad

Posted: November 16th, 2011, 6:25 pm
by leilei
You can do it in Watcom but you can't seem to ever get the ASS (Sound library) working, even with pre-compiled OBJs in the original archive. What's up with that?

Also, you had to truncate some source code names in the makefile for it to compile.

All Google leads to is the ever-so-unhelpful "use WinROTT" and this same sound library problem - without a solution.


My goal: Rott 1.DFISH w/ the older ASS timbres, and maybe a Sound Blaster Live! sound card option for getting around the echo crashes.

Re: Compiling Rise of the Triad

Posted: November 19th, 2011, 7:28 am
by Malvineous
I've never used Watcom but in my experience precompiled OBJs are always problematic unless you're using the same version of the same compiler they were created with.

Do you get compile errors when using the source or what?

Re: Compiling Rise of the Triad

Posted: January 14th, 2012, 11:25 am
by leilei
There's no errors, and freshly compiled ass doesn't work either