Compiling Rise of the Triad
Posted: November 16th, 2011, 6:25 pm
You can do it in Watcom but you can't seem to ever get the ASS (Sound library) working, even with pre-compiled OBJs in the original archive. What's up with that?
Also, you had to truncate some source code names in the makefile for it to compile.
All Google leads to is the ever-so-unhelpful "use WinROTT" and this same sound library problem - without a solution.
My goal: Rott 1.DFISH w/ the older ASS timbres, and maybe a Sound Blaster Live! sound card option for getting around the echo crashes.
Also, you had to truncate some source code names in the makefile for it to compile.
All Google leads to is the ever-so-unhelpful "use WinROTT" and this same sound library problem - without a solution.
My goal: Rott 1.DFISH w/ the older ASS timbres, and maybe a Sound Blaster Live! sound card option for getting around the echo crashes.