Re: Some missing game versions
Posted: March 16th, 2012, 1:53 am
Yeah I meant 1996; my finger must have slipped.
Keeping the classics alive... together
https://classicdosgames.com/forum/
Aww, I also thought, "If they were doing an exclusive one-level demo, why didn't they include some extra content with it?" An extra official Duke Nukem 3D level would have been awesomeLitude wrote:Since CGW quite often had exclusive demos with very different content from that of the regular demos, I'm assuming that someone over at CGW requested to get an exclusive demo of Duke Nukem 3D with a level or something that wasn't present in the normal shareware. But somewhere down the line the message probably didn't quite get through and they ended up with this weird demo which just includes the first level.
So the patch is only to be used if you bought the 0.99b shareware CD and then patched that version up to 1.02 previously by using another patch.Blood Shareware CD Version 1.02
Only get this patch if you bought Blood shareware from a software store and subsequently applied patched up to 1.02.
The readme and the bloodhlp call it version 1.00, but the game says 0.99b on starupLitude wrote: Also the shareware CD offered at RTCM is also 0.99b (I've checked). No idea why it's called 1.0 there.
Right, I got confused a little (Or quite a bit in fact! )Litude wrote:There's just one CD shareware version of Blood afaik, 0.99b which is a CD only version as well. If you read the text carefully on that website, you'll notice that it says as much:So the patch is only to be used if you bought the 0.99b shareware CD and then patched that version up to 1.02 previously by using another patch.Blood Shareware CD Version 1.02
Only get this patch if you bought Blood shareware from a software store and subsequently applied patched up to 1.02.
Thanks for checking this! I'm a bit slow on bandwidth, so couldn't do a fast-check myself. But what of the version 0.99b here at RGB Classic games? It's larger than other shareware versions, but smaller than both the CD at archive.org and at RTCM. Or is it just the files, no CD Audio music?Litude wrote:Also the shareware CD offered at RTCM is also 0.99b (I've checked). No idea why it's called 1.0 there.
Heh, I guess they already prepared the readme for the full release yet decided to use an earlier build (no pun intended) of the game. I don't know the release history of Blood all that well, so I dunno why they went for a pre-v1.0 public version (leilei said that with Quake it was due to a leaked version, same thing here? Or not? ).Hallfiry wrote:The readme and the bloodhlp call it version 1.00, but the game says 0.99b on starupLitude wrote: Also the shareware CD offered at RTCM is also 0.99b (I've checked). No idea why it's called 1.0 there.
readme:
"BLOOD Shareware v 1.00 README.TXT
March 3rd, 1997"
Hendricks266 wrote: The README.DOC says this is a build of v1.1, which matches the file dates.
LameDuke: 1994-12-30
v0.99: 1996-01-04
v1.0: 1996-01-29
v1.1: 1996-02-20
v1.1 Computer Gaming World one-level demo: 1996-03-04
v1.3D Registered: 1996-04-19
v1.3D Shareware: 1996-04-24
v1.4: 1996-10-10
v1.5: 1996-12-11
Mac Shareware: 1997-07-04
Of the files in the zip, only DEFS.CON, DEMO1.DMO, DUKE3D.EXE, GAME.CON, LICENSE.DOC, and USER.CON are unique to this version when compared against v1.1 and v1.3D Shareware. (The GRP matches v1.1. ) The EXE, DMO, and LICENSE are obvious, but the CON files are of some interest considering they are partway between v1.1 and v1.3D. There is not too much of note, other than that you can see the progress being made between v1.1 and v1.3D. I bet there are changes to the EXE source code as well.
The only thing that stood out to me is the following:
The Devastator was originally called the Cycloid Weapon, which makes logical sense.Code: Select all
DEFS.CON:define CYCLOIDSPRITE 29 DEFS.CON:define CYCLOIDAMMO 42 DEFS.CON:define CYCLOIDBLAST 1642 DEFS.CON:define CYCLOID 2510 DEFS.CON:define CYCLOID_WEAPON 7 GAME.CON:actor CYCLOIDAMMO GAME.CON: addammo CYCLOID_WEAPON CYCLOIDAMMOAMOUNT quote 14 GAME.CON: ifspawnedby CYCLOIDAMMO state getcode GAME.CON:actor CYCLOIDSPRITE GAME.CON: addweapon CYCLOID_WEAPON 48 quote 87 GAME.CON: ifspawnedby CYCLOIDSPRITE state getweaponcode GAME.CON:actor CYCLOIDBLAST FREEZETHROWER_WEAPON_STRENGTH enda USER.CON:define MAXCYCLOIDAMMO 99 USER.CON: MAXCYCLOIDAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO USER.CON:define CYCLOIDAMMOAMOUNT 10 USER.CON:definequote 14 AMMO FOR CYCLOID USER.CON:definequote 87 CYCLOID WEAPON
When I compared the CON files I saw stuff removed that I had never seen before that interested me, so I will need to do a study of all the CON files from the versions at some point and add that to my website.
I think we can justify calling this the "true" v1.2.