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Re: Game wishlist

Posted: April 28th, 2012, 3:33 pm
by DOSGuy
MrFlibble wrote:Sorry to hear you've got such a tight schedule!
My schedule is no tighter than anyone else's, but I put a lot more effort into each game than I can really afford to. From RGB Classic Games Newsletter #46:
DOSGuy wrote:But how much time does it really take to add a game to the site? I thought it might be interesting to describe the process of adding a game to the site, from beginning to end.

After I find a game that I feel deserves to be on the site, I search the internet and try to find a copy of every version of that game. If I can't find every version on the current internet, I sometimes have to use archive.org's Wayback Machine to see if I can find the files I need from webpages that no longer exist. When I have a copy of as many versions as I can find, I have to check each archive and make sure that no files were added, removed, or modified. Finding an original, unaltered archive is sometimes impossible.

Once I have all of the files, I have to play the game extensively. The game has to be played so that I can give a fair and thorough review, but that's only a small part of it. I need to take a screenshot of each game, and that's usually the most difficult part of the process. I have to play the game extensively to decide what I want to capture. I want a screenshot that captures the feel of the game, but also something that's visually interesting. I'm such a perfectionist about this that I have to play each game in DOSBox (even the Win9x games) and record a video in DOSBox's lossless ZMBV format. Then I watch the video to find the location and action that I want to use for the screenshot, and when I get to a part that I like, I advance the video a frame at a time until I find the frame that I like best. Yes, I really do search individual frames to get the exact screenshot that I want.

I try to write the review based mostly on my experience of playing the game, but there are always interesting facts that you can't learn from playtesting alone, so I often read the Wikipedia article about the game to see if I've missed any important background information, or anything that makes the game memorable or unique.

Finally, I have to research whether or not the game is still for sale, which means trying to find the author's website, either on the current internet or from the past. If a game wasn't originally freeware, I try to find contact information for the copyright holder so that I can ask about a freeware release. Just this morning, I phoned the father of a programmer for a classic game in order to ask for a phone number for his son so that I could ask about a freeware release. He was amazed that I was able to track him down, but adding to the difficulty was the fact that neither he nor his father speak English, and I don't speak French!

Between searching for copies of every version of a game, playing it, recording a video and playing it back to find the perfect screenshot, searching for and hopefully contacting the author, it usually takes a minimum of 6 hours to add a game to the site, and very often takes all day. I work 5 days a week, so the best case scenario is that I add two games a week on Saturdays and Sundays, and that's if I'm not busy working on the house or buying things for the house, or just taking care of the people who live in the house. So that's where the goal of 100 games a year comes from, but it's not easy to achieve.
Generally speaking, when I finally get around to adding a game to the site, it's been on my todo list for months.

Re: Game wishlist

Posted: April 30th, 2012, 7:11 am
by MrFlibble
Wow, I knew about the extensive research you do, but I didn't even think about extensively playing the game before adding it ^_^ You sure are awesome :)

Just in case, here are the demo files I managed to grab from MicroProse FTP mirror at GameFront when it was still there (all archives seem to be unaltered and in their original form):

Nighthawk F-117A Playable Demo:
http://www64.zippyshare.com/v/978563/file.html

Gunship 2000 Playable/Self-running Demo:
http://www64.zippyshare.com/v/71059187/file.html

Master of Magic Playable Demo:
http://www64.zippyshare.com/v/22124129/file.html

Re: Game wishlist

Posted: May 1st, 2012, 8:11 am
by DOSGuy
Thank you! With spring arriving I've been doing a lot of yardwork on the weekends recently, including buying a new lawnmower yesterday. Some of the most recent games have been simple Soleau Software games, which require less playtesting and can be added after a few hours. I remember playing Age of Empires non-stop for two days when I was adding it to the site, and at least a day for most of the other RTSes. I wanted to beat every scenario, but I also wanted to create some screenshot-worthy battles that showed off a wide variety of units and filled the screen with combat.

I really appreciate the work that you do, and I do dream of someday taking a long vacation (or a long burnout leave) and going through this list and adding dozens of games. In the meantime, I'm sure that forum visitors also appreciate you finding these games for them. Your work is not in vain!

Re: Game wishlist

Posted: May 2nd, 2012, 5:34 am
by MrFlibble
DOSGuy wrote:I remember playing Age of Empires non-stop for two days when I was adding it to the site
Haha, this is most certainly not surprising! :lol: Actually I'd say, only two days? ;) (but the trial version campaign is rather short indeed!)

Lately I often have to make a choice whether to focus on a single game and have some in-depth play, or have a glimpse of several games without playing any for a considerable period of time. Where are the good old days when there were lots of free time? :D

Re: Game wishlist

Posted: May 25th, 2012, 10:55 am
by MrFlibble
Recently I've watched a series of videos called "Top 55 Best Low-Spec PC Games EVER", and the author praised a game I've only heard about before, which is a side-scrolling platform game called Claw (also often called Captain Claw), which was released in 1997. The game indeed has excellent graphics and immersive, dynamic gameplay.

For some reason, the video I linked to above says that the game is free but I haven't found any info about Claw having been officially liberated, and the only full game downloads I've encountered are obviously pirated versions. There is an official two-level demo, which you can get from a number of places, including FilePlanet and Softpedia.

Re: Game wishlist

Posted: May 25th, 2012, 7:18 pm
by leilei
Probably another abandonware-influenced kid. A lot of people misinform old games being free thanks to all that ill irresponsibility on the internet displacing legal statuses.

The closest-to-free release Claw ever had was a RealArcade trial in 2000 in which the whole game had its audio MP3 compressed for a small web download

Re: Game wishlist

Posted: May 26th, 2012, 10:32 am
by MrFlibble
leilei wrote:Probably another abandonware-influenced kid. A lot of people misinform old games being free thanks to all that ill irresponsibility on the internet displacing legal statuses.
Yep, that is probably the case.
leilei wrote:The closest-to-free release Claw ever had was a RealArcade trial in 2000 in which the whole game had its audio MP3 compressed for a small web download
Initially I thought that RealArcade was a game compilation (like the Microsoft Arcade Something releases), but turns out it's some online gaming service.

In the meantime, I've played the two level demo, and I must say that the game really is well done. Gameplay, graphics, voice acting and music - all seems in place and well built together :)

Re: Game wishlist

Posted: May 26th, 2012, 12:11 pm
by DOSGuy
Great game! Unfortunately I can't get a decent screenshot of it because there are black boxes around all of the game objects in Windows 95 (DirectX 6.1) and Windows 98 (DirectX 8.1). I can't install the game in Windows 7 because the installer seems to be 16-bit in the second stage. I removed Windows XP Mode! Argh.

Re: Game wishlist

Posted: May 26th, 2012, 1:12 pm
by MrFlibble
Hmm, I haven't been doing any screenshots outside DOSBox for quite some time, do you use any special software (I've heard Fraps is good at this, but never used it myself).

I remember I used to make screenshots from Command & Conquer Gold and Red Alert by pressing PrtSc, then opening a template BMP with the correct palette which I'd produced by converting original sprites with XCC Mixer, and pasting the screenshot there :)

Re: Game wishlist

Posted: May 26th, 2012, 2:19 pm
by DOSGuy
Taking the screenshot isn't the issue. I can't get the graphics to look right!

Re: Game wishlist

Posted: May 26th, 2012, 2:36 pm
by MrFlibble
You mean it's not related to the screenshot-taking software (or absence thereof)?

Re: Game wishlist

Posted: May 26th, 2012, 2:57 pm
by DOSGuy
I'm running Windows 95 and 98 in DOSBox. What I see on the screen is what I get in my screenshots. The game just doesn't look right. It asks for DirectX 3, so it could be because DX6.1 is too new, or perhaps DOSBox just has issues with DirectX.

I'd install it in Windows 7 if I could. It looks like the Install Shield installer is 32-bit, but after it decompresses the files to a temporary directory, it attempts to run a 16-bit program. That means that I can't install Claw on a 16-bit OS or a 64-bit OS. I need a 32-bit OS. Windows 95 and 98 will install the game, but the space around foreground objects that should be transparent is black. I was actually able to get through the installation process in Windows 3.1 with Win32s, but then it complained about SHARE.EXE running. Hopefully Windows XP will fare better.

Re: Game wishlist

Posted: May 26th, 2012, 8:38 pm
by leilei
MrFlibble wrote:Initially I thought that RealArcade was a game compilation (like the Microsoft Arcade Something releases), but turns out it's some online gaming service.
It's kind of like TryMedia but earlier. It was popular in 2000 when there was a lot of hype surrounding its compression (kind of like warez rips), allowing it to gain some success out of a dial-up audience. A standalone Team Fortress Classic was even available on RealArcade, but it no longer functions anymore since the WON closure.

Re: Game wishlist

Posted: June 9th, 2012, 12:45 pm
by MrFlibble
Here's another neat game from Monolith: Get Medieval. [Added to the site] As with Claw, the demo is only two levels long, I wouldn't mind a longer demo or even a shareware episode, but well :) You can get the demo here:
http://elektron-bbs.dyndns.org/files/wi ... demins.exe
http://volftp.tiscali.it/pub/pc/windows ... demins.exe

Re: Game wishlist

Posted: June 9th, 2012, 3:09 pm
by DOSGuy
Another good game, but this time I get a pink square around bad guys in Windows 95. And, once again, installation on Windows 7 is impossible because the installer is 16-bit once you get past the first installation stage.

Okay, this is starting to drive me nuts. I tried reducing the color depth to 256 or 16-bit. I tried using three different sets of S3 drivers. I changed the graphics card from Trio32/64 to 801/805 as recommended by ykhwong, but Monolith games just will not display transparency correctly in Windows 95/98 in DOSBox.

Even more frustrating is that MicroMan's Crazy Computers works fine, despite using the same engine as Claw and Get Medieval. Maybe WAP32 isn't the problem. Monolith must be doing something weird in their graphics code.