Re: Paku-Paku -- UPDATE V1.5 -- 21 March 2011
Posted: March 21st, 2011, 2:33 pm
So here's version 1.5:
-- link removed, grab 1.6 instead --
I have to apologize for 1.4, which turned into a total DISASTER on the distribution side. The standalone beta before it was great, but when I ran it through CVS to build the new version, it saw code regressions where it was this oddball hodge-podge of code ranging from 0.89 through 1.4; making the 1.4 distro perhaps the WORST version of all of them.
I threw away the extra "tools" and got dirty doing it by hand like I should have all along, finally getting the code straightened out... then started adding more optimizations thanks to a discussion over on Oldskooler Ramblings that squeezed another 26% speed out of each loop inside the backbuffer blits, which combined with the changes to when the joystick is read should eliminate performance issues even at 4.77mhz.
There's also a PAKUT1JR.EXE file in there which tries to use the tandy/PCJr 160x200 graphics mode (still only displays 160x100, just line doubled) should owners of those systems encounter... problems with the text graphics. The regular paku.exe is still the 'preferred' method of running the game, but if that doesn't work, owners of said systems can give that a try.
Overall, this is a MUCH better release than the last one.
-- link removed, grab 1.6 instead --
I have to apologize for 1.4, which turned into a total DISASTER on the distribution side. The standalone beta before it was great, but when I ran it through CVS to build the new version, it saw code regressions where it was this oddball hodge-podge of code ranging from 0.89 through 1.4; making the 1.4 distro perhaps the WORST version of all of them.
I threw away the extra "tools" and got dirty doing it by hand like I should have all along, finally getting the code straightened out... then started adding more optimizations thanks to a discussion over on Oldskooler Ramblings that squeezed another 26% speed out of each loop inside the backbuffer blits, which combined with the changes to when the joystick is read should eliminate performance issues even at 4.77mhz.
There's also a PAKUT1JR.EXE file in there which tries to use the tandy/PCJr 160x200 graphics mode (still only displays 160x100, just line doubled) should owners of those systems encounter... problems with the text graphics. The regular paku.exe is still the 'preferred' method of running the game, but if that doesn't work, owners of said systems can give that a try.
Overall, this is a MUCH better release than the last one.