ShadowCaster
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ShadowCaster
Feel free to rate and discuss this game.
If RGB Classic Games matters to you, tell someone!
- MrFlibble
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Re: ShadowCaster
ShadowCaster looks very stylish, and is quite innovative in terms of gameplay and story. A shape-shifting protagonist, especially with such a wide array of forms he can take is anything but commonplace, and here it was implemented with much thought about balance and gameplay variety. There's also this "Raven look" of textures and monsters, also observable in CyClones, another early project of the team, that would later become distinctive in Heretic and Hexen.
The engine is quite comparable to that of Rise of the Triad, if not the same (both games run on a modified version of the Wolfenstein 3-D engine). It imposes some noticeable limitations on level design and layout, but the extensions like the player's ability to fly and swim underwater (apparently, using the same principle as in Duke Nukem 3D, when diving actually teleports the player to a different location that simulates underwater environment because of the engine limitations that do not allow room-over-room level architecture) make up for it, and the resulting experience is quite diverse.
The mouse-and-keyboard controls aren't the most easy to use, but they aren't inconvenient, although probably not as well suited to real-time free movement RPGs as they are to the classical style computer RPG games.
The engine is quite comparable to that of Rise of the Triad, if not the same (both games run on a modified version of the Wolfenstein 3-D engine). It imposes some noticeable limitations on level design and layout, but the extensions like the player's ability to fly and swim underwater (apparently, using the same principle as in Duke Nukem 3D, when diving actually teleports the player to a different location that simulates underwater environment because of the engine limitations that do not allow room-over-room level architecture) make up for it, and the resulting experience is quite diverse.
The mouse-and-keyboard controls aren't the most easy to use, but they aren't inconvenient, although probably not as well suited to real-time free movement RPGs as they are to the classical style computer RPG games.
- MrFlibble
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Re: ShadowCaster
I've just noticed that ShadowCaster is listed among open source games on the site, however I can't find any information regarding the release of the game's source code anywhere. There's no download of the code on the game's page either. Was it really open sourced or not?
- DOSGuy
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Re: ShadowCaster
My bad. I copied the entry for Shadow Warrior when I wrote the review for ShadowCaster and didn't notice that the open source flag needed to be turned off. Fixed. Thanks.
Today entirely the maniac there is no excuse with the article.