This update brings a new home for it on my programming page, the early attempt at MIDI for the MT-32 and GM synths,
The recommended minimum system is a 4.77mhz CGA equipped 5150. Because the game uses that oh so wonderful undocumented 160x100 16 color CGA mode REAL CGA owners say hello to Mr. Snow while at it.
Much like "tunneler" support for that graphics mode has been added for the EGA/VGA card, though by default I reprogram the CRTC to use the legacy "EGA on a CGA monitor" video mode. Should this not work, a "/safe" command line option has been added to use the same technique as "tunneler" (and the associated problems of EGA being off-aspect and some VGA's being in 9 dot mode)
Sound support includes PC Speaker, Tandy/PcJr, C/MS (and Game Blaster), Adlib and MIDI, preferably the MT-32... believe it or not the best sounding of these is actually C/MS followed closely by the tandy support. As there is no known method of auto-detecting C/MS cards you have to specify it's use with the "/cms" switch. Adlib and Tandy should auto-detect, and if all other methods fail, you can enjoy the ear-bleeding hell of PC Speaker.
So...
Official Site Page:
http://www.deathshadow.com/pakuPaku
Direct Download links:
http://www.deathshadow.com/downloads/paku_1_6.rar (59k)
http://www.deathshadow.com/downloads/paku_1_6.zip (67k)
Preview image:
Click for Larger (1024x768 - 17.1k)
Play it Live with jDOSBox (requires java)
http://www.deathshadow.com/pakuPakuLive
If you want the prebuilt .zip file for running it in jDOSBox with a custom .conf file included, you can get that here:
http://www.deathshadow.com/jdosbox/paku_1_6.zip
Which can be embedded easily into a web page with the following (valid HTML/XHTML) code.
Code: Select all
<!-- [if IE]>
<object
classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
width="640" height="400"
>
<![endif]-->
<!-- [if !IE]>-->
<object
type="application/x-java-applet"
width="640" height="400"
>
<!--<![endif]-->
<param name="code" value="jdos.gui.MainApplet" />
<param name="archive" value="jdosbox_applet.jar,paku_1_6.zip" />
<param name="param1" value="-conf jar://dosbox.conf" />
<param name="param2" value="imgmount e jar://paku_1_6_160k.IMA -t floppy" />
<param name="param3" value="e:" />
<param name="param4" value="paku /cms" />
<p>
This game requires Java to function. Please either enable it in your browser, switch to a Java capable browser, or download the appropriate version off of
<a href="http://www.java.com">Oracle's Java Website</a>
</p>
</object>
... oh, and the COMPLETE Turbo Pascal 7 source code is included in the archive - as I'm releasing it to the public domain as cardware. So long as I am credited as the original author, maybe a nice back-link to where you got it from... send me a post card (address in the readme.htm and in the game) --- you can do what you like with it.