![]() Home of Retro PC Gaming Currently hosting 64 high-color VGA games! |
| Adventure Math 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Educational | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Adventure Math has easily the best graphics and sound of any DOS math game I've ever seen. Wave synthesis even produces a voice that says the numbers as you type them. In the normal game, you answer math questions in a form where one of the numbers from the question and the answer are provided, and you have to provide the other number, such as "5 + ? = 8" instead of the usual "5 + 3 = ?" format. Answer enough questions correctly and you can play a bonus level, in which you have a space ship at the bottom of the screen, a math problem to solve, and three answers at the top of the screen. Objects are bouncing around on the screen, so you have to shoot the correct answer and avoid being destroyed by the bouncing objects. There are 10 difficulty levels, designed to engage children between Grades 1 and 5. Unlike Mather, this game will not provide a challenge for adults. The shareware version includes only addition and subtraction questions, the registered "Deluxe" version adds multiplication, division, and a timer, which are really the only things missing from this program. Complete version history:
The registered version of this game is still sold through www.epicclassics.com for $12 on floppy disk only.
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| Alien Carnage 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Freeware (former shareware) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Interactive Binary Illusions, SubZero Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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This game was originally called Halloween Harry, presumably because everyone on Earth has been turned into a zombie. Version 1.0 was an incomplete version that only appeared in a UK Magazine. Following version 1.2 version, the game was renamed Alien Carnage and the version number returned to 1.0. The only other difference is that Mission 3 became Mission 1, and vice versa. Despite this change, it is still legal to distribute the shareware version of Halloween Harry, so you can try out Mission 1 and 3 before you buy! You play Harry, and your goal is to defeat the aliens who are turning everyone into zombies, killing the zombies that get in your way. You get a number of weapons and a jetpack to fly around levels. Gameplay looks and feels a lot like Hocus Pocus. The graphics and animation are good (even sexy in places), and most of the soundtrack is awesome. There are 4 episodes in this game, with only the first episode playable in the shareware version. Mission 1 - Sewers Complete version history:
John Passfield and Apogee generously released this game as freeware under the Alien Carnage Freeware License in May 2007.
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| Alone in the Dark 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by I-Motion, Infogrames | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Interplay | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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The first in Infogrames' series of 3D action horror adventure games. Jeremy Hartwood has hanged himself in a mansion called Derceto, and you must play either his niece or a private investigator and search the mansion to solve the mystery of Hartwood's suicide. Filled with puzzles and supernatural monsters, the hero must solve puzzles and sometimes use weapons to explore and survive the mansion. One of the first truly 3D games for the PC, Alone in the Dark uses polygonal characters and multiple camera angles to create a realistic and immersive world. Two demos were released, the first of which ends when the hero leaves the attic. A later demo added an attract mode with screenshots from the full version, but the demo doesn't end when you try to leave the attic — you're just stuck up there! Only the first stage is playable in the shareware demo.
I have found no ordering information for this game.
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| Amazing Learning Games With Rayman 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Educational | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Ubi Soft Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Ubi Soft Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Amazing Learning Games With Rayman was released as Rayman Junior in the United Kingdom, and re-released as Rayman Learning Centre in 1999. The game looks and plays exactly like the original Rayman game, except that the difficulty level has been reduced and the game is designed to be educational. Rayman can still punch enemies, grab onto ledges and use his helicopter hair. The game asks questions and Rayman has to choose which route to take. For instance, Rayman might be told to look for things that you find in the home, or given a math equation to solve. If he takes the route associated with the incorrect answer, he is killed instantly! There are still power-ups and Tings and everything you would expect in a Rayman game. Be sure to go into DEMO\RAYEDU and run SNDDEMO.BAT or you won't be able to hear the voice instructions! Only the first two levels are playable in the shareware version.
I have found no ordering information for this game.
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| Arcy 2 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 3 | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by CAPS Softwaredesign ULM | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by MVP Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Arcy 2 is a VGA puzzle game that might remind you a little of Kroz. You play a smiley face who must collect all of the keys in a level before you can leave. Each enemy moves in a specific way, so the puzzle is figuring out how to move through the level without getting killed. Some enemies will only move if you cross their path, some will kill you instantly, some move in straight lines and only turn left or right, and some will try to trap you. Rocks can be used to interpose something between yourself and your enemies, and sometimes must be used to destroy walls or barriers. The soundtrack gets old quickly (one stanza of "The Entertainer" plays in a loop forever), but the game is very challenging and should entertain anyone who is up to the challenge. There are 3 volumes in this game, with only the first volume playable in the shareware version. Arcy 2 Shareware Episode (440k) I have found no ordering information for this game, and it is not listed on MVP's website.
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| Argo Checkers 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Argo Games | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Software Creations (Impulse Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Argo Checkers is a VGA version of the ancient game known as Checkers or Draughts. Around the world, the game is played with different board sizes and capturing rules, but this version is played on an 8×8 board with the capturing rules commonly used in Britain and North America. That means that men can only capture forward, kings can capture in any direction, and men cannot continue capturing if they capture into the promotion row. Capturing is compulsory, and a piece can and must continue to capture if it is able to jump multiple pieces but, unlike some international variants, the player is not obligated to take the path that leads to the greatest number of captures. That is, if a piece can make two captures by jumping left, or three captures by jumping right, the player can choose which move to play. Black is supposed to go first, but in this game red goes first. The game is for two human players only. Registered users can play against Craniac, a powerful computer opponent.
I have found no ordering information for this game.
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| Astro3D 1997 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Jarrod Davis Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Jarrod Davis Software, Xtreme Games LLC | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Sometimes described as Asteroids on steroids, Astro3D is a 3D space shooter in which your job is to clear a field of debris from a massive three-dimensional space. Far more challenging than just shooting rocks, the debris field is full of alien ships and mines, and you are constantly in combat fighting for your life. You have an unlimited number of photon cannon shots, two nuke blasts to destroy everything within a large radius, seeker torpedoes that locks onto a target, and there are also cluster bombs in the registered version. Power-ups left behind can replenish your weapons and shields. Originally published by the developer, there was a second release listing the new publisher in the documents only, followed by a recompiled version that listed the publisher in-game and has a Win16 installer. Otherwise all versions are identical. There are 12 levels in this game, with only the first 3 playable in the shareware version.
I have found no ordering information for this game.
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| Boppin' 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Freeware (former shareware) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Accursed Toys | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Boppin' is an original puzzle game which takes place in a pocket universe created by an arcade machine. The villains from other games have been captured by a hero named Hunnybunz, putting all of the heroes out of work. Your job is to free the villains and defeat the good Hunnybunz. You clear levels by moving one of the "heroes", Yeet and Boik, and having him throw a block at one or more connected matching blocks, which destroys the entire set. If the block hits a group of blocks so that it creates a square or cross, a monster is released, earning bonus points. Each character has a "miss counter" which is reduced every time you miss a shot. If the game gives you a piece that you can't use at the moment, you can discard it at a cost of 20 points. If you don't have 20 points, it costs you a miss. Your character commits suicide if he runs out of misses, which can be censored in version 1.0 and is censored by default in 1.1. The game claims to be only for adults but, other than the suicide animations, it's fun for all ages. Each episode has 40 levels, for a total of 160 episodes (the final episode is for custom levels). There are 5 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Bothersome Hunnybunz! Complete version history:
Developer Accursed Toys has generously released this game as freeware. Boppin' v2.03, a Win32 port of the game, is available as a free download at the official home of Boppin'.
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| Brix 1991 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Epic MegaGames, Radiesel | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames, Radiesel | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A nearly identical clone of Puzznic, right down to the appearance of the pieces and brick backgrounds. Brix is a challenging and entertaining puzzle game in which you push blocks around the levels and to try get them beside identical blocks to eliminate them. Two or more of the same block will eliminate each other, and all must be eliminated to finish each level. Pushing the pieces will require you to think about how to make a path for them, how to eliminate them in the right order, and how to use gravity and elevators to your advantage while avoiding obstacles like lasers. Author Michael Riedel distributed v1.0, with 112 levels, under the developer name "Radiesel", and the documentation declares the game public domain. Version 2.0 added content developed by Epic MegaGames, adding a soundtrack, backgrounds, animation, and other bells and whistles. Many of the levels are recycled, but there a number of new levels with new gameplay elements like barriers that slowly break when a block is on top of them, levels where gravity reverses every time an hourglass runs out of sand, teleporters, and two kinds of acid: one which destroys blocks and counts as elimination, and one that destroys blocks and prevents you from completing the level. Registering the game gives you Brix 2 Deluxe, which adds 112 new levels and a level editor.
The registered version of this game is still sold with Brix 2 Deluxe through www.epicclassics.com for $14 on floppy disk only.
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| Cargo Bay 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Cytherean Adventures | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by MVP Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Cargo Bay is a Sokoban clone that takes place on space station Altair-217. Five alien races have agreed to peaceful coexistence, but terrorists have placed iradium explosives in the cargo bays in order to destroy that peace. You must push all of the crates of explosives onto designated squares in order to clear the level. Instead of keeping track of how much time you've used, a timer ticks down to detonation, forcing you to complete the level within the time limit. A good soundtrack, VGA graphics and voice acting make this one of the more attractive Sokoban games for DOS. There are 60 levels in this game, with only the first 20 playable in the shareware version. Cargo Bay Shareware Episode (797k) Play online MVP Software no longer sells this game.
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| Catch, If You Can! 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Sports | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Colin Buckley | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Colin Buckley | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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This game is about as simple as it gets: you're an outfielder and you have to catch fly balls by moving left or right. Features voice and VGA graphics. There's not a lot to do in this game, but sometimes that's good when you just want to relieve your boredom for a few minutes. The registered version eliminates two delay screens.
I have found no ordering information for this game.
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| Chaos Engine, The 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by The Bitmap Brothers | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Renegade Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Originally an Amiga game, The Chaos Engine was eventually ported to DOS. Playing cooperatively with a computer or human partner, two guys with guns shoot everything that moves in this overhead view shooter set in Victorian era England. A genre known as "steampunk", the premise is that a scientist in the era of steam engines and the age of rapid advancement of science and technology creates a device called the Chaos Engine, which quickly fills the world with monsters and robots. Both characters start with very little health in the demo, which makes it difficult to play for very long. Only the first level is playable in the shareware version. The Chaos Engine Shareware Demo (518k) The Bitmap Brothers no longer sell this game. It can be purchased from Amazon: The Chaos Engine.
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| Charlie II 2001 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 8.5 | DOS Win9x Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Charlie II is a nice improvement over the original, Charlie the Duck. Every level is full of hidden and secret areas, and the challenge is to find them in order to collect coins and diamonds. Charlie can't leave the level until he has found enough coins, which is determined by the difficulty setting. There are also hidden levels to unlock. The game looks better and has more types of enemies than the original, and Charlie can now enter some areas by diving in the water. Starting with version 2.0, each version includes both a DOS version and a Win9x version that takes advantage of DirectX, adding Scale2x image smoothing, as well as background music and realistic quacking. Both versions are in the same archive. There are 18 levels in this game, with only the first 6 levels playable in the shareware version. There is also an expansion pack that adds 18 additional levels to the registered version.
Wiering Software still sells the registered version of this game for $15 by download.
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| Charlie the Duck 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Charlie the Duck is a beautifully animated sidescroller designed to be appropriate for gamers of all ages. Charlie can bounce on his enemies; jump, but not fly; and wade in the water, but not dive or swim. The boss of the first level is a giant fish that spits fireballs and is protected by two smaller, invincible fish. You have to jump directly onto its eyes five times to defeat it. After studying the demo video, I was able to beat the level after a few dozen attempts, but it's unlikely that any child born of human parents can beat this level, so just tell your kids that they've won when they get that far. There are 3 worlds in this game, with only the first world playable in the shareware version.
Wiering Software still sells the registered version of this game for $7.50 by download only.
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| Color Wizard, The 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Educational | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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At first glance, The Color Wizard appears to be just a coloring book for children. Actually, it's an advanced drawing program and tutorial. The Color Wizard makes it easy to apply shading, and uses dithering to simulate 700 colors. If you click on the Artist button, the artist teaches you drawing techniques, such as shading and the effect of light on objects, and reflections. The Book button gives information about the subject of the drawing, such as dinosaurs and sharks. It's educational and fun. There are 40 pictures in this game, with only 8 available in the shareware version. The full version is now freeware, but it can't be distributed without permission, so you'll need to go to ImagiSOFT's website to download it.
ImagiSOFT has generously released this game as freeware, which can be downloaded from their website.
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| Command & Conquer 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Freeware (former commercial) | Strategy | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Westwood Studios (Virgin Interactive) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Command & Conquer is the first game in one of the most popular real-time strategy series of all time. Two factions, the Global Defense Initiative and the Brotherhood of Nod, fight to control an extraterrestrial element called Tiberium. You choose one side to command, build factories to process Tiberium, and build vehicles and weapons to destroy the enemy. The levels are imaginatively designed, and there is a great variety of vehicles and attacks at your disposal. Developed by Westwood Studios, a Virgin Interactive company since 1992. There are only 3 levels in the shareware demo, all of them GDI levels. In order, they are levels 1, 10 and 6. Command & Conquer Shareware Demo v1.0a (9149k) Copyright holder Electronic Arts generously declared Command & Conquer Gold, a Windows 95 version of this game with a Windows XP patch, freeware on 31 August 2007.
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| Cool Spot 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Despite being an advertisement for 7 Up, this platform game about Cool Spot's quest to collect 7 Up spots is really good, winning fans and even awards for its music. Cool Spot can shoot soda bubbles in eight directions, and can jump and grab onto things like balloons. The game features challenging gameplay and smooth graphics. Cool Spot searches for spots in a number of beach levels, and can rescue a Cool Spot who is locked in a cage when he collects enough spots, which depends on the difficulty level. If he collects enough spots, he can go to a bonus level. A time limit prevents you from taking forever to find all 100 spots in each level. Virtually identical to console versions of the game. Only the first level is playable in the shareware demo. Cool Spot Shareware Demo (409k) I have found no ordering information for this game, and it is not listed on Virgin Games' website.
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| Detroit 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Impressions Games | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sierra On-Line | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Detroit is a business simulation game where you control every aspect of an automobile company. You design cars and trucks, build factories, choose where and how much to advertise, fund research and development of new parts, and control production, all while competing against three other car companies. You can take out a loan or put money in a savings account. Despite the large number of things that you have to control, this game is surprisingly addictive and a classic of the genre. The shareware demo isn't appear to be crippled in any way, except that you can only play for 60 months, which should take several hours.
I have found no ordering information for this game.
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| Disney's Aladdin 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Based on the Disney animated movie, Aladdin must escape capture in the marketplace and, ultimately, defeat the wizard Jafar to save the kingdom. The animation is extremely smooth and looks very much like the movie. Aladdin can throw apples and fight with a scimitar, as well as jump and climbing. There are save points within levels so that Aladdin doesn't have to start the level from the beginning if he is defeated. The game is virtually identical to the Sega Genesis/Mega Drive game from which it was ported. Among the impressive music and voice acting in this game is a vocal rendition of "A Whole New World" at the title screen. There are 10 levels in this game, with only the first level playable in the shareware demo. Disney's Aladdin Shareware Demo (1336k) I have found no ordering information for this game, and it is not listed on Virgin Games' website.
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| Duke Nukem II 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 9 | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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The sequel to the popular original Duke Nukem game, with vastly superior graphics, sound and gameplay. Duke has been captured by aliens and needs to frag his way through alien worlds. This time Duke can fire up and down, and can also scroll the screen up and down. The intro features beautiful 256 color VGA graphics, but the game reverts to 16 color graphics once the game starts. Still, the graphics are so good that it's hard to believe that you're only seeing 16 colors. There are 4 episodes in this game, creatively named Episode 1, Episode 2, Episode 3, and Episode 4, with only the first episode playable in the shareware version. Complete version history:
Apogee still sells the registered version of this game for $5.99 by download.
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| Electranoid 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Paddle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Electranoid is like an enhanced version of Arkanoid. There are one-hit, multi-hit and unbreakable bricks, and the usual assortment of power-ups, such as being able to catch the ball, split the ball in three, or fire lasers, as well as missiles which can destroy an entire column of bricks. What makes Electranoid unique is that there are two kinds of enemies that dramatically alter the gameplay. Menacers come in six varieties, and release balls of their own. Those balls each have a different effect, such as making the paddle hard to see, turning regular bricks into multi-hit bricks, or turning them into bricks that can only be destroyed with the ball from a red Menacer. You can keep Menacer balls in play, but if you drop your regular ball, you lose a life. There are also four kinds of Destroyers, who release balls that will destroy your paddle. There are 100 levels in the registered version.
I have found no ordering information for this game.
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| Epic Baseball 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Sports | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by MicroLeague Interactive Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Originally commercial software, Epic released the game as shareware in 1993. Epic Baseball is not so much a baseball game as a baseball simulation. You are the manager in a "fantasy league," responsible for choosing players and handling the management of a virtual baseball team. You can tell the pitcher how to pitch and when to intentionally walk players, and then watch what happens as the computer plays both teams. Sometimes black and white video clips pop up during play, and there is voice acting. Only Exhibition Play is available in the shareware version, while the registered version adds League Play and advanced options. Epic Baseball v1.1 Shareware Episode (607k) I have found no ordering information for this game, and it is not listed at www.epicclassics.com.
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| Fuzzy's World of Miniature Space Golf 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Sports | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Fuzzy's is a miniature golf game with beautiful graphics, a lively soundtrack, and whimsically creative holes. Many holes are broken into two or three stages. Instead of trying to see how low a score you can achieve, your goal is to actually complete the course! The scoring system is cumulative: each hole has a par, which is the number of strokes you get to complete the hole, and any remaining strokes are carried over to the next hole. It's fair to reward the player for being under par, but one problem with this approach is that it penalizes bad play on any hole. If you have a bad start, you may not be able to recover. When you run out of strokes, the game ends. You can't save your game, and there are no level codes. It's quite possible to carry 10 extra strokes throughout the first 9 holes, so the par in later holes starts to becomes unreasonable. For instance, Hole 14 is a two-stage par 5 but, with conservative play, the minimum number of strokes required to complete the hole is 7, and it's unreasonable to expect anyone to complete the hole in less than 8 to 10 strokes. The shareware version is a sample of the holes in the registered version (1=1, 2=5, 3=9, 4=11, 5=14, 6=15), but that doesn't leave time to carry enough bonus strokes into the back nine. Having played hundreds of rounds, I am confident that, with perfect play, it's impossible to get past Hole 6 in the shareware version. There are 18 holes in this game, with an unknown number playable in the shareware version. Fuzzy's World of Miniature Space Golf v1.00s Shareware (2030k) I have found no ordering information for this game.
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| Galacta 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Albino Frog Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Albino Frog Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A ridiculously hard shooter, but more than just a Galaga clone. Hostile aliens have destroyed Pluto, Neptune and Uranus, as well as the defense force that was sent to engage them. This game is so difficult that you get seven ships to fight them with. Galacta adds power-ups like shields and lasers, occasionally an asteroid will enter the playing field, and the enemies don't merely enter the screen in formation, they fly in formation for the entire level. That means that enemies are never standing still, and the screen frequently fills with enemy fire. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1: The Battle for Saturn Complete version history:
Albino Frog Software has apparently released this game as freeware. Confirmation to follow.
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| Gobliiins 1991 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Coktel Vision (Sierra On-Line) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sierra On-Line | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In the first game in the legendary Goblins series, someone is using a voodoo doll to drive the king crazy, and you must seek out a wizard to save him. Gobliiins is a point-and-click adventure in which you control three goblins, named Dwayne, Bobo and Hooter. Only one character can be controlled at a time, and each goblin has different abilities. Bobo is a warrior and can punch things. Hooter is a magician and can cast spells on things. Dwayne is a technician, and is the only character who can pick up and use objects, but he can only hold one object at a time. Sometimes making a mistake will cause one of your goblins to be injured in a humorous way, which reduces their collective life bar. Some actions will even kill them instantly! When all of the goals on the screen have been achieved, the game indicates that you can move to the next screen and gives you a save code. A CD-ROM version of the game, called "Gobliiins Gold" featured voice acting in several languages during the interlude between screens, which helped develop the story. There are 20 levels in this game, with only the first 3 playable in the shareware version. Gobliiins Shareware Demo (765k) Play online I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Gobliiins
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| Gobliins 2: The Prince Buffoon 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Coktel Vision (Sierra On-Line) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sierra On-Line | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In the second game in the legendary Goblins series, the king's son has been kidnapped, and you must rescue him and bring him home. As the name implies, there are only two goblins this time, named Fingus and Winkle. This time both goblins can carry and use objects, so the difference between is their personalities. Fingus is intelligent and tactful, while Winkle is discourteous and violent. Their personalities determine how a goblin will use an object or talk to other characters. The first major improvement over Gobliiins is that both goblins can be controlled simultaneously, and must sometimes work together to solve a problem. You can also keep more than one object in your inventory at once, and objects can be instantly assigned and transferred between goblins. There is no longer a health bar, which dramatically increases the number of situations where the goblins can be hilariously injured. The dialog is witty and sarcastic, the goblins' antics are hysterical, and there's a lot to do on every screen. Another improvement is that the goblins can (and must) move back and forth between screens. Sometimes a goal must be achieved on another screen before success can be achieved on the first one. Many of the solutions are devilishly hard, so with the addition of more to do on each screen, the playable demo for Gobliins 2 offers much more content than the demo for Gobliiins, and could take a newcomer to the game hours to complete. Only the first level, consisting of 4 screens, is playable in the shareware version. Gobliins 2: The Prince Buffoon v1.01 Shareware Demo (535k) Play online I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Gobliins 2: The Prince Buffoon.
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| Goblins Quest 3 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Coktel Vision (Sierra On-Line) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sierra On-Line | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In the third game in the legendary Goblins series, a single goblin named Blount sets out with no particular quest in mind, but eventually needs to rescue a damsel in distress. There are secondary playable characters in some levels, which allows for puzzles that require teamwork by controlling both characters simultaneously. You can still keep more than one object in your inventory at once, and there is no health bar. The only obvious improvement since Gobliins 2 is that some levels are larger than the screen, which can be scrolled with the mouse pointer. Only the first level is playable in the shareware version. Gobliiins Quest 3 v0.02 French Shareware Demo (1290k) I have found no ordering information for this game, and it is not listed on Sierra's website. It can be ordered from Amazon: Goblins Quest 3.
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| Heroes 1998 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by RealTech VR | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by RealTech VR | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A super-enhanced version of SNAFU with five modes of play. Four snakes, played by the computer and 1 or 2 humans, move about a playing field and die if they are unable to move because they are surrounded by their own body, an enemy, or the terrain. An auto-pilot feature causes your snake to automatically turn when it runs into something, but this feature can be disabled. You won't survive long in this fast-paced game without it! Game maps are usually wraparound, and have two levels connected by ramps, and some have tunnels that allow you to pass underneath levels. Every map has a different background, graphics and soundtrack. Maps can have dips and hills, squares that prevent you from turning, speed you up, slow you down, or bring you to a complete stop for a few seconds. A boost bar allows you to speed up to outrun opponents. The speed of this game can get pretty intense. There are power-ups that make the snake longer or shorter, faster or slower, gain lives, score points, temporarily invert the direction keys, and they can effect either the player or all opponents. There are power-ups that cause the playing field to rotate 360° during play, and a "wave" effect that stretches and warps the screen like waves on the ocean. The soundtrack is awesome, and the visual effects are the most impressive that I have ever seen in a DOS game. Touching certain squares causes fiery explosions on a short time delay, which will kill any snake. The screen can fill with flames as they chase snakes across the explosion squares. The snakes' bodies are opaque so that you can see the squares underneath them. A radar screen shows all of the snakes and power-ups. In Quest mode, you must grow your snake and then find the gateway to the next level. In Kill'em All, the levels are full of "lemmings" in the color of the four snakes, and you must kill all of your opponents' lemmings while trying not to kill your own. The floor gets covered in blood. Death Match is a battle mode where the last snake alive wins. In Time Ca$h, the level is full of money, and the first snake to collect a randomly set amount wins. In Colors, there are pyramids in the color of the four snakes which are worth points, and X-pyramids that take points away. Collect your own pyramids and your opponents' X-pyramids until a random amount of time runs out, and the highest score wins. Custom levels can be created with a built-in level editor. This game must be seen to be believed. Heroes v1.0 Freeware (2914k) This game was originally released as freeware.
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| Hexen: Beyond Heretic 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7.5 | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Raven Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by id Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In Heretic, three Serpent Riders conquered the world by enslaving the minds of men. Hexen is the story of battle against the second rider, Korax. This time, you can choose between three warrior classes: fighter, cleric or mage. Fighters use short-range weapons, mages use long-range magic, and clerics are half way between. Still using a modified Doom engine, the character can jump and move around in three dimensions. Instead of a linear set of levels, there are level hubs that lead to connected levels, and levels can and must be revisited to complete the hub. There are four levels in the shareware demo.
id Software still sells the registered version of this game for $15 by download only.
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| Hexxagon 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Argo Games | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Software Creations (Impulse Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Hexxagon is based on the board and video game, Ataxx, which itself was based on a board game called Infection. The board and squares are now hexagonal, with three spaces missing in the center. Both players start with three pieces, and your goal is to fill the board with more pieces than your opponent. Every move, you have the option of "moving" one of your pieces one space in any direction, which causes it to replicate into the new space, or to move it two spaces, which causes it to leap to the new space without replicating. In either case, any adjacent enemy pieces are converted into friendly pieces (switch color). It's a very simple game to learn, but is as difficult to master as most other traditional board games. Users can play against another human or a computer opponent that has three difficulty levels. Registered users get Hexxagon II, which features a new board, new graphics and sounds, and a slighter harder computer opponent.
I have found no ordering information for this game.
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| Hocus Pocus 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 2.5 | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Moonlite Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Proof that the simplest concept can lead to some of the best games. Guide a young wizard through strange worlds and shoot enemies with lightning bolts. It's fun, and it even has excellent graphics and sound. There are 4 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Time Tripping Complete version history:
Apogee still sells the registered version of this game for $5.99 by download.
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| Hubie 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 4 | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Serendipity Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Serendipity Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Hubie is another puzzle game where the object is to get to the exit of each level. To accomplish this, Hubie can break objects with his head, climb, "copter" short distances, push or blow objects, bounce on trampolines, use magnets and fans to push or pull objects, and ride on balloons. The wide array of actions that Hubie can perform and objects that he can use make for fun and varied gameplay, and the difficulty level ranges from levels for children to levels that are challenging for the smartest puzzle solvers. The graphics are decent, too. There are over 100 levels in this game, with only 17 playable in the shareware version.
I have found no ordering information for this game.
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| Indiana Jones and the Fate of Atlantis 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by LucasArts Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by LucasArts Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×200×16c VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Based on the legendary SCUMM engine, Fate of Atlantis is a point-and-click adventure. Set in 1939, you play the roles of Indiana Jones and Sophia Hapgood as they try to prevent the Nazis from using a powerful metal from the lost city of Atlantis to take over the world. The game features some of the most beautiful graphics to ever appear in a DOS game and a memorable musical score. Part way through the game, you can choose between three paths to take, each of which will take you to different locations and cause a different storyline to play out: the Wits Path (hard puzzles), Fists Path (easier puzzles, more fighting), and the Team Path (requires Sophia Hapgood to solve many puzzles). The shareware version contains the final stage of the Fists Path up to the point where the paths converge at Atlantis.
I have found no ordering information for this game, and it is not listed on LucasArts's website. It can be ordered from Amazon: Indiana Jones and the Fate of Atlantis, or as part of LucasArts Triple Pack or LucasArts Archives Volume 1.
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| Jetpack Christmas Special! 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Adam Pedersen | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Software Creations (Impulse Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In this free promotional Christmas version of Jetpack, you play as Santa Claus! Instead of green orbs, you now need to collect all of the Christmas presents to move to the next level. Santa has a jetpack that allows him to fly (when he has fuel), and he can temporarily phase change bricks to trap enemies or move through walls, floors and ceilings. The levels and challenges are excellent, and make good use of stairs, barriers and different types of terrain. The Christmas edition still comes with a level editor, so you can make your own Christmas-themed levels. There are 10 levels in the game.
This game was originally released under a freeware license.
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| Kiloblaster 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Freeware (former shareware) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Essentially an updated version of Galaxian, you shoot your way through wave after wave of alien ships in classic arcade shooter style. Your ship has shields, and there are frequent power-ups to restore hit points, become invulnerable, or be able to fire more shots simultaneously. You can also move vertically as well as horizontally. All of those upgrades would make the game much more fun if it wasn't limited by the fact that you have to wait for your shot (or shots) to clear the screen before you can fire again, which really slows down the gameplay. The backgrounds are quite nice. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Death of a Starship Complete version history:Kiloblaster v2.0 Registered Version (1378k)Kiloblaster v2.0 Shareware Episode (530k)  Play online Kiloblaster v1.0 Registered Version (1374k) Kiloblaster v1.0 Shareware Episode (489k) Source code for Kiloblaster in Borland Turbo C (103k) Author Allen Pilgrim generously released this game as freeware under the Kiloblaster and Xargon Freeware License on 4 August 2008.
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| Lion King, The 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Based on the Disney animated movie, Simba must survive long enough to grow up and avenge the death of his father. The animation is extremely smooth and the game looks very much like the movie. The Lion King was acclaimed for the quality of Simba's animation. Simba crouches, jumps, and pulls himself onto ledges so realistically that he seems like a real lion. Simba can roar at enemies to stun them, or kill them by jumping on them. When he grows up, he can also slash them with his claws. Virtually identical to console versions of the game. The soundtrack features songs from the movie. Only the first level is playable in the shareware demo. The Lion King Shareware Demo (1336k) I have found no ordering information for this game, and it is not listed on Virgin Games' website.
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| Mega Man X 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Capcom | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Capcom | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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An excellent DOS port of Mega Man X for SNES. In the 22nd Century, a new Mega Man named X must fight an army of maverick sentient robots led by Sigma, a robot who used to lead the Maverick Hunters. X has most of the abilities of the previous Mega Man, and can charge his beam and wall jump. The game features highly detailed graphics and beautiful backgrounds taken directly from the SNES game. There are 15 levels in this game, with only the first level playable in the shareware demo. Mega Man X Shareware Demo (1031k) Play online I have found no ordering information for this game. It can be ordered from Amazon: Mega Man X.
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| Moraff's Entrap 1990 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c EGA 640×350×16c VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Entrap v1.11 Shareware (104k) Play online I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Mystic Towers 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Animation FX | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Mystic Towers is a 3D-perspective adventure game starring an elderly wizard named Baron Baldric. Your mission is to destroy monster generators in the Lazarian Towers, and kill all of the monsters. Baldric can use a number of spells to kill monsters, levitate over obstacles, reveal secrets, and teleport. The game has very nice music and is full of imaginative monsters. Version 1.0 was an incomplete version that was only released in a UK Magazine. Version 1.1 was the first complete shareware version. The confusing part is that the installation file on Apogee's website states that the download contains v1.0, the installer claims to be installing v1.1, and the game screen says v1.11. This is, in fact, the only complete version that was ever released to the public. There are 6 episodes in this game, with only the first episode playable in the shareware version. Each episode has 2 towers, making for a total of 12 towers, and over 600 rooms to explore. Complete version history:
Apogee still sells the registered version of this game for $5.99 by download.
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| NHL Hockey 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Sports | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Electronic Arts | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Electronic Arts | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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The DOS version of NHL '94. NHL Hockey was exceptionally realistic for its time. Players can choose all 26 NHL teams from the 1993-94 season, as well as the All-Star teams for both conferences. There are stats and a photograph for every player in the league. All of the rules are used, though on rare occasions I question some of the calls. I once dumped the puck into the end zone and beat the other team to the puck to beat the icing call, only to have it called a two line pass! (Since when is a dump-in a pass?) You can see how tired your lines are and make line switches at any time. You can break the glass, which is cool. You can't choose which teams you want playing in the demo version, though all of the teams are present. The first game is always Montreal vs. Los Angeles, but every game after that has random match-ups. Only one 2 minute period can be played in the shareware version. NHL Hockey Shareware Demo (1386k) Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: NHL Hockey.
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| Nitemare-3D 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Gray Design Associates | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Gray Design Associates | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Hugo goes 3D in this first-person shooter trilogy. This time Penelope has been abducted by Dr. Hamerstein, and Hugo must find his way through levels full of monsters to save her. Some helpful additions to FPS games of this era are an auto-mapping feature to help with exploration, and the ability to check how many monsters, secret panels, keys and other objects are left in the level. The game focuses more on exploration than pure fighting, making it slightly more cerebral than other first-person shooters, and suitable for a slightly younger audience, though still too violent to be suitable for young children who may be used to the Hugo Trilogy. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - A House of Horrors
Gray Design Associates still sells the DOS and Windows versions of the Nitemare-3D Trilogy collectively for $12 by download only.
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| One Must Fall 2097 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 9 | DOS Freeware (former shareware) | Fighting | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Diversions Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In this fighting game, instead of picking a fighter you pick both a giant robot and a pilot. Robots fight in a number of different arenas, some of which contain hazards that can damage fighters. After each fight there is a brief sportscast with a summary and an actual screenshot from the fight. A tournament mode lets you start with a minimal robot and win money to upgrade it for future fights. There are 11 robots, 5 arenas and 4 tournaments in this game, with only 3 robots, 1 arena and 1 tournament playable in the shareware version. One Must Fall 2097 v2.1 Registered Version (6684k)  Play online Diversions Entertainment, who developed this game, has generously released this game as freeware.
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| Raptor: Call of the Shadows 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Shareware (partial game) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Cygnus Studios (Mountain King Studios) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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One of the best shooters of all time. Excellent graphics, sound, and weapons make this an incredibly fun game to play. Countless hours have been lost forever playing this addictive jet fighter game. Developed by Cygnus Software (now Mountain King Studios) and distributed by Apogee. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Bravo Sector Complete version history:
Apogee still sells the registered version of this game for $5.99 by download. Mountain King Studios still sells v2.4b, a Win32 version of this game, for $14.95 by download.
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| Rayman 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Ubi Soft Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Ubi Soft Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Rayman is an unusual platform game originally released Atari Jaguar and DOS. Initially Rayman can only jump and avoid enemies, but he quickly acquires useful abilities such as his telescopic punching fist, the ability to grab onto ledges, and helicopter hair, which allows him to levitate for a few seconds during a jump. The telescopic punching fist needs some explanation: Rayman fights by literally throwing his fist! It returns to him, of course, and causes damage while going and returning. The longer he winds up, the farther his fist goes. The worlds are full of power-ups such as "Tings": blue orbs which give Rayman an extra life when he collects 100 of them. Rayman already has the telescopic punching fist in the shareware demo, but not the highly useful helicopter hair. The original demo was released in a self-extracting zip file which must be run with the "-d" argument in order to extract the necessary directory tree. Ubisoft later re-released the demo in a Win32 self-extracting archive which resolves that problem. There are 6 worlds in this game, with only one level from the first world playable in the shareware version.
I have found no ordering information for this game.
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| Rings of the Magi 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Cytherean Adventures | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by MVP Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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When the magi of Ac'Rianed realized that a mysterious force was draining the energy from their world, they created rings to store their power and hide it from evil. The rings are made of different materials, and whenever two or more come together, they release some of their power. As their apprentice, you must learn to control the rings so that their magic won't be forgotten. Rings of the Magi is a puzzle game in which colored rings are placed on a board and can be moved with arrows. You have to move them such that rings match up and eliminate each other, completely clearing the board. Levels are broken into four difficulty levels and can be very challenging. It was one of the most popular games of its genre. There are 80 levels in this game, with only 20 playable in the shareware version. Rings of the Magi v1.1 Shareware (1235k) Play online MVP Software still sells v2.0b, a Win32 version of this game with six levels of difficulty and 300 levels, for $19.95 on CD-ROM.
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| Sango Fighter 1993 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Freeware (former shareware) | Fighting | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Panda Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Accend | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A Street Fighter clone, Sango Fighter is set in ancient China at the end of the Han Dynasty. Choose a general to fight enemy generals in detailed Chinese locales to restore peace to the empire. The graphics and sound are quite good and the scrolling is smooth for a DOS fighting game. There are 5 playable fighters in the registered version, with only 2 playable in the shareware version.
Copyright holder Super Fighter Team generously released this game as freeware in April 2009.
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| Shooting Gallery 1990 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A surprisingly well-rounded shooting simulation. There are seven rounds of shooting, two each of a traditional carnival "duck shoot" game, skeet shooting, and target practice, and it concludes with a western-style shootout mode. The graphics are quite nice, and there are SoundBlaster sound effects. The registered version includes a much larger sound effects library.
Arcanum Computing still sells the registered version of this game for $16 on floppy disk only.
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| Star Wars: Dark Forces 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7.5 | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by LucasArts Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by LucasArts Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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In this first-person shooter set in the Star Wars universe, you play Commander Kyle Katarn during Operation Skyhook. Mon Mothma has ordered you to a secret Imperial base on Danuta to steal the plans for the Death Star, which were ultimately delivered to Princess Leia Organa before her capture in Star Wars: A New Hope. Levels are fully three-dimensional, and Kyle can jump and duck. The game is full of familiar enemies, voices and sound effects, and includes some of the score from the Star Wars movies. A transparent map can be superimposed onto the screen to help you navigate. The demo is impressive, but short. LucasArts created separate archives for the opening and closing cutscenes, which are optional. Only one level is playable in the shareware demo. Star Wars: Dark Forces v0.163D Shareware Demo (3254k) I have found no ordering information for this game, and it is not listed on LucasArts's website. It can be ordered from Amazon: Star Wars: Dark Forces or Star Wars: Dark Forces with 3 levels of Jedi Knight.
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| Strife 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7.7 | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Rogue Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Velocity | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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The last commercial game to use the Doom engine, Strife differentiates itself in a number of ways. Besides have beautiful graphics and full voice acting, you don't just kill everything that moves. The world is full of people you can interact with, and you have to complete a number of objectives while trying to avoid killing any of the mutant soldiers who roam the castle. The castle serves as a hub that connects the various levels. Weapons range from medieval to futuristic. Many areas are unavailable in the shareware demo.
I have found no ordering information for this game.
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| Super Street Fighter II Turbo 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Fighting | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Capcom, Eurocom | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by GameTek | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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DOS ports of arcade games are notoriously bad, but Super Street Fighter II Turbo turned out impressively well. When the game starts, you're greeted with the same ultra-realistic view of Ryu in his fighter's stance as in the arcades. Super Street Fighter II Turbo is enhanced version of the original classic fighting game. The four boss characters became playable in the Championship Edition, and Super Street Fighter II added four new playable characters. The graphics look great and the game recognizes a number of joysticks, including a 6-button joystick designed specifically for the game. The audio is a bit disappointing, but that's because the shareware demo is based on the floppy disk and generates SoundBlaster music, whereas the CD-ROM version of the game uses CD audio tracks to sound perfectly like the arcade game. Only Ryu and Chun Li are playable in the shareware version, and Russia is the only locale.
I have found no ordering information for this game. It can be ordered from Amazon: Super Street Fighter II Turbo.
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| Super Worms 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Racing | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Wiering Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Another Mario Kart clone, except that the racers are worms. While the graphics are reasonably nice, you don't get to choose between different worms that have different attributes (i.e. acceleration, top speed, handling). The tracks and power-ups are generally less imaginative than similar games for consoles, and the sound track is just bad. Still, the game is very small and may be entertaining for younger gamers. There are 15 tracks and 6 battle areans in the registered version, with only 5 tracks adn 1 battle arena in the shareware version.
Wiering Software still sells the registered version of this game for $12.50 by download.
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| Teenagent 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Metropolis Software House | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Union Logic Software Publishing | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Teenagent is a very humorous point-and-click adventure. As teenager Mark Hopper, you've been enlisted by the RGB to solve the mystery of money that's been disappearing from safes. You can talk to people, use items in your inventory, and even combine items. Left click on things to look at them, and right click to use them. There is a lot of dialog in the game, and it's witty and sarcastic. Teenagent is basically a parody of its own genre, and it's nice to play a game that doesn't take itself too seriously. The music is decent and the graphics are often very detailed. The backgrounds were hand painted and there are over 20 000 frames of animation in the registered version. The music and voices are also pretty good. The registered version is 10 times longer than the shareware version. Teenagent Shareware Episode (1419k) I have found no ordering information for this game.
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| Thor's Hammer 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Escape Programming | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by MVP Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Thor's Hammer is basically a first-person shooter in the style of an RPG. Your character can walk, run, and strafe in any direction in a "flat" 3D environment like Wolfenstein 3D, battling enemies in real time, and there is no money or experience points. Nevertheless, you fight with an axe and cast magic spells, you can upgrade your weapons and armor, and your health and magic bars increase throughout the game. The combination works and it's quite a fun game, though a bit too easy. The dungeons are huge, though mostly devoid of enemies, so the game is more time consuming than difficult. Fortunately the game draws a map for you as you move through the levels. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode I: The Trial
Escape Programming generously released the game as freeware on 16 July 2009.
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| Three 1997 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Sverx | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sverx | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A pretty decent version of Columns. The help file is in Italian, but do you really need instructions? Columns of three colored pieces fall from the top of the screen, and the colors can be rotated as they fall. Get three or more pieces of the same color in any direction, and they are removed from the screen, causing all of the other pieces to fall and fill in any gaps. Three Freeware (397k)
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| Tomb Raider 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Shareware (partial game) | 3D Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Core Design (Eidos Interactive) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Eidos Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c SVGA 640×480×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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One of the first 3D shooters to feature a female hero, Tomb Raider is popular for more than just the beautiful Lara Croft. Far from being a mindless First Person Shooter, Tomb Raider requires exploration and technique. Tomb Raider has auto-aiming, sophisticated lighting, and features exceptional level design. Lara Croft can leap across a gap and grab onto a ledge, or safety drop to get to the bottom of a drop that would otherwise kill her. There was a pre-release demo version that included the first half of the City of Vilcabamba, and a post-release demo in PC Zone magazine that included the second half of the same level, making it possible to play an entire level before buying. There are 15 levels in this game, with only the two halves of the second level playable in each of the shareware versions.
Eidos Interactive still sells Lara Croft Tomb Raider: Anniversary, a Windows 2000+ version of this game.
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| Tubes 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Absolute Magic | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Software Creations (Impulse Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Dr. Lanny B. Brilliant had just created eight new elements (Redium, Greenium, Bluium, Cyanium, Purplium, Yellowium, Pinkium, and Flashium) which turned out to be highly unstable and scattered everywhere. At the most basic level, the game is like Columns in that the goal is to form molecules (chains) by getting three or more atoms of the same color in a row in any direction. That's where the similarities to any other puzzle game end. The atoms travel one at a time through six tubes. You have a test tube that you can move beneath the tubes to catch and hold up to five atoms at a time. If you fail to catch an atom by missing it, or trying to catch it while the test tube is full, you lose a "drop". You can dump one atom at a time into the beaker below, which can hold five atoms high in six columns. Atoms fall out of the test tube from the top, so the last atom in is the first atom out. You can manipulate the order in which atoms fall out of the tubes by speeding up one of the tubes. There are special atoms: Flashium is a wildcard that can used to create a chain of any color, Xenon won't react with any color atom, AntiMatter destroys the surrounding atoms, Bonus turns into Flashium when caught and gives you a bonus drop, Multiplier will fill your test tube with atoms, Evil Multiplier fills the test tube with Xenons, Convertor changes all of the atoms it lands on into Xenons, Blocker will fill the beaker column it lands in with Xenons, and Filler permanently reduces the number of atoms the test tube can hold by one atom (let this one drop if you can afford to). The game can be played in either Endurance Mode (play until you lose) or in Waves where you have to accomplish specific objectives. Developed by Absolute Magic, v1.0 was distributed by Software Creations, and v1.1 was distributed by its successor, Impulse Software. The registered version has 50 more waves, 5 new backgrounds, and adds the Anti-Matter and Bonus atoms.
I have found no ordering information for this game.
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| Tyrian 2000 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Freeware (former shareware) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Eclipse Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Originally published as Tyrian, this game is widely regarded as one of the best shooters ever. At the highest settings, Tyrian features amazing graphics and sounds, as well as voice. Many enemy ships, especially bosses, visibly take damage and break into smaller vehicles as pieces get destroyed, adding a real arcade feel to the game. The self-regenerating shields are especially helpful for aggressive players. You can collect money to buy upgrades for your ship, as well as pick up holographic data cubes that provide information or contribute to the story, or contain advertisements for fictional products. Even the advertisements provide some background information, and other characters contact you to keep you apprised of the situation. The story actually has depth and is not merely an afterthought to provide continuity to the levels. You can sometimes choose the levels you play by choosing a direction on the map screen, and there are secret bonus levels. Definitely recommended. Originally a trilogy, a new episode was added in version 2.0. A fifth episode was added to version 3.0, at which time the game was officially renamed Tyrian 2000. There are 5 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Escape Tyrian 2000 v1.0 Shareware Episode (3920k) Author Jason Emery has generously released this game as freeware.
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| VGATetris 1991 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Jared Tarbell | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Jared Tarbell | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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There have been thousands of Tetris games for DOS, but this is one of the better ones. The VGA palette allows for some nice colors for the pieces and backgrounds. There are also some cheats and Easter eggs in the game. There's not much in the way of sound, but the visuals are nice enough to keep the game interesting.
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| Wacky Wheels 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Shareware (partial game) | Racing | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Beavis-Soft | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Wacky Wheels is a first person go-kart game with everything you would expect. The drivers are different animals and there are power-ups you can use to attack the other cars. Most of the weapons are hedgehogs who are sitting on the track, doing some pretty strange things. When you hit them with your car, you get hedgehogs which you can shoot at other players. There are a number of different modes of play, including a mode in which you shoot ducks on go-karts and a versus mode. There are 42 tracks in the complete version. Complete version history:Wacky Wheels v1.1 Shareware Episode (1616k) Play onlineApogee still sells the registered version of this game for $5.99 by download.
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| World Rally Fever 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Racing | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Team17 Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Ocean Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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One of the most impressive DOS racing games ever. World Rally Fever has incredibly realistic graphics and a three dimensional track with layer up layer of background objects. You simply have to see it to get a sense for how awesome the graphics are. Objects can be collected to use as weapons against other drivers, but this not another Mario Kart clone. You can choose from eight different manga-like drivers and take control of professional racing vehicles that can jump. There are some fun gameplay elements, like the sound when you hit a sheep that has wandered onto the track. One demo was released before the May 1996 release of the full CD-ROM version and has no sound, while a second demo adds sound and a new title screen with the subtitle, "Born on the Road". Only one driver can be used in the demo. There are four circuits of four races each in the full version, with only the first race playable in the shareware version.
Copyright holder Team17 Software no longer sells this game.
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| Worms 1995 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Team17 Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Ocean Software | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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The first game in the famous Worms series. Two to four teams command units of heavily armed worms and try to blow up all of the enemy worms. Each worm has 60 seconds to move as far it can, and select and fire a weapon. The worms have bazookas, grenades, cluster bombs, uzis, homing missiles, and they can call in air strikes, among many other lethal attacks. The worms are killed if they run out of hit points or get knocked off of the playing field, such as being blown into the water or lava that surrounds the terrain. Far from being reprehensibly violent, the cute little worms say funny things when they die. It's the kind of cartoon violence that made it so much fun to blow up lemmings or let them splatter after a great fall. An expansion pack called Worms Reinforcements was released, and they were also sold together as Worms and Reinforcements United. There are only two landscapes, and a number of weapons are missing, in the preview demo.
Copyright holder Team17 Software no longer sells this game. It can be ordered from Amazon: Worms, or with expansion pack, Worms and Reinforcements United.
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| Xatax 1994 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Pixel Painters | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A sidescrolling shooter with power-ups, in the tradition of R-Type. It's the 23rd Century, and alien invaders called Xatax are consuming entire worlds, and mutating themselves as they do. Basically, destroy everything and avoiding getting hit by anything. Destroyed enemies sometimes leave power-ups that upgrade your weapon, add missiles to your ship, or add a pod that follows you and adds to your firepower. You lose an upgrade when you get hit, and if you're already fully downgraded, you die. Buildings and enemies have a great three-dimensional look to them, and the soundtrack is decent, if monotonous. "One hit kill" games can be frustrating and depend heavily on level memorization, but there are three difficulty levels to make it easier on beginning players. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1: Defending the Guilds Xatax v1.00s Shareware Episode (738k) I have found no ordering information for this game.
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| Xerix 1992 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Shooter | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by Brenden Reville (Twilight Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Brenden Reville (Twilight Software) | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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A simple autoscrolling shooter by Brendan Reville before he started publishing games under the Twilight Software label. An alien spaceship is bombarding Earth with radiation, so an advanced fighter is sent to enter and destroy it. Inside the ship, a defense system made of thousands of ships and guns attempts to stop you. A single hit destroys your ship, which is a concept that I've never been fond of. Fortunately a Novice difficulty level was added to v1.3 which gives you infinite lives. You'll need them! Complete version history:
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| Z 1996 | ||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | ||||||||||||||||||||||||||||||||||||||||||||
| Developed by The Bitmap Brothers | ||||||||||||||||||||||||||||||||||||||||||||||
| Published by Renegade Software, Virgin Interactive | ||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: VGA 320×200×256c SVGA 640×400×256c | ||||||||||||||||||||||||||||||||||||||||||||||
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Z is a realtime strategy (RTS) game in which you command a robot army and try to conquer the battlefield. There are at least four types of droid units to command, the difference being the type of weapons they carry, such as rockets capable of damaging tanks. Unmanned jeeps, tanks, and gun turrets are often located on the map at the beginning of the battle, and can be occupied by droids from either side. Vehicles aren't always destroyed in battle, leaving them to be occupied by the victor's droids. The battlefield is divided into regions, each marked with a flag. When a robot or vehicle touches the flag, it is controlled by that side's army, and any manufacturing facilities will create droids or vehicles loyal to that side. The more territories are occupied, the faster the factories produce units. Victory is often achieved by winning the race to occupy critical territories at the beginning of the battle, but the flag must still be adequately defended to prevent it from falling into enemy hands. There is a lot of voice in the game, and the droids acknowledge orders, respond humorously to suicide missions, celebrate victories, and call for help when overwhelmed in battle. VGA mode displays 25% of the map compared to SVGA mode and is not recommended. There are four levels in each of five zones in the game, and the environment is a factor in battle. Originally published by The Bitmap Brothers' own Renegade label, it was later published by Virgin Interactive. Only level 6 is playable in the shareware version.
Copyright holder The Bitmap Brothers no longer sells this game. It can be ordered from Amazon: Z.
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