![]() Home of Retro PC Gaming Currently hosting 19 low CGA-resolution EGA games! |
| Adventures of Captain Comic, The 1988 | |||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (full version) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Michael A. Denio | |||||||||||||||||||||||||||||||||||||||
| Published by Michael A. Denio | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Captain Comic was one of the first DOS platformers to gain popularity. The backgrounds are unusually detailed for EGA graphics, and the game is noted for being extremely large. Playing the galactic hero, Captain Comic, your mission is to recover three treasures from the planet Omsoc, which have been stolen by an alien race known as Tambians, and taken back to their planet. Your character can have up to five shots on the screen at a time, though he has a shot meter that can be used up, and recharges when he isn't shooting. Complete version history:
I have found no ordering information for this game.
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| Adventures of Maddog Williams in the Dungeons of Duridian, The 1992 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Game Crafters | |||||||||||||||||||||||||||||||||||||||
| Published by Game Crafters | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Maddog Williams is essentially a text adventure with VGA graphics. Detailed descriptions of rooms and objects can still be obtained by asking for them, but you can already see what's in the room and get a hint as to what items might be worth examining. Unlike a text adventure, Maddog must be moved around using the arrow keys so that he can interact with objects and move from screen to screen. Kind of like a point-and-click adventure, without the mouse support. He can also fight in real time, advancing, retreating, and swinging his sword, rather than the turn-based fighting in a text adventure. Like most adventures, points are scored for collecting objects and meeting objectives, and your goal is to complete the story. In this case, your goal is to drive the evil out of Duridian so that people can live in peace. Quite an interesting gaming experience. There are 8 chapters in this game, with only the first chapter playable in the shareware version. The Adventures of Maddog Williams in the Dungeons of Duridian Registered Version (2323k) Play online Game Crafters has generously released this game as freeware under the The Adventures of Maddog Williams Vol 1 Freeware License.
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| Bio Menace 1993 | |||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Freeware (former shareware) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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An odd little platform game in which a mutant army created by Dr. Mangle has invaded Metro City. As Snake Logan, a CIA agent, you have to shoot everything that moves and rescue the citizens. Graphics and sound aren't great, but the irreverent dialog is humorous. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Dr. Mangle's Lab Complete version history:
Apogee generously released this game as freeware under the Bio Menace Freeware License in December 2005.
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| Commander Keen: Aliens Ate My Babysitter 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Shareware (partial game) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by id Software | |||||||||||||||||||||||||||||||||||||||
| Published by FormGen Corporation, Precision Software Applications | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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In the final episode of the Keen series, Commander Keen must rescue his babysitter from aliens using nothing but a gun and a pogo stick. As in Goodbye Galaxy, you start with the pogo stick, which is really helpful. Excellent level design and imaginative enemies make this a fitting finale to a beloved series that is known for simple graphics and gameplay, but excellent replayability and fun factor. A "Special Demo Version" was distributed in North America by FormGen, and a "Promotional Release Version" was distributed in the UK distributor by Precision Software Applications. There are 17 levels in this game, with only the first few playable in the shareware version. Episode 6: Aliens Ate My Babysitter
I have found no ordering information for this game. It is the only Commander Keen game on id Software's website that doesn't have a "Buy It" link.
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| Dark Ages 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Scenario Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Dark Ages is an extremely primitive-looking platformer in which you play a prince who was kidnapped by an evil wizard and raised by a peasant who turned out to be a hero. Trained to use magic, you must save your kingdom from the dark ages by defeating the evil wizard, Garth, who has given the kingdom to undead creatures and rules with an iron fist. There are 3 volumes in this game, with only the first volume playable in the shareware version. Volume 1: Prince of Destiny Complete version history:
Apogee generously released this game as freeware under the Dark Ages Freeware License on 20 March 2009.
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| Duke Nukem 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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The game that started it all. Duke Nukem is a sidescrolling game robots, aliens, and lots of weapons. Your goal is to defeat Dr. Proton who is trying to take over the world. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Shrapnel City Complete version history:
Apogee still sells the registered version of this game for $5.99 by download.
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| Hugo II, Whodunit? 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Published by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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In the sequel to Hugo's House of Horrors, Hugo and Penelope take a vacation in France, but Hugo disappears, and his great uncle Horace is murdered! This time you play as Penelope, trying to rescue Hugo and solve the murder. The graphics and gameplay are similar to the first Hugo game, but the game is much longer than the original. You'll need to make a map to complete one stage, but mapping is part of the fun. Some areas may be too difficult for children, such as the venus flytraps and crossing the bridge without getting the matches wet. Some commands have to be phrased very specifically, often in a more verbose way than necessary, so you can have the right idea, and phrase a sensible and obvious command, but fail and think that you're on the wrong track. Challenge and frustration aside, the game is appropriate for gamers of all ages. Complete version history:
Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.
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| Hugo III, Jungle of Doom! 1992 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Published by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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On the way home from vacationing in Hugo II, Hugo and Penelope crash their plane in the jungles of South America. After Penelope is bitten by a spider, Hugo must find the antidote to save her. Hugo III is the most ambitious game of the series. One new addition is that Hugo gets smaller as he moves away from the "camera", though there's an awkward flash when he changes size. Another new feature is that, if you get really stuck (which happens a lot in Hugo games), the game will offer to give you a hint! Hugo III rounds out the genres in the trilogy, which began with a horror story, followed by a murder mystery, and ends with an adventure. Complete version history:
Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.
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| Hugo's House of Horrors 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Published by Gray Design Associates | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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In Hugo's first adventure, he must rescue his girlfriend Penelope from a house she disappeared into while babysitting. The game is a graphical adventure, but commands must be typed. The arrow keys control Hugo's movement, while simple commands like "look at pumpkin" or "talk to butler" control the action. Points are awarded for completing objectives, and the game can be saved before difficult stages where Hugo can be killed, though a bug in v1.8 prevents games from being restored. The game isn't very long, but there is a series of questions that would be quite difficult to complete without the hint manual that came with the registered version. Still a fun little diversion, suitable for children of most ages. The registered version allows recording and playback of Hugo's actions. Complete version history:
Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.
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| Indiana Jones and the Last Crusade 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Based on the legendary SCUMM engine, Indiana Jones and the Last Crusade is a graphic adventure based on the movie. Set in 1938, Indy has just returned from recovering the Cross of Coranado when he learns that his father has disappeared while searching for the Holy Grail. Indy must collect and figure out how to use objects throughout the game, but he can also solve some problems by fighting. You can practice boxing at the Barnett College gym at the beginning of the game. The player earns IQ (Indy Quotient) points for solving problems and progressing through the game, and many problems can be solved in more than one way. The player's score is retained when a new game is started, so every path and solution must be used to get a perfect score, giving the game replay value. Only the first stage is playable in the shareware version.
LucasArts no longer sells this game. It can be ordered from Amazon: Indiana Jones and the Last Crusade or as part of LucasArts Classic Adventures.
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| Keen Dreams 1992 | |||||||||||||||||||||||||||||||||||||||
| User rating: 5 | DOS Shareware (full version) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by id Software | |||||||||||||||||||||||||||||||||||||||
| Published by Softdisk Publishing | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Under contract to make another game for Softdisk, id created a Commander Keen game called Keen Dreams. It was published between Invasion of the Vorticons and Goodbye Galaxy!, and is often referred to as Episode 3.5. The graphics will be instantly familiar, but Keen no longer has a pogo stick or ray gun. The story takes place in Commander Keen's dreams, which explains why he wears his pajamas. Keen finds himself in a vegetable kingdom ruled by Boobus Tuber, an evil potato king Boobus Tuber (Super Mario Bros. 2 anyone?). Keen can still jump really high, duck, drop from platforms, and climb fire poles, as he can in Goodbye Galaxy!, but he uses "Flower Power" seeds to temporarily turn enemies into flowers. The graphics and sound are very similar to Goodbye Galaxy!, minus the incredible backgrounds. I find the game to be more difficult than most others in the series, in no small part because Keen throws seeds in an arch, rather than firing a raygun charge in a straight line. The seeds will bounce around for a while before disappearing, so sometimes you hit an enemy on the rebound.
Softdisk's new publisher, Flat Rock Software, still sells the registered version of this game for $9.95 by download only.
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| Loom 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Loom is the fourth point-and-click adventure to be built with the SCUMM engine. While still featuring the beautiful graphics that LucasArts' adventure games were known for, Loom differs in that it has a mostly serious storyline and uses a unique interface. The game features a fantasy storyline that takes place in the distant future, when powerful guilds formed communities devoted to their specific craft. The hero, Bobbin Threadbare, lives on the island of Loom, home of the Guild of Weavers. Using a distaff, he can weave four-note tunes called drafts to cast spells. Most drafts can be played backwards to create the opposite effect, such as playing the Opening draft backwards to close something. Originally Bobbin can only play the first three notes on the distaff, but as he becomes more powerful he can use five higher notes. As the mysterious "Loom-child", Bobbin must discover his destiny. Only seven screens are playable in the shareware demo.
LucasArts no longer sells this game. It can be ordered from Amazon: Loom or as part of LucasArts Classic Adventures.
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| Moraff's Entrap 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | |||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | |||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c EGA 640×350×16c VGA 320×200×256c | |||||||||||||||||||||||||||||||||||||||
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A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Entrap v1.11 Shareware (104k) Play online I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Overkill 1992 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Shooter | |||||||||||||||||||||||||||||||||||||
| Developed by Tech-Noir Productions | |||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Essentially a vertically scrolling version of R-Type, without the one-hit kills. Kill everything that moves, collect power-ups, try not to get destroyed. In Overkill, your ship has a shield so that you can take some damage, and numerous weapons upgrades are possible. You can press Tab to switch between your various weapons upgrades to pick the one most useful one for the situation. The graphics are quite impressive. There are 6 episodes in this game, with only the first two episodes playable in the shareware version. Episode 1: Edrax
Author Ste Cork generously released this game as freeware under the Creative Commons Attribution-NoDerivs 3.0 License on 23 July 2008.
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| Paganitzu 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: 7 | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by Trilobyte | |||||||||||||||||||||||||||||||||||||||
| Published by Apogee Software | |||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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In this sequel to Chagunitzu, archaeologist Alabama Smith (no relation to Nevada Smith) returns on a quest to discover the secrets of an ancient pyramid. Snakes will shoot venom at you if you pass to the left or right of them, and spiders will kill you if they pass next to you, so objects must often be moved to protect yourself from enemies. Once you figure out the solution to a level, quick reflexes are necessary to make it through the game's many traps. There are 3 episodes in this game, with only the first episode playable in the shareware version. Episode 1 - Romancing the Rose Complete version history:
Apogee still sells the registered version of this game for $5.99 by download.
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| Secret of Monkey Island, The 1990 | |||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Shareware (partial game) | Adventure | |||||||||||||||||||||||||||||||||||||
| Developed by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Published by LucasFilm Games (LucasArts Entertainment) | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Fate of Atlantis is a point-and-click adventure. Guybrush Threepwood always wanted to be a pirate, but didn't know how to get started. This humorous point-and-click adventure is the first in the Monkey Island series of games. Guybrush can talk to people and use objects to solve puzzles and advance through the game. A shareware demo was released as part of The Secret of Monkey Island Caribbean Summer Contest in Game Player's Guide, and your goal is to complete the demo and answer questions so that you can enter the contest. There are only five screens in the contest demo. A slightly different demo appeared in the Passport to Adventure three game sampler, which removed a cinematic sequence at the beginning and all references to the contest, but added a sixth screen and four extra unlockable doors, as well as people walking around in the city.
LucasArts no longer sells this game. It can be ordered from Amazon: The Secret of Monkey Island or The Secret of Monkey Island: Enhanced CD-ROM Edition with Digital Music, or as part of LucasArts Classic Adventures.
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| SimCity 1989 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | |||||||||||||||||||||||||||||||||||||
| Developed by Maxis | |||||||||||||||||||||||||||||||||||||||
| Published by Broderbund, Interplay | |||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 640×200 mono Tandy 320×200×16c EGA 320×200×16c EGA 640×350 mono EGA 640×350×16c | |||||||||||||||||||||||||||||||||||||||
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The original city-building simulator from this legendary series, later sold as SimCity Classic. In SimCity, you create residential, commercial and industrial zones and watch them develop. To be successful, they need roads and power. Industry does better when there is a sea port, and commerce improves when there's an airport. Create police departments to reduce crime and fire departments to put out fires when disasters occur. A map screen allows you to see where there is crime, pollution, traffic, police coverage, fire coverage, and see the land value, population density and population growth throughout the city. You determine the rate of taxation, and how well funded your police, fire and transportation departments are. All of these things determine how successful each neighborhood is, and creating a thriving city can be quite addictive. As in life, there are no goals. You may want to get the largest possible population, or perhaps a smaller community that has no pollution or crime. There are also eight scenarios that can be played with specific goals to achieve. You can't run power lines over roads in the demo for some reason. The game can only be played for 3 minutes in the shareware demo. SimCity Shareware Demo (568k) Play online Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: SimCity or SimCity for Windows 3.0 or SimCity Classic or SimCity Enhanced for CD-ROM or SimCity Enhanced Multimedia Edition, or as part of Sim Classics 3-in-1 Pack or Maxis Collections 1 or Maxis Collections 2 or Maxis Collections 3 or SimMania Pack or Interplay All-Nighter Collection.
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| World Empire 1991 | |||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | |||||||||||||||||||||||||||||||||||||
| Developed by Viable Software Alternatives | |||||||||||||||||||||||||||||||||||||||
| Published by Viable Software Alternatives | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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World Empire is a game of global domination, like Risk, except that there are no cards to award bonus armies. The key difference is the introduction of "ideologies". Each player chooses an ideology to support: Populist, Militarist, Socialist or Realist. The world is divided into 71 nations, each of which supports one of the players' ideologies. When you conquer a nation that supports your ideology, they greet you as liberators and require only 1 army to hold them, whereas nations that support rival ideologies need additional armies to remain in order to prevent a revolution. When a nation revolts, the player whose ideology they support receives 5 armies in that country. Otherwise combat is similar to other games in the genre, with invisible dice being thrown to determine the outcome of each battle. Ties go to the defender but, starting in v1.50, ties go to the attacker if the defending nation supports the attacker's ideology. Armies are awarded at the beginning of each turn based on the number of nations held, plus bonus armies for holding an entire continent. The overall progress can be viewed on the world map, while combat takes place on detailed continent maps that also show each nation's ideology. The shareware version can be played by one to four players, with the computer serving as the opponent in a one player game. The registered version can be played against up to six computer opponents.
Viable Software Alternatives still sells World Empire V Deluxe, a Win32 version of the game, for $18 by download or CD-ROM.
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| Zool 1993 | |||||||||||||||||||||||||||||||||||||||
| User rating: 8 | DOS Shareware (partial game) | Platform | |||||||||||||||||||||||||||||||||||||
| Developed by Gremlin Graphics | |||||||||||||||||||||||||||||||||||||||
| Published by Gremlin Graphics | |||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 320×200×16c | |||||||||||||||||||||||||||||||||||||||
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Zool was originally touted as a Sonic the Hedgehog competitor for the Amiga, though many gamers may remember it from one of the many console systems is was ported to, including Sega Genesis/Mega Drive, Super Nintendo, Amiga CD32, and Atari Jaguar, as well as Game Boy and Game Gear. Zool is a ninja of the Nth dimension. In order to get ninja ranking, he must survive six "zones", such as Sweet Zone and Music Zone. Zool can run, jump, leap off of walls, shoot, and swing his sword while he's in the air. While the idea of a ninja fighting amongst chocolate bars and candy canes is a bit strange, the game is a challenging platformer with colorful graphics. There are 6 zones in this game, with only the first of three stages in the first zone playable in the shareware version.
I have found no ordering information for this game.
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