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Adventures of Captain Comic, The   1988
User rating: 8 DOS Shareware (full version) Platform
Developed by Michael A. Denio
Published by Michael A. Denio
Graphics: EGA 320×200×16c 

Captain Comic was one of the first DOS platformers to gain popularity. The backgrounds are unusually detailed for EGA graphics, and the game is noted for being extremely large. Playing the galactic hero, Captain Comic, your mission is to recover three treasures from the planet Omsoc, which have been stolen by an alien race known as Tambians, and taken back to their planet. Your character can have up to five shots on the screen at a time, though he has a shot meter that can be used up, and recharges when he isn't shooting.

Complete version history:

Adventures of Captain Comic Revision 5 Shareware (102k) 10 July 1991   Play online
Adventures of Captain Comic Revision 4 Shareware (101k) 20 October 1989
Adventures of Captain Comic Revision 3 Shareware (100k) 20 February 1989
Adventures of Captain Comic Revision 2 Shareware (111k) 28 November 1988
Adventures of Captain Comic Revision 1 Shareware (100k) 5 January 1988

I have found no ordering information for this game.

Adventures of Maddog Williams in the Dungeons of Duridian, The   1992
User rating: No rating DOS Freeware (former shareware) Adventure
Developed by Game Crafters
Published by Game Crafters
Graphics: EGA 320×200×16c 

Maddog Williams is essentially a text adventure with VGA graphics. Detailed descriptions of rooms and objects can still be obtained by asking for them, but you can already see what's in the room and get a hint as to what items might be worth examining. Unlike a text adventure, Maddog must be moved around using the arrow keys so that he can interact with objects and move from screen to screen. Kind of like a point-and-click adventure, without the mouse support. He can also fight in real time, advancing, retreating, and swinging his sword, rather than the turn-based fighting in a text adventure. Like most adventures, points are scored for collecting objects and meeting objectives, and your goal is to complete the story. In this case, your goal is to drive the evil out of Duridian so that people can live in peace. Quite an interesting gaming experience. There are 8 chapters in this game, with only the first chapter playable in the shareware version.

The Adventures of Maddog Williams in the Dungeons of Duridian Registered Version (2323k)   Play online
The Adventures of Maddog Williams in the Dungeons of Duridian Shareware Episode (581k)

Game Crafters has generously released this game as freeware under the The Adventures of Maddog Williams Vol 1 Freeware License.

Bio Menace   1993
User rating: 8 DOS Freeware (former shareware) Platform
Developed by Apogee Software
Published by Apogee Software
Graphics: EGA 320×200×16c 

An odd little platform game in which a mutant army created by Dr. Mangle has invaded Metro City. As Snake Logan, a CIA agent, you have to shoot everything that moves and rescue the citizens. Graphics and sound aren't great, but the irreverent dialog is humorous. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - Dr. Mangle's Lab
Episode 2 - The Hidden Lab
Episode 3 - Master Cain

Complete version history:

Bio Menace v1.1 Registered Version (1586k) 24 August 1993   Play online
Bio Menace v1.1 Shareware Episode (700k) 24 August 1993
Bio Menace v1.0 Shareware Episode (613k) 3 August 1993

Apogee generously released this game as freeware under the Bio Menace Freeware License in December 2005.

Commander Keen: Aliens Ate My Babysitter   1991
User rating: 7 DOS Shareware (partial game) Platform
Developed by id Software
Published by FormGen Corporation, Precision Software Applications
Graphics: EGA 320×200×16c 

In the final episode of the Keen series, Commander Keen must rescue his babysitter from aliens using nothing but a gun and a pogo stick. As in Goodbye Galaxy, you start with the pogo stick, which is really helpful. Excellent level design and imaginative enemies make this a fitting finale to a beloved series that is known for simple graphics and gameplay, but excellent replayability and fun factor. A "Special Demo Version" was distributed in North America by FormGen, and a "Promotional Release Version" was distributed in the UK distributor by Precision Software Applications. There are 17 levels in this game, with only the first few playable in the shareware version.

Episode 6: Aliens Ate My Babysitter

Commander Keen: Aliens Ate My Babysitter Promotional Release Version v1.0 (333k) 17 January 1992
Commander Keen: Aliens Ate My Babysitter Special Demo Version v1.0 (334k) 22 November 1991   Play online

I have found no ordering information for this game. It is the only Commander Keen game on id Software's website that doesn't have a "Buy It" link.

Dark Ages   1991
User rating: No rating DOS Freeware (former shareware) Platform
Developed by Scenario Software
Published by Apogee Software
Graphics: EGA 320×200×16c 

Dark Ages is an extremely primitive-looking platformer in which you play a prince who was kidnapped by an evil wizard and raised by a peasant who turned out to be a hero. Trained to use magic, you must save your kingdom from the dark ages by defeating the evil wizard, Garth, who has given the kingdom to undead creatures and rules with an iron fist. There are 3 volumes in this game, with only the first volume playable in the shareware version.

Volume 1: Prince of Destiny
Volume 2: The Undead Kingdom
Volume 3: Dungeons of Doom

Complete version history:

Dark Ages v1.0 Registered Version (375k) 1 February 1992   Play online
Dark Ages v1.0 Shareware Episode (185k) 1 February 1992   Play online

Apogee generously released this game as freeware under the Dark Ages Freeware License on 20 March 2009.

Duke Nukem   1991
User rating: 8 DOS Shareware (partial game) Platform
Developed by Apogee Software
Published by Apogee Software
Graphics: EGA 320×200×16c 

The game that started it all. Duke Nukem is a sidescrolling game robots, aliens, and lots of weapons. Your goal is to defeat Dr. Proton who is trying to take over the world. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - Shrapnel City
Episode 2 - Mission: Moonbase
Episode 3 - Trapped in the Future!

Complete version history:

Duke Nukem v2.0 Shareware Episode (305k) 1 November 1991   Play online
Duke Nukem v1.0 Shareware Episode (261k) 1 July 1991

Apogee still sells the registered version of this game for $5.99 by download.

Hugo II, Whodunit?   1991
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics: EGA 320×200×16c 

In the sequel to Hugo's House of Horrors, Hugo and Penelope take a vacation in France, but Hugo disappears, and his great uncle Horace is murdered! This time you play as Penelope, trying to rescue Hugo and solve the murder. The graphics and gameplay are similar to the first Hugo game, but the game is much longer than the original. You'll need to make a map to complete one stage, but mapping is part of the fun. Some areas may be too difficult for children, such as the venus flytraps and crossing the bridge without getting the matches wet. Some commands have to be phrased very specifically, often in a more verbose way than necessary, so you can have the right idea, and phrase a sensible and obvious command, but fail and think that you're on the wrong track. Challenge and frustration aside, the game is appropriate for gamers of all ages.

Complete version history:

Hugo II, Whodunit? v2.1 Shareware (291k) 10 May 1994   Play online
Hugo II, Whodunit? v2.0 Shareware (Still searching) 8 September 1992
Hugo II, Whodunit? v1.2 Shareware (322k) 20 February 1992
Hugo II, Whodunit? v1.1 Shareware (Still searching) 14 May 1991
Hugo II, Whodunit? v1.0 Shareware (320k) 10 February 1991

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Hugo III, Jungle of Doom!   1992
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics: EGA 320×200×16c 

On the way home from vacationing in Hugo II, Hugo and Penelope crash their plane in the jungles of South America. After Penelope is bitten by a spider, Hugo must find the antidote to save her. Hugo III is the most ambitious game of the series. One new addition is that Hugo gets smaller as he moves away from the "camera", though there's an awkward flash when he changes size. Another new feature is that, if you get really stuck (which happens a lot in Hugo games), the game will offer to give you a hint! Hugo III rounds out the genres in the trilogy, which began with a horror story, followed by a murder mystery, and ends with an adventure.

Complete version history:

Hugo III, Jungle of Doom! v2.1 Shareware (536k) 10 May 1994
Hugo III, Jungle of Doom! v2.0 Shareware (Still searching) 8 September 1992
Hugo III, Jungle of Doom! v1.1 Shareware (Still searching) 6 April 1992
Hugo III, Jungle of Doom! v1.0 Shareware (536k) 20 February 1992

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Hugo's House of Horrors   1990
User rating: No rating DOS Shareware (full version) Adventure
Developed by Gray Design Associates
Published by Gray Design Associates
Graphics: EGA 320×200×16c 

In Hugo's first adventure, he must rescue his girlfriend Penelope from a house she disappeared into while babysitting. The game is a graphical adventure, but commands must be typed. The arrow keys control Hugo's movement, while simple commands like "look at pumpkin" or "talk to butler" control the action. Points are awarded for completing objectives, and the game can be saved before difficult stages where Hugo can be killed, though a bug in v1.8 prevents games from being restored. The game isn't very long, but there is a series of questions that would be quite difficult to complete without the hint manual that came with the registered version. Still a fun little diversion, suitable for children of most ages. The registered version allows recording and playback of Hugo's actions.

Complete version history:

Hugo's House of Horrors v2.1 Shareware (210k) 10 May 1994   Play online
Hugo's House of Horrors v2.0 Shareware (Still searching) 8 September 1992
Hugo's House of Horrors v1.9 Shareware (230k) 23 May 1992
Hugo's House of Horrors v1.8 Shareware (229k) 20 February 1992
Hugo's House of Horrors v1.7 Shareware (Still searching) 2 June 1991
Hugo's House of Horrors v1.6 Shareware (209k) 14 May 1991
Hugo's House of Horrors v1.5 Shareware (224k) 10 February 1991
Hugo's House of Horrors v1.4 Shareware (Still searching) 1 September 1990
Hugo's House of Horrors v1.3 Shareware (225k) 27 April 1990
Hugo's House of Horrors v1.2 Shareware (228k) 14 January 1990
Hugo's House of Horrors v1.1 Shareware (Still searching) 3 January 1990
Hugo's House of Horrors v1.0 Shareware (Still searching) 1 January 1990

Gray Design Associates still sells the DOS and Windows versions of the Hugo Trilogy collectively for $10 by download only.

Indiana Jones and the Last Crusade   1990
User rating: No rating DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics: Hercules 720×348 mono  CGA 320×200×4c  EGA 320×200×16c 

Based on the legendary SCUMM engine, Indiana Jones and the Last Crusade is a graphic adventure based on the movie. Set in 1938, Indy has just returned from recovering the Cross of Coranado when he learns that his father has disappeared while searching for the Holy Grail. Indy must collect and figure out how to use objects throughout the game, but he can also solve some problems by fighting. You can practice boxing at the Barnett College gym at the beginning of the game. The player earns IQ (Indy Quotient) points for solving problems and progressing through the game, and many problems can be solved in more than one way. The player's score is retained when a new game is started, so every path and solution must be used to get a perfect score, giving the game replay value. Only the first stage is playable in the shareware version.

Indiana Jones and the Last Crusade Passport to Adventure Sampler v1.0 (687k) 10 September 1990   Play online

LucasArts no longer sells this game. It can be ordered from Amazon: Indiana Jones and the Last Crusade or as part of LucasArts Classic Adventures.

Keen Dreams   1992
User rating: 5 DOS Shareware (full version) Platform
Developed by id Software
Published by Softdisk Publishing
Graphics: EGA 320×200×16c 

Under contract to make another game for Softdisk, id created a Commander Keen game called Keen Dreams. It was published between Invasion of the Vorticons and Goodbye Galaxy!, and is often referred to as Episode 3.5. The graphics will be instantly familiar, but Keen no longer has a pogo stick or ray gun. The story takes place in Commander Keen's dreams, which explains why he wears his pajamas. Keen finds himself in a vegetable kingdom ruled by Boobus Tuber, an evil potato king Boobus Tuber (Super Mario Bros. 2 anyone?). Keen can still jump really high, duck, drop from platforms, and climb fire poles, as he can in Goodbye Galaxy!, but he uses "Flower Power" seeds to temporarily turn enemies into flowers. The graphics and sound are very similar to Goodbye Galaxy!, minus the incredible backgrounds. I find the game to be more difficult than most others in the series, in no small part because Keen throws seeds in an arch, rather than firing a raygun charge in a straight line. The seeds will bounce around for a while before disappearing, so sometimes you hit an enemy on the rebound.

Keen Dreams v1.15a Shareware (351k) September 1992   Play online
Keen Dreams v1.03 Shareware (371k) August 1992

Softdisk's new publisher, Flat Rock Software, still sells the registered version of this game for $9.95 by download only.

Loom   1990
User rating: No rating DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics: Hercules 720×348 mono  CGA 320×200×4c  EGA 320×200×16c 

Loom is the fourth point-and-click adventure to be built with the SCUMM engine. While still featuring the beautiful graphics that LucasArts' adventure games were known for, Loom differs in that it has a mostly serious storyline and uses a unique interface. The game features a fantasy storyline that takes place in the distant future, when powerful guilds formed communities devoted to their specific craft. The hero, Bobbin Threadbare, lives on the island of Loom, home of the Guild of Weavers. Using a distaff, he can weave four-note tunes called drafts to cast spells. Most drafts can be played backwards to create the opposite effect, such as playing the Opening draft backwards to close something. Originally Bobbin can only play the first three notes on the distaff, but as he becomes more powerful he can use five higher notes. As the mysterious "Loom-child", Bobbin must discover his destiny. Only seven screens are playable in the shareware demo.

Loom Passport to Adventure Sampler v1.0 (687k) 10 September 1990   Play online

LucasArts no longer sells this game. It can be ordered from Amazon: Loom or as part of LucasArts Classic Adventures.

Moraff's Entrap   1990
User rating: No rating DOS Shareware (partial game) Puzzle
Developed by MoraffWare
Published by MoraffWare
Graphics: Hercules 720×348 mono  CGA 320×200×4c  EGA 320×200×16c  EGA 640×350×16c  VGA 320×200×256c 

A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels.

Moraff's Entrap v1.11 Shareware (104k)   Play online

I have found no ordering information for this game, and it is not listed on Moraff's website.

Overkill   1992
User rating: No rating DOS Freeware (former shareware) Shooter
Developed by Tech-Noir Productions
Published by Epic MegaGames
Graphics: EGA 320×200×16c 

Essentially a vertically scrolling version of R-Type, without the one-hit kills. Kill everything that moves, collect power-ups, try not to get destroyed. In Overkill, your ship has a shield so that you can take some damage, and numerous weapons upgrades are possible. You can press Tab to switch between your various weapons upgrades to pick the one most useful one for the situation. The graphics are quite impressive. There are 6 episodes in this game, with only the first two episodes playable in the shareware version.

Episode 1: Edrax
Episode 2: Gallifrey
Episode 3: Hoth
Episode 4: Voltair
Episode 5: Pax Verde
Episode 6: unknown!

Overkill v2.0 Registered Version (408k) 21 September 1993   Play online
Overkill v2.0 Shareware Episode (393k) 21 September 1993   Play online
Overkill "11/12/92" Shareware Episode (410k) 12 November 1992
Overkill "11/11/92" Shareware Episode (398k) 11 November 1992

Author Ste Cork generously released this game as freeware under the Creative Commons Attribution-NoDerivs 3.0 License on 23 July 2008.

Paganitzu   1991
User rating: 7 DOS Shareware (partial game) Adventure
Developed by Trilobyte
Published by Apogee Software
Graphics: CGA 320×200×4c  EGA 320×200×16c 

In this sequel to Chagunitzu, archaeologist Alabama Smith (no relation to Nevada Smith) returns on a quest to discover the secrets of an ancient pyramid. Snakes will shoot venom at you if you pass to the left or right of them, and spiders will kill you if they pass next to you, so objects must often be moved to protect yourself from enemies. Once you figure out the solution to a level, quick reflexes are necessary to make it through the game's many traps. There are 3 episodes in this game, with only the first episode playable in the shareware version.

Episode 1 - Romancing the Rose
Episode 2 - Quest for the Silver Dagger
Episode 3 - Jewel of the Yucatan

Complete version history:

Paganitzu v1.02 Shareware Episode (361k) 1 December 1991
Paganitzu v1.01 Shareware Episode (303k) 1 November 1991
Paganitzu v1.0 Shareware Episode (Still searching) October 1991

Apogee still sells the registered version of this game for $5.99 by download.

Secret of Monkey Island, The   1990
User rating: 10 DOS Shareware (partial game) Adventure
Developed by LucasFilm Games (LucasArts Entertainment)
Published by LucasFilm Games (LucasArts Entertainment)
Graphics: Hercules 720×348 mono  CGA 320×200×4c  EGA 320×200×16c 

Fate of Atlantis is a point-and-click adventure. Guybrush Threepwood always wanted to be a pirate, but didn't know how to get started. This humorous point-and-click adventure is the first in the Monkey Island series of games. Guybrush can talk to people and use objects to solve puzzles and advance through the game. A shareware demo was released as part of The Secret of Monkey Island Caribbean Summer Contest in Game Player's Guide, and your goal is to complete the demo and answer questions so that you can enter the contest. There are only five screens in the contest demo. A slightly different demo appeared in the Passport to Adventure three game sampler, which removed a cinematic sequence at the beginning and all references to the contest, but added a sixth screen and four extra unlockable doors, as well as people walking around in the city.

The Secret of Monkey Island Passport to Adventure Sampler v1.0 (687k) 10 September 1990   Play online
The Secret of Monkey Island Shareware Demo (225k) 23 August 1990   Play online

LucasArts no longer sells this game. It can be ordered from Amazon: The Secret of Monkey Island or The Secret of Monkey Island: Enhanced CD-ROM Edition with Digital Music, or as part of LucasArts Classic Adventures.

SimCity   1989
User rating: No rating DOS Shareware (partial game) Simulation
Developed by Maxis
Published by Broderbund, Interplay
Graphics: Hercules 720×348 mono  CGA 640×200 mono  Tandy 320×200×16c  EGA 320×200×16c  EGA 640×350 mono  EGA 640×350×16c 

The original city-building simulator from this legendary series, later sold as SimCity Classic. In SimCity, you create residential, commercial and industrial zones and watch them develop. To be successful, they need roads and power. Industry does better when there is a sea port, and commerce improves when there's an airport. Create police departments to reduce crime and fire departments to put out fires when disasters occur. A map screen allows you to see where there is crime, pollution, traffic, police coverage, fire coverage, and see the land value, population density and population growth throughout the city. You determine the rate of taxation, and how well funded your police, fire and transportation departments are. All of these things determine how successful each neighborhood is, and creating a thriving city can be quite addictive. As in life, there are no goals. You may want to get the largest possible population, or perhaps a smaller community that has no pollution or crime. There are also eight scenarios that can be played with specific goals to achieve. You can't run power lines over roads in the demo for some reason. The game can only be played for 3 minutes in the shareware demo.

SimCity Shareware Demo (568k)   Play online

Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: SimCity or SimCity for Windows 3.0 or SimCity Classic or SimCity Enhanced for CD-ROM or SimCity Enhanced Multimedia Edition, or as part of Sim Classics 3-in-1 Pack or Maxis Collections 1 or Maxis Collections 2 or Maxis Collections 3 or SimMania Pack or Interplay All-Nighter Collection.

World Empire   1991
User rating: No rating DOS Shareware (partial game) Strategy
Developed by Viable Software Alternatives
Published by Viable Software Alternatives
Graphics: EGA 320×200×16c 

World Empire is a game of global domination, like Risk, except that there are no cards to award bonus armies. The key difference is the introduction of "ideologies". Each player chooses an ideology to support: Populist, Militarist, Socialist or Realist. The world is divided into 71 nations, each of which supports one of the players' ideologies. When you conquer a nation that supports your ideology, they greet you as liberators and require only 1 army to hold them, whereas nations that support rival ideologies need additional armies to remain in order to prevent a revolution. When a nation revolts, the player whose ideology they support receives 5 armies in that country. Otherwise combat is similar to other games in the genre, with invisible dice being thrown to determine the outcome of each battle. Ties go to the defender but, starting in v1.50, ties go to the attacker if the defending nation supports the attacker's ideology. Armies are awarded at the beginning of each turn based on the number of nations held, plus bonus armies for holding an entire continent. The overall progress can be viewed on the world map, while combat takes place on detailed continent maps that also show each nation's ideology. The shareware version can be played by one to four players, with the computer serving as the opponent in a one player game. The registered version can be played against up to six computer opponents.

World Empire v2.00 (Member of Star) Shareware (235k) 15 October 1993
World Empire v2.00 (Ultimate Software) Shareware (235k) 1 September 1992
World Empire v1.50 Shareware (220k) 4 March 1992
World Empire v1.00 Shareware (202k) 5 December 1991

Viable Software Alternatives still sells World Empire V Deluxe, a Win32 version of the game, for $18 by download or CD-ROM.

Zool   1993
User rating: 8 DOS Shareware (partial game) Platform
Developed by Gremlin Graphics
Published by Gremlin Graphics
Graphics: EGA 320×200×16c 

Zool was originally touted as a Sonic the Hedgehog competitor for the Amiga, though many gamers may remember it from one of the many console systems is was ported to, including Sega Genesis/Mega Drive, Super Nintendo, Amiga CD32, and Atari Jaguar, as well as Game Boy and Game Gear. Zool is a ninja of the Nth dimension. In order to get ninja ranking, he must survive six "zones", such as Sweet Zone and Music Zone. Zool can run, jump, leap off of walls, shoot, and swing his sword while he's in the air. While the idea of a ninja fighting amongst chocolate bars and candy canes is a bit strange, the game is a challenging platformer with colorful graphics. There are 6 zones in this game, with only the first of three stages in the first zone playable in the shareware version.

Zool Version 10/02/93 Shareware Demo (131k) 24 April 1993

I have found no ordering information for this game.


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