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Currently hosting 6 high CGA-resolution EGA games! |
| Doubolo 1990 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | |||||||
| Developed by Soleau Software | |||||||||
| Published by Soleau Software | |||||||||
| Graphics: EGA 640×200×16c | |||||||||
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A new twist on Reversi, Doubolo is played with on a 23×14 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. More grid board shapes are available in the registered version. DownloadsComplete version history:
AvailabilitySoleau Software no longer sells this game.
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| Gold Hunt 1990 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||
| Developed by Soleau Software | |||||||||
| Published by Soleau Software | |||||||||
| Graphics: EGA 640×200×16c | |||||||||
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Originally known as The Goldhunt Adventures, the title was shortened to Gold Hunt in v1.1. Gold Hunt is a challenging puzzle adventure game. The hero must collect twelve bags of gold in each level and, in some cases, kill all of the enemies by trapping them, in order to advance to the next level. The enemies will kill the hero any time they have a direct line of sight to him, so the hero must move boxes around the level to hide behind. Some enemies don't move, but those that do are killed whenever they are trapped by blocks. If there are still bags of gold in the room, they will randomly regenerate somewhere in the room. The registered version lets you start the game with eight lives. There are 10 rooms in this game. DownloadsComplete version history:
AvailabilitySoleau Software no longer sells this game.
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| Indiana Jones and the Fate of Atlantis 1992 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||
| Developed by LucasArts Entertainment | Compatibility guide | ||||||||
| Published by LucasArts Entertainment | |||||||||
| Graphics: EGA 640×200×16c VGA 320×200×256c | |||||||||
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Based on the legendary SCUMM engine, Fate of Atlantis is a point-and-click adventure. Set in 1939, you play the roles of Indiana Jones and Sophia Hapgood as they try to prevent the Nazis from using a powerful metal from the lost city of Atlantis to take over the world. The game features some of the most beautiful graphics to ever appear in a DOS game and a memorable musical score. Part way through the game, you can choose between three paths to take, each of which will take you to different locations and cause a different storyline to play out: the Wits Path (hard puzzles), Fists Path (easier puzzles, more fighting), and the Team Path (requires Sophia Hapgood to solve many puzzles). The shareware version contains the final stage of the Fists Path up to the point where the paths converge at Atlantis. Downloads
AvailabilityI have found no ordering information for this game, and it is not listed on LucasArts's website. It can be ordered from Amazon: Indiana Jones and the Fate of Atlantis, or as part of LucasArts Triple Pack or LucasArts Archives Volume 1.
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| Magic Pockets 1992 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | |||||||
| Developed by The Bitmap Brothers | |||||||||
| Published by Renegade Software | |||||||||
| Graphics: CGA 320×200×4c EGA 640×200×16c VGA 640×400×256c | |||||||||
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Magic Pockets is an incredibly straightforward platformer. You play the Bitmap Kid, whose pockets hold an infinite number of toys. Some of your toys have captured by monsters escaped, so you must enter worlds inside of the pockets, throwing objects from your pockets to kill enemies. Sometimes you find a helmet which will transport you to a secret area, or give you powers like the ability to fire lasers. The gameplay is a bit slow, but the graphics are decent. Only the first level is playable in the shareware version. DownloadsMagic Pockets Shareware Demo (240k) Play online AvailabilityThe Bitmap Brothers no longer sell this game.
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| Robomaze II 1991 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Platform | |||||||
| Developed by Wetware | Compatibility guide | ||||||||
| Published by MVP Software | |||||||||
| Graphics: CGA 320×200×4c EGA 640×200×16c | |||||||||
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Despite crude graphics, bad title screen music and challenging controls, Robomaze II is a fondly remembered platformer. You are a freedom fighter in a country dominated by two massive structures known as The Tower and The Dome. Using the special "Stalker Robot", you enter The Tower through a tunnel created by The Resistance, and must fight your way through 5 levels of 20 floors each. A powerful boss robot occupies the top level of each floor. There are keys to open doors, teleporters that only you can use, and teleporters that drop enemies into the room. You have an unlimited amount of ammunition with your basic weapon, but better weapons can be picked up from time to time. You can also use money that you find throughout the game to buy skills that you need at any time, such as the ability to temporarily super jump, or just zap everything in the room. Speed can be increased or decreased with the + and - buttons, but the three speeds seem to be designed for, say, XT, AT and 286 computers, so they will tend to be too fast or too slow when emulating on a modern computer. You can save your game at any time, but you can only continue every 5 levels, so if you save on level 4, you'll continue from level 1! There are 3 volumes in this game, with only the first volume playable in the shareware version. Volume 1: The Lobby Robomaze II Shareware Episode (119k) AvailabilityI have found no ordering information for this game.
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| Robomaze III 1991 | |||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | |||||||
| Developed by Wetware | Compatibility guide | ||||||||
| Published by MVP Software | |||||||||
| Graphics: EGA 640×200×16c | |||||||||
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Other than the story, Robomaze III has nothing to do with Robomaze II. After defeating the Mad Scientist in The Tower, the robotic hero took a helicopter to The Dome, but forgot its gun! Where Robomaze II was a platformer and shooter, Robomaze III is an adventure RPG. I'll just come out and say it: Robomaze III is The Legend of Zelda for DOS. Your character moves around an overworld filled with bad guys, gets hints from wisemen in caves, finds secret entrances under trees, gains the ability to smash rocks, acquires medieval weapons like swords, axes, and bow and arrows, and adds hearts to his health meter so that he can take more hits. The hearts even empty half a heart at a time! So, while the graphics and title screen music are still bad, and the game has nothing to do with its predecessor, if you like the original Zelda game, you'll probably like Robomaze III. The second volume has over 625 screens and 40 kinds of enemies. Users could register each of the "three" volumes independently, or together at a discounted rate. The surprise is that there are only two volumes: the third game in the bundle is the original Robomaze, which apparently had never sold before. There are 2 volumes in this game, with only the first volume playable in the shareware version. Volume 1: The Dome Robomaze III Shareware Episode (133k) AvailabilityI have found no ordering information for this game.
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