![]() Home of Retro PC Gaming Currently hosting 37 high-resolution EGA games! |
| Alpha Man 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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If you're looking for a really hard puzzle game, you've found it. Alpha Man features a 7×11 grid with the letters to a specific word located throughout the grid. Alpha Man must walk around and push letter blocks onto their corresponding locations on the grid. Once pushed, the letter blocks will slide until they hit a wall, another letter block, or the master block. The master block can be pushed one square at a time. This game is far too difficult for me, but someone out there must be up to the challenge. I wasn't able to complete any of the levels, but the shareware version includes the solution to the first five levels. It takes 193 moves to complete the first level! There are 50 levels in this game, with only the first 25 playable in the shareware version. Complete version history:Alpha Man v1.1 Shareware (124k)Alpha Man v1.0 Shareware (92k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Animal Quest 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Educational | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Alive Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Alive Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A turn-based game where you pick an animal to play and move about a grid, trying to catch prey and avoid predators. Plants and animals are assigned positions in the food chain, and each animal eats different kinds of food. Animals you're trying to eat may eat some of the plants and animals that you consider food before you do. There are options to click on each creature to get a description of them, or see where they stand in the food chain, as far as what creatures are their predators and their prey. You gain points for eating other creatures and lose points for being caught by predators. Eating animals adds more points to your score than eating plants. When you get a score of 49, you gain the ability to move diagonally, which makes it much easier to hunt and avoid predators. The ability is lost if your score drops below 49. There are 4 episodes in this game, with only Forest Animals being playable in the shareware version. Forest Animals
Alivesoft still sells the registered version of this game for $20 on floppy disk or CD-ROM, or $10 as a registered download.
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| Ant Run 1993 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ant Run takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a crossing path. The ant enters the maze through a starting point inside the maze, and you have ten seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the ant has a clear passage ahead of it at all times. Segments turn yellow as the ant passes through them, preventing it from using them again, except for the crossing paths. Holes at both ends of each column and row wrap around to the hole on the opposite side. A progress meter counts the distance the ant has moved until it resets at 20 inches. Once it resets, the unusable segments of the path will be reset the next time the ant goes through a hole, and one segment of the maze will disappear. A certain score must be achieved in each level in order to advance. A "Fast" button causes the ant to move more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the ant reaches a hole or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which one the ant will come out of. Some levels have an ending point which the ant must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing trivia about ants before each level. There are an infinite number of levels in this game, with only the first 7 playable in the shareware version. Ant Run v3.0 Shareware (149k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Balloon Challenge 1993 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Basically the opposite of Bolo Ball, Balloon Challenge is a very clever puzzle game that pits you against the computer. Both sides have a row of 25 balloons at the bottom of the screen. When you let one go, it will rise until it hits something, or reaches the top of the screen. Arrows will cause the balloon to move left or right, but it also changes the direction of the arrow. Hurricanes will teleport the balloon somewhere else in the level. Airplanes will destroy the balloons, but they move one column every turn. The higher the balloon gets, the more points it scores, and there are also bonus points scattered throughout the level. There is some random chance involved but, for the most part, the key to winning is to make the best use of each turn. A wonderfully addictive little game, the registered version can be played against a human opponent in addition to the computer. Balloon Challenge v2.0 Shareware (108k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Battle for Atlantis 1990 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Battle for Atlantis is a game of global domination, like Risk. Based on Banyon Wars, this game adds EGA graphics and has four factions. Battle takes place among 43 cities divided between 8 islands of varying size, which collectively make up the atoll of Atlantis. Occupying an entire island gives you bonus armies based on the size of the island. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. The maximum number of armies that can be in a city is 9999. The game pits you against 3 computer opponents, and has 7 difficulty levels and a random difficulty level, and you can set the maximum number of armies that each city can have at the beginning of the game. The registered version loads and exits faster. Battle for Atlantis v2.2 Shareware (138k) Soleau Software no longer sells this game.
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| Blind Wars 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blind Wars is a game of global domination, like Risk. Based on Isle Wars, Blind Wars takes away the bonus cards and doesn't let you see your opponent's armies. It works quite well, and adds a new element to a familiar game: bluffing. You can leave a critical area undefended and your opponents may assume that enough armies are present to make victory impossible. Instead of a world map, battle takes place on a land mass with 77 cities divided between 10 countries. Occupying an entire country adds to the number of armies you receive each turn. Random flooding, volcanic activity and revolution can destroy armies, and unexpected plenty, such as record crop yields, can add armies to a region. Distribution centers are randomly distributed across the map, which occasionally double the number of troops residing in them, making them strategically desirable, and making the strategy somewhat different each game. The maximum number of armies that can be in a city is 99. The shareware version pits you against 3 computer opponents, and allows customization of difficulty level and the maximum number of armies that each city can have at the beginning of the game. The registered version allows up to four humans to play. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| Bolo Ball 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bolo Ball is basically the opposite of Balloon Challenge. Both sides have a row of 29 balls at the top of the screen. When you push one, it will fall until it hits something, or reaches the bottom of the screen. Arrows will cause the ball to move left or right, but it also changes the direction of the arrow. Black holes will teleport the ball somewhere else in the level. The farther the ball falls, the more points it scores, and there are also bonus points scattered throughout the level. Long term strategy should take gray blocks into account. The gray blocks disappear at the end of the stage, causes any balls on top of them to fall and get extra points. The short version is only one level. In the long version of the game, any balls remaining will turn into bonus points to be collected in the second round, and again in the third round. In the third and final round, purple arrow blocks appear which randomly change direction, causing the ball to move in whatever direction it is pointing at the time. The registered version can be played against a human opponent in addition to the computer.
Soleau Software still sells the registered version of this game for $12 by download only.
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| Chinese Checkers 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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As you might expect, this is a game of Chinese checkers for two to six human or computer players. EGA graphics get the job done. The music plays for a few seconds every once in a while, which can be annoying, so you'll probably want to turn the music off. Otherwise, the game is excellent. The computer's difficulty level can't be adjusted, which is unfortunate, but you can set all of the players to be computers in order to watch and learn. The full version is now freeware, but it can't be distributed without permission, so you'll need to go to ImagiSOFT's website to download it.
ImagiSOFT has generously released this game as freeware, which can be downloaded from their website.
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| Cipher 1990 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cipher is a cryptogram game. A quotation is encrypted by switching all instances of each letter to another letter. These look hard, but I have learned to really enjoy them. The most frequent letter in any phrase is often the letter E, and single letter words must be A or I. Two letter words often end with T, and by looking for three letter words that start with the same letter that could be "the", and four letter words that begin and end with the same letter that could be "that", you slowly fill the other words with letters until you can guess what the words might be. Cipher fills in every instance of a letter when you guess what it is, can show you every other instance of that letter in the phrase, and can offer hints like giving a list of letter frequency, remove your incorrect guesses, or tell you the correct answer for whatever letter you want to know. Scoring is based on things like completion time and incorrect guesses. There are 200 quotes in this game, with only the first 32 playable in the shareware version. Complete version history:
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| Crusher 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crusher is an adventure game that takes place in a cavern of 25 rooms arranged in a 5×5 grid. Each room is randomly generated at the beginning of each game, so the game is different every time. Each room is full of boxes, unmovable tiles, diamonds, and three monsters. The monsters come in four colors, indicating their speed, but all will be the same within each room. Some rooms contain oxygen tanks, which you need to live, and bombs, which can be used to destroy the boxes and unmovable tiles. Oxygen is depleted with every step you take. Touching a monster will cost you a life, but running out of oxygen will instantly end the game. The boxes can be pushed if there is nothing behind them, which allows you to create a protective barrier between yourself and the monsters, or to trap them. You can crush a monster by trapping it with boxes so that it can't move. Crushed monsters disappear, and an oxygen tank will appear somewhere in the level. Bonus points are awarded for killing more than one monster in the same room. Every time you re-enter a room, all of the monsters will return. After scoring 10,000 points, you can begin to work on your objectives, which include finding Mr. X, finding a map, rescuing Eve, finding Ted, finding the combination to the safe, and finding the safe. As you achieve each objective, one of the rooms will change to contain the next objective, so the entire cavern has to be searched for each one, although you'll learn to identify the room that Mr. X will eventually be in when you see it. This game is very difficult, and success depends upon conserving bombs and, most importantly, conserving oxygen by moving as efficiently as possible. Shareware versions 3.0 and earlier only allow you to play until you find Eve, and require registration to complete the later objectives. Version 3.1 and later allow the entire game to be completed. The registered version allows you to save a game in progress.
Soleau Software still sells the registered version of this game for $12 by download only.
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| Dinosaur Predators 1994 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Educational | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Alive Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Alive Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A turn-based game where you pick a dinosaur to play and move about a grid, trying to catch prey and avoid predators. Plants and animals are assigned positions in the food chain, and different dinosaurs eat different kinds of food. There are options to click on each creature to get a description of them, or see where they stand in the food chain, as far as what creatures are their predators and their prey. You gain points for eating other creatures and lose points for being caught by predators. When you get a score of 49, you gain the ability to move diagonally, which makes it much easier to hunt and avoid predators. The ability is lost if your score drops below 49. Gameplay is identical to Animal Quest, except for a few things. Because we've never observed dinosaurs, they are strictly defined as either carnivore or herbivore, reducing competition in the food chain. A herbivore doesn't need to worry about predators eating the plants it wants to eat whereas, in Animal Quest, even the strongest predators will often eat leaves and berries, too. Dinosaur Predators adds an option to answer trivia questions to gain points. There are 4 episodes in this game, with only Jurassic Dinosaurs being playable in the shareware version. Jurassic Dinosaurs
Alivesoft still sells the registered version of this game for $20 on floppy disk or CD-ROM, or $10 as a registered download.
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| Dotso 1993 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Based on Dots and Boxes, the traditional pencil and paper game, Dotso starts the game with a number of lines already randomly drawn on the board, and a few squares may already be completed, but not credited to either side. When taking a box, the computer will automatically draw the fourth line in any boxes that you can still complete. The computer can be played at three difficulty levels. The registered version allows a human opponent to play. Complete version history:Dotso v1.1 Shareware (112k)Dotso v1.0 Shareware (104k) Soleau Software still sells the registered version of this game for $12 by download only.
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| Drum Blaster 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Larry Tipton | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Epic MegaGames, Larry Tipton | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I had to decide if this is actually a game or if it's music software. I've decided that it's a game, because it's fun to play. Drum Blaster is a music and noise maker with quite a few options, as well as different animated musicians. Although there are no goals or challenges to overcome, this could be entertaining for younger players. Epic became the publisher for Drum Blaster version 3.0. The registered version has 4 add-on packs. Pack 1 - Cool Drums
Author Larry Tipton generously released this game as freeware under the Creative Commons Attribution-ShareAlike 3.0 Unported license on 7 October 2007.
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| Hero's Heart 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hero's Heart is a pure puzzle game that looks a bit like an adventure game. The hero must collect all of the hearts in a level by solving the puzzle. The game is turn-based rather than real time, which means that when you move and cause an action, you can't move again until the reaction is finished. If you cause a boulder to fall or an arrow to fire, you can't move out of the way to avoid it! You can cause boulders to fall, balloons to rise, and arrows to fire in any direction. There are hazards such as fire and water, Worms that head directly towards you with each step you take, and Creepers that simply move in circles around any barriers they find. Some hearts can't be collected until they have been changed from blue to red by a Creeper. Some puzzles involve figuring out how to use a raft or push a ball, you can use earth to fill up some water or put out a fire, or you can use a fire extinguisher. The hero normally moves one space at a time, although you can make the hero take several steps by clicking on where you want him to go with your mouse. Walking or pushing something over ice will slide it all the way to the other side in one turn. There are 25 levels in this game. The non-shareware version is called Hero GOLD, which has 80 levels and 10 new types of objects. Complete version history:
Everett Kaser Software still sells the registered version of this game for $20 by download or CD-ROM.
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| Isle Wars 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Strategy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Isle Wars is a game of global domination, like Risk. Based on Battle for Atlantis, Isle Wars is played with a mouse, reduces the number of difficulty levels to four, and uses cards to add a new element to the gameplay. Battle takes place among 46 countries divided between 9 continents of varying size. Occupying an entire continent gives you bonus armies based on the size of the continent. Random flooding, seismic activity and revolution can destroy armies, and distribution centers, which are randomly distributed across the map, occasionally double the number of troops residing in them. After every turn in which at least one country has been conquered, the invading army receives a card. Unlike Risk, there are a great variety of different bonuses awarded by the cards, and there is no guarantee of having a set of three after receiving 5 cards. If cards can't be played, or if the player elects not to use them, he must discard a card of his choosing before collecting another card once he has 5. Cards can be used to add 5, 8, 15, or double the number of armies that can be assigned at the beginning of the turn, bomb a city, protect the player from being bombed, or airlift armies to a non-adjacent country. The shareware version pits you against 3 computer opponents, and allows customization of difficulty level and the number of armies at the beginning of the game. The registered version allows up to four humans to play.
Soleau Software still sells the registered version of this game for $12 by download only.
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| Kalakh 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Sergey Ryzhkov | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sergey Ryzhkov | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sergey Ryzhkov's first game, Kalakh is an EGA version of the game Kalah, known in Russia as Калах (pronounced "kalach", ending with the voiceless velar fricative, or "hard ch sound", found in most European languages). Usually called Mancala in the West, Kalah is a "sowing game", like Wari. The board consists of a row of six pits for each player, known as "houses", with six coins in each house, and a larger pit called a "store" (called a "kalakh" in this game) for each player to place their captured coins. Gameplay is simple, with each player taking turns removing all of the coins from one of his houses and distributing one coin at a time, counter-clockwise around the board, except for the house that he drew from. If this causes two or three coins to be left in any of his opponent's houses, he captures them and places them in his store. Kalah differs from Wari in that the player sows a coin into his own store, though not his opponent's, so the store is actually part of the board. If the player's last coin lands in his store, he gets to play again. If a player has no coins in any of his houses, his opponent scores all of his remaining coins into his store. The player with the most coins at the end of the game wins, and the difference in scores can be used to decide how much the losing players owes the winner if the game is played for money. The computer opponent has three difficulty levels. Though the author notes that he saw little commercial potential for the game, it's equally likely that he distributed the game as freeware because he would not have been entitled to profit from the game as a citizen of the Soviet Union.
This game was originally released under a freeware license.
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| Kosynka 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Sergey Rhyzkov (Sergey Ryzhkov) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kosynka is an EGA version of the Russian solitaire game Косынка ("Big Scarf" or "Neckerchief"), which has the same rules as Klondike, except that the deck is made up of two full decks of cards (104 cards), and there are 9 or 10 columns instead of the usual 7. You draw from the deck one card at a time, but you can only flip the deck twice. The mouse is used to drag the cards or draw from the deck, and you can double click on cards to send them directly to the suit row. If you know how to play Windows Solitaire, you know how to play this game. The game was programmed in Moscow by Sergey Ryzhkov and published by Everett Kaser Software. Complete version history:Kosynka v1.1 Shareware (68k) Play onlineKosynka v1.0 Shareware (66k) I have found no ordering information for this game, and it is not listed on Everett Kaser Software's website.
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| Lugnut Math City 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Educational | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Paul T. Dawson | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Paul T. Dawson | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Originally called Lugnut City, Lugnut Math City is an educational platformer where you use a robot to answer different types of questions to make your way through 10 mazes. Questions include true or false, multiple choice, adding, counting, and choosing the correct operator (add, subtract, multiply or divide). There are huge bonus points and lots of encouragement from the program. A level editor also allows you to create 10 of your own levels. Kids apparently love this game.
I have been unable to locate the author online, but there is still a mailing address for registration. The games indicate that you can register for $10, or "super register" and get all 10 of Paul T. Dawson's educational games for $35.
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| Mah Jongg 1987 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A decent version of Mahjong solitaire. The EGA graphics and gameplay aren't quite as nice as Mah Jongg -V-G-A-. The option to have the game report when you're out of moves isn't on by default, but it should be. Nothing is more frustrating than looking for a move that isn't there. The timer is also off by default. Keeping track of the passage of time is important during addictive games. Make sure you go into the settings before beginning play. The full version allows game settings to be saved permanently, and includes additional tile sets and layouts. Complete version history:
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| MasterMind 1995 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (always) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Sverx | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Sverx | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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One of the best Mastermind games I've ever seen. Options must be set from the command line, but there isn't much to configure. It's extremely easy to play and requires no instructions. It is simple, yet attractive. You probably already know how to play this game, but it's interesting to watch the computer opponent play so you can learn the optimal strategy. MasterMind v1.00 Freeware (40k)
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| Moraff's Entrap 1990 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 320×200×4c EGA 320×200×16c EGA 640×350×16c VGA 320×200×256c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A turn-based strategy game where you attempt to reach the other end of the playing field while robots of progressively increasing intelligence home in on your position. You can move around in the eight compass directions, filling gaps to create new paths in the playing field, and putting holes in the playing field to block or entrap your enemies. A map allows you to see the entire level and the location of all of the enemies, which you can't otherwise do because screen only shows your immediate area and scrolls as you change position. There is only one episode in the shareware "Beginner's Version", but the registered "Advanced Version" has 10 difficulty levels. Moraff's Entrap v1.11 Shareware (104k) Play online I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Moraff's Pinball 1989 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Pinball | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by MoraffWare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c VGA 640×480×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Moraff's Pinball claims to be the first game to ever support 640×480 VGA mode (it also supports 640×350 EGA mode), which is pretty much this game's only claim to fame. The graphics are unimpressive for a pinball game, but remember that it was 1989. There are five paddles that can each be operated independently, two of which are part of a mini table on the left side of the table. There are bumpers and drop targets. Multi-ball can be played with three to five balls. Your goal is to catch and lock five balls inside chutes that are located around the table. Version 2.0 refers to the game as a "free 'try out' copy", which only gives you one ball unless a $10 registration code is entered to allow five balls. Version 3.0 is a full version which is registered simply by reading an ad for the sale of computers by MoraffWare. Version 5.0 asks for registration, though no cost is listed, saying that the game is supported by "those who use and pay for" it. The registered version of 7.0 mentions a feature that allows you to launch a series of balls by hitting the up arrow repeatedly.
I have found no ordering information for this game, and it is not listed on Moraff's website.
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| Numlo 1993 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Numlo is a Reversi game for three players, like Tribolo. Numlo differs from Tibolo by removing the unplayable squares, the size of the board is reduced to 12×12, and there are random point values scattered across the board which are added to each player's total. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. When capturing in Numlo, all of the pieces in the middle must belong to a single opponent. That means that blue must sandwich pieces belonging to red or green, but not both. In Reversi, capturing the corners and the edge of the board is a strong strategy, unless the center becomes cluttered with pieces from both sides, because it can capture whole rows or columns at a time. In Numlo this doesn't seem to be a good strategy, since there is bound to be at least one piece of each color between your own on a row or column of 12 squares, instead of the usual 8. Point values on the board must be considered in one's strategy, which reduces the value of memorizing "openings", much like Fischer Random Chess does for the traditional game of chess, to a greater extent. I suspect that, by playing moves that would be strong if there were no point values, you can capture enough territory to get a proportional share of the "bonus points". The registered version allows up to three humans to play. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| Sherlock 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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If you like Sudoku, but find it too easy, Sherlock is the game for you. The game is played on a 6×6 grid, and each row has a different set of six pictures that have to be arranged within the row. You get two sets of hints that tell you what relationship the pictures have to each other: one for to their vertical relationship and one for their horizontal relationship. There are two kinds of vertical hints and five kinds of horizontal hints. For column hints, you might be told that the H and the 6 are in the same column, or that red house and the banana are not in the same column. For row hints, you might be told that the strawberry is an adjacent column to the baby, the L is not in an adjacent column to the orange, the stop sign is in a column between the apple and the pear, there is one space between the old man and the hospital sign that does not contain the speed limit sign, or the 4 is one or more rows to the left of the 2. Through the process of deduction, you eliminate possibilities until you know what's in each square. Every puzzle can be solved with the hints that are given, but if you ask for a hint, the game will explain to you in plain English how one of the hints helped you to eliminate one of the possibilities. Getting a hint will cost you 30 seconds on your clock. When you no longer need one of the clues, you can send it to a holding bin, where you can still see it if you change your mind. You will always be told what a few of the squares are, but you can make the game easier by increasing the handicap level to get more free squares. Originally all of the puzzles were playable in the shareware version, but it was reduced to 200 in v2.0 and to 100 by v2.07. There are 65 536 puzzles in this game, with only the first 100 playable in the shareware version. Complete version history:
Everett Kaser Software still sells the registered version of this game for $15 by download or CD-ROM.
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| SimCity 1989 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Maxis | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Broderbund, Interplay | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: Hercules 720×348 mono CGA 640×200 mono Tandy 320×200×16c EGA 320×200×16c EGA 640×350 mono EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The original city-building simulator from this legendary series, later sold as SimCity Classic. In SimCity, you create residential, commercial and industrial zones and watch them develop. To be successful, they need roads and power. Industry does better when there is a sea port, and commerce improves when there's an airport. Create police departments to reduce crime and fire departments to put out fires when disasters occur. A map screen allows you to see where there is crime, pollution, traffic, police coverage, fire coverage, and see the land value, population density and population growth throughout the city. You determine the rate of taxation, and how well funded your police, fire and transportation departments are. All of these things determine how successful each neighborhood is, and creating a thriving city can be quite addictive. As in life, there are no goals. You may want to get the largest possible population, or perhaps a smaller community that has no pollution or crime. There are also eight scenarios that can be played with specific goals to achieve. You can't run power lines over roads in the demo for some reason. The game can only be played for 3 minutes in the shareware demo. SimCity Shareware Demo (568k) Play online Copyright holder Electronic Arts no longer sells this game. It can be ordered from Amazon: SimCity or SimCity for Windows 3.0 or SimCity Classic or SimCity Enhanced for CD-ROM or SimCity Enhanced Multimedia Edition, or as part of Sim Classics 3-in-1 Pack or Maxis Collections 1 or Maxis Collections 2 or Maxis Collections 3 or SimMania Pack or Interplay All-Nighter Collection.
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| Snarf 1988 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Adventure | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Snarf is an adventure game with perhaps a bit of a Robotron influence. The hero can fire his weapon in any of four directions while moving in any other direction, so coordination with both hands is important. There hero must find keys in order to reach the next level, while monsters called Snarfs spawn out of Snarf nests. The Snarfs will never stop coming, but they will spawn out of the nearest nest, so it's possible to wipe them out in one area and lead them to spawn in an area where they won't bother you. There are teleporters which the Snarfs can't use, and hit points can be restored at aid stations. Hit points aren't restored at the end of levels, so it can be a real endurance match to survive to the next level that has an aid station. A fun and challenging game for gamers of any age. There are 50 levels in this game, with only the first 20 playable in the shareware version. Complete version history:
Everett Kaser generously gave Classic DOS Games (and only Classic DOS Games) permission to distribute the licensed version of this game as freeware under the Snarf Freeware License on 2 January 2008.
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| Solitile 1989 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Everett Kaser Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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An EGA version of Mahjong solitaire that can be played in a variety of different layouts. The default layout isn't the one most people will be familiar with, and the default tileset uses English letters and numbers instead of Chinese symbols. The new tiles allow for layouts with anywhere from 4 to 168 tiles, and eliminates sets that have four different symbols, such as flowers, seasons, and compass directions. There are 65 536 puzzles in this game.
Everett Kaser Software still sells the registered version of this game for $15 by download or CD-ROM.
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| Spider Run 1994 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The sequel to Ant Run, Spider Run is identical except that the grid is no longer rectangular (the corners have been removed), and a fly will occasionally land on the web, which will award bonus points if the spider can cross its path. The game takes place in a grid maze made up of segments that can be rotated. The segments can contain a straight path, a corner, or a crossing path. The spider enters the maze through a starting point inside the maze, and you have ten seconds before gameplay begins. The segments can be rotated during gameplay, but you have to ensure that the spider has a clear passage ahead of it at all times. Segments turn blue as the spider passes through them, preventing it from using them again, except for the crossing paths. Strands around the edge of the web wrap around to the strand on the opposite side. A progress meter counts the distance the spider has moved until it resets at 20 inches. Once it resets, the unusable segments of the path will be reset the next time the spider re-enters the web, and one segment of the maze will disappear. A certain score must be achieved in each level in order to advance. A "Fast" button causes the spider to move more quickly and doubles your score for the distance traveled, but you can no longer slow down or alter the maze until the spider re-enters the web or crashes. As the levels get harder, multiple starting points appear at the beginning of the maze, and there's no way to know which one the spider will come out of. Some levels have an ending point which the spider must enter in order to advance to the next level. Suitable for gamers of all ages, the game also manages to be educational by listing trivia about spiders before each level. There are 30 levels in this game, with only the first 7 playable in the shareware version. Spider Run v2.1 Shareware (146k) Soleau Software still sells the registered version of this game for $12 by download only.
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| SuperFly 1990 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 4 | DOS Shareware (full version) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Flies have invaded your house, and you must fight them off with only a fly swatter. Move the swatter around the screen with your mouse or joystick to hit the flies, which leave corpses which are impassable. If you get surrounded so that you can't move, you lose a swatter. The SuperFly appears when you have killed enough flies. Kill the SuperFly to advance to the next round.
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| Talking ABC's: A Day At The Beach 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Educational | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Karen Crowther (Redwood Games) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Karen Crowther (Redwood Games) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: CGA 320×200×4c EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Talking ABC's: A Trip To The Beach is an early spelling game for children 2 to 6 years old. The game uses software called TurboSound to produce voice through the PC speaker, while the vast majority of games required a soundcard. There are three modes of play. In the first mode, the game announces a letter, which the player must find on the keyboard, and then an object that starts with that later is introduced and drawn onto the screen. In the second mode, the player can press any letter and the corresponding object is drawn to the screen, which the player can move wherever they want. In the third mode, three letters and three objects are displayed, and the player must draw a line between the letters and objects to make them match. Registered users received a copy of the game which displayed their child's name, and could request a CGA optimized version which was much faster for CGA users. Additionally, they were promised a free game. Later versions promised a copy of Millions of Mazes, which may or may not have been the original free game.
I have found no ordering information for this game.
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| Tile Match 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Arcanum Computing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The traditional memory game with many customizable options. Tiles can be arranged in three sizes, with one or two pairs of each tile, played by one to four humans or against a computer of three different difficulty levels. Tiles can be imported from Mahjong games. The registered version includes more tile sets and more background pictures.
Arcanum Computing still sells the registered version of this game for $15 on floppy disk only.
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| Tribolo 1991 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: 10 | DOS Shareware (partial game) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Based on Doubolo, Tribolo is a Reversi game played with three players on a 16×11 grid, and there are unplayable squares scattered across the board which block capturing and create additional opportunities for groups of pieces to become uncapturable. As in Reversi, players take turns placing a piece on the board, which must sandwich opponent's pieces between another of their own pieces, causing all of the pieces in between to switch to the capturing player's color. Players earn one point for each piece they have on the board. When capturing in Tribolo, all of the pieces in the middle must belong to a single opponent. That means that blue must sandwich pieces belonging to red or green, but not both. There are 7 board setups in this game, with only 1 available in the shareware version. Complete version history:
Soleau Software no longer sells this game.
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| War-8}! 1990 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Simulation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Jake Firth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Jake Firth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c VGA 640×480×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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War-8}! is a tank wars game for two human players. The author gave it an odd name to differentiate it from all of the other games called "war", and because it represents a smiley emoticon. The terrain is randomly generated before each battle and some buildings are placed on the map, which provide a small amount of cover. Each side gets five tanks and may use one of them to fire each turn. There are three types of weapon: rocket-propelled grenade, amplified light pulse, and pyrotechnic missile. The RPG requires creates a small explosion and is fired by choosing the angle and power. The amplified light pulse is a laser which fires in a straight line from the chosen angle and travels until it hits something, bouncing off the walls and ceilings. It gradually loses power as it moves, and can fizzle out if it never hits anything. The pyrotechnic missile is the most power weapon, and the most difficult to use. It requires angle, power, and the amount of fuel to use to deliver it to the target. The player must press D to make it detonate, and the timing is important to get the maximum yield. If timed properly, the explosion can be huge and will usually destroy any tank with a direct hit. The catch to all three weapons is that angle, power, and fuel levels must be selected from moving gauges, so getting your shot to travel at the angle and distance you want requires proper timing, making this a game of reflexes as well as skill. War-8}! Shareware (46k) Play online I have found no ordering information for this game.
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| Wari: The Ancient Game of Africa 1994 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Freeware (former shareware) | Traditional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by ImagiSOFT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wari is a "sowing game" known by names such as Oware and Ouri, and a variant of game known in the West as Mancala or Kalah. Played throughout Africa, Asia and the Caribbean for at least 1000 years, it is less known in the rest of the world than other great games of pure skill such as Chess, Checkers and Go. The board consists of a row of six pits for each player, and usually includes a larger pit called a "store" for each player to place their captured seeds. Gameplay is simple, with each player taking turns removing all of the seeds from one of his pits and distributing one seed at a time, counter-clockwise around the board, except for the pit that he drew from. If this causes two or three stones to be left in any of his opponent's pits, he captures them. Unlike Mancala, he does not sow seeds into his store, which eliminates strategic attempts to have one's turn end in his store to get an extra turn, and it prolongs the game because seeds are only removed from play when captured. The game is incredibly easy to learn, but can be played at a master level. Wari can be played by two humans, one player against the computer, or by two computers to watch and learn. Features very nice music. There are four difficulty levels in this game, with only the first three playable in the shareware version. The full version is now freeware, but it can't be distributed without permission, so you'll need to go to ImagiSOFT's website to download it.
ImagiSOFT has generously released this game as freeware, which can be downloaded from their website.
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| Wolfie's Music Games 1992 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (full version) | Educational | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Paul T. Dawson | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Paul T. Dawson | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Self described as being "90% game and 10% music", Wolfie's Music Games is a collection of 10 games that teaches the notes of the scale and the relationship between sharps and flats. Sonic Googolpede, for instance, is the same snake game as regular Googolpede, except that you're given a note on either the bass or treble clef and you have to eat the correct note. Raindrops is like Googolvaders, but you have to fire the correct note to destroy the invaders. An unadvertised feature is that if you leave the game sitting on the menu screen, a fancy EGA screensaver starts up.
I have been unable to locate the author online, but there is still a mailing address for registration. The games indicate that you can register for $10, or "super register" and get all 10 of Paul T. Dawson's educational games for $35.
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| Wordle 1993 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wordle is a Boggle game where your goal is to create as many words as possible from a grid of letters. You create words from a string of letters that must be connected to the previous letter vertically, horizontally, or diagonally. Words must be have at least four letters. Using a dictionary of 80 000 words, Wordle automatically accepts a word as soon as it matches a word in the dictionary. The registered version allows words to be added or removed from the dictionary Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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| WordMax 1994 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| User rating: No rating | DOS Shareware (partial game) | Puzzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Developed by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Published by Soleau Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Graphics: EGA 640×350×16c | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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WordMax is an anagram game where your goal is to create as many words as possible from a "master word". WordMax uses a dictionary of 80 000 words to create a list of valid words and tells you not only how many words there are, but how many are of each word length. There are 100 master words in this game, with only the first 35 playable in the shareware version. Complete version history:
Soleau Software still sells the registered version of this game for $12 by download only.
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