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Radix: Beyond the Void

Posted: August 16th, 2005, 5:43 pm
by AutoAdmin
Feel free to rate and discuss this game.

Re: Radix: Beyond the Void

Posted: January 17th, 2008, 2:14 am
by ThreeHeadedMonkey
A Descent clone which is not bad at all. Offers some variation in scenery, which is nice. Graphics/sound are about on par with Descent. If you're into that sort of thing, recommended.

Re: Radix: Beyond the Void

Posted: January 17th, 2008, 4:25 pm
by leilei
I didn't like Radix much. The sound track was girating and I wouldn't relate this to Descent either since I couldn't go full 360 in all directions. Plus sprites and sector based doom-like engine ruined the 3d feel to me it's more like a hang-glider-with-engine shootatturretsandrobots game

Re: Radix: Beyond the Void

Posted: November 24th, 2012, 7:15 pm
by MrFlibble
Suddenly it occurred to me that Radix would have made a nice companion to Dark Forces in the Star Wars universe. At least, some visuals are quite similar, and I wouldn't be much surprised if they were in fact intentional.

TBH, initially I wasn't very eager to try Radix out as usually I prefer "walking" FPS games to the flying ones. However, when I played it a bit (shareware version 2.0, which removes the unstoppable forced forward movement), I found the game quite entertaining. My opinion, however, is that the often-cited parallels with Descent aren't that much justified - as leilei says this feels more like piloting a glider, or like Duke Nukem 3D with a jetpack permanently turned on. The similarity is further reinforced by the fact that the graphics engine is quite comparable to Ken Silverman's Build, with sloped surfaces and such.

What's a good thing about Radix in my opinion is that it's overall quite polished, and the design of the game if very obviously thought out rather thoroughly. The palette doesn't assault you with wild colours, the interface is quite friendly, and there are the tiny details here and there like the entire map of the level that is shown during each briefing (the first episode takes place within the human installation after all), or the "photographs" of the current mission objectives you can check at any time. The level design also allows for some substantial variety, and offers numerous rewards to exploration-minded players; there are plenty of secrets in addition to the various mission objective-related areas. In fact, Radix can be said to stand out among similar-themed shooters because each level has specific primary and secondary mission objectives as opposed to simply blasting through a level to the exit. Another neat feature is that interactive (read: destructible) objects are highlighted in the HUD, making the search for switches and suchlike things (usually computer terminals to be destroyed) much easier.

With all that said, Radix is certainly not a breakthrough in the genre. I'm afraid it's the forced forward motion that really ruined the fun (and popularity) of the game - no wonder it was eventually removed by the developers, but probably not too soon to fix the matters. Other than that, the game has a noticeable degree of variation, a substantial arsenal of weapons and powerups to try out, decent (albeit sometimes rather dark) graphics and music, all wrapped in a none-too-original plot (basically a variation of the Doom back-story). I'd say it deserves a place among the good quality "Doom clones", but it's probably a good idea to play the Version 2.0 REMIX, which not only turns forced movement off by default, but also features updates to graphics, sounds and level design.

Re: Radix: Beyond the Void

Posted: September 8th, 2013, 3:04 am
by blinkingboythe
ThreeHeadedMonkey wrote:A Descent clone which is not bad at all. Offers some variation in scenery, which is nice. Graphics/sound are about on par with Descent. If you're into that sort of thing, recommended.

It seems to have many of the limitations of the original Doom engine including no rooms above rooms.
Very strange. The game is OK but it would be something I would buy from the bargain bin.

Re: Radix: Beyond the Void

Posted: September 8th, 2013, 2:00 pm
by MrFlibble
blinkingboythe wrote:It seems to have many of the limitations of the original Doom engine including no rooms above rooms.
Radix uses a 2.5D engine which can be considered more on par with Duke Nukem 3D or other Build games for the presence of sloped surfaces (something the Doom engine does not support), while Descent has a true 3D engine.

I guess the comparison with Descent comes from the fact that in Radix you're flying a ship rather than walking on foot, but in fact this game is much closer to the "Doom clones" of the time both graphics- and gameplay-wise.

Re: Radix: Beyond the Void

Posted: April 11th, 2014, 6:59 am
by MrFlibble
Shareware v1.0 was released on Nov 08, 1995. This is indicated both in the official FAQ v5.0 (screenshot) and in this announcement from Epic MegaGames (also duplicated in this press release).

According to the same FAQ, v1.1 was released on Jan 04, 1996.

Re: Radix: Beyond the Void

Posted: April 13th, 2014, 11:38 am
by MrFlibble
Just found the YouTube channel of Greg MacMartin, one of the developers of the game:
http://www.youtube.com/user/drschelter