
So, as a quick, between I.M.Meen and Chill Manor, much of the formats remained unchanged. What did change however, was that graphics became variable in height, and possible width, with the extra bits of data, and the inclusion of mipmaps. This was enough to screw up the current graphics converter, some extra bits of data creating garbage even for 64x64 graphics for the ceiling and floor textures. Aside from the two changes to the format, the overall format is the same. If anyone has the free time to modify the code I'm attaching, or even find it useful, it would be appreciated.
Also included is a QuickBMS script for extracting files from the RES###.LAB data containers of both I.M.Meen and Chill Manor. The IMG2BMPChill source code files were modified mostly to add the palette of Chill Manor, instead of I.M.Meen's. Sorry, didn't get very far in reversing the extra data bits.
