spikey sent me a PM asking me to take a look at this so I did. The .dat file from the beta looked a bit familiar so I fed it into the Camoto "gamearch" utility which identified it as a Monster Bash .dat file, and it was able to extract all the files. There were some issues with decompressing a few of the files, but I think this is just the way the last byte in each file is handled.
Sure enough, Wombat was able to read the DAT file as a Monster Bash file. Thanks, Mal!
Also, as he says, some files are unreadable, and Wombat is unable to view levels, which is a biggie if someone can fix or help with that (see below).
The music from the beta is in IMF format which plays fine with AdPlug. I guess any program which can extract files from Monster Bash should work with the Realms of Chaos beta.
Yeah, there wasn't a lot of music, I think 8 tracks. Is that what you got, Mal? More info on IMF's, see below.
I guess the developers started out with Monster Bash (which included this archive file format) and added VGA support, and when they got to the end they decided LHA was easier to use and had better compression than the LZW compression used by Monster Bash. I don't blame them, because it's quite difficult to work with Monster Bash .dat files anyway. Instead of using filename extensions to identify files, they have special ID numbers for each filetype, so there are multiple files in the archive with exactly the same filename, differing only by filetype number. This makes it really hard to reference a particular file when there are four or five files with exactly the same filename!
interesting too, because the beta is in EGA only, right?
So, onto the interesting things about the beta. As most will know, "Realms of Chaos" started out back in 1992 as a Paganitzu sequel, "Paganitzu II", with a more action adventure theme. By 1993/4, it had become "Alabama Smith & The Bloodfire Pendant", which was changed for unknown reasons to "Realms of Chaos" in 1994, especially curious given the final game still features a Paganitzu sequel-style ending.
In the beta resources, there are several interesting Paga and Alabama references. The music for one, has the theme that would become the Realms theme titled "Paga Theme", and some pieces that did not make the final game are called "bfp2 (title)", referring to "Bloodfire Pendant, Paga II".
Additionally, there are images similar to the one that Joe Siegler posted on the 3DR forums of the Alabama Smith title screen, from the prototype he has (wish I could get that!!).
Title screen 1:
http://www.sierramusiccentral.com/assorted/alabama1.bmp
Title screen 2:
http://www.sierramusiccentral.com/assorted/alabama2.bmp
Title screen 3:
http://www.sierramusiccentral.com/assorted/camelot.bmp
You can see that in 1993, Alabama Smith part 1 was called "The Camelot Portal". There are many levels referenced in the resources called Camelot something or other, but I couldn't get any to view. I wonder if someone can mess with the resources and get a working Alabama game out of it..
Finally,
Chimera:
http://www.sierramusiccentral.com/assorted/chimera.bmp
I think this is a mini boss in the beta ROC, I forget if it's in the retail game, but I don't think so. I will play the beta sometime soon and post more.
Even in the ROC side of things, there seems to be a couple differences, with the name of the level on screen, the short intro slides, and the 7 DukeII style secret bonuses, and the warping Secret Areas.
Very interesting stuff!